Hey, the Baldur's gate manuals take after the D&D manuals themselves. Take a look at them, they're well illustrated & awesome.The Madman said:You could learn to play D&D from the Baldur's Gate manuals. The manual for the second game was 192 pages of pure information and entertaining wit, with two of the settings famous character: Volo and Elminster, often arguing between the lines and offering advice about various things. Flip to any page and you've got a good chance something's been scrawled in the margins somewhere. Shows the developers and the writers actually cared!
I also remember the original Starcraft manual, although not nearly as thick as Baldur's Gate, was like a short novella onto itself with half the booklet telling the origins of the various races. Interesting reading actually!
Just don't get that anymore.
Better then the Assassin's Creed Brotherhood manual. It was just a card saying: See the manual in the game!"The_Deleted said:6 or 7? It was 3 or 4 at best.will1182 said:Worst manual ever goes to Modern Warfare 2, hands down. 6 or 7 pages of black and white that don't explain anything.
I didn't have Age of Empires, but I remember when my brother got Age of Empires 2. The manual was at least 50 pages. I can't say the exact number since I don't have it with me, but I remember that it had enough pages that it had a flat rectangular spine and the pages held in it with book glue, not staples like manuals of today.Valate said:Age of Empires.... Man, that game was when I started using PC's...
If you're looking for it, Introversion have a link to it:Deef said:Defcon has a pretty awesome manual.
Full of 50s style misinformation on how to survive a nuclear attack and the ensuing chaos. Complete with pictures!
Because Drm nowadays is such an efficient way and totally won over piracy. But then, back in the day some studios saw their customers as fellow fans of a dawning medium as opposed to money bags that need to be milked with the smallest possible effort :/Netrigan said:But a lot of it was anti-piracy efforts in the days when the only thing standing between you and unlimited copies were your game manuals. Infocom tended to shy away from schemes that had players entering in the third word from the fifth sentence on the eight page sort of schemes by just coming up with such a cool package that people would want to own it.
Not just MW2, every CoD game has done that.will1182 said:Worst manual ever goes to Modern Warfare 2, hands down. 6 or 7 pages of black and white that don't explain anything.
Half-life or Halflife 2? I'm hoping that was the anthology pack I got too, because that sounds a lot like a bootleg copy from China or some other place where they make those knockoffs.DismantleRepair said:I actually think the worst manual I've ever seen was for Half-Life 2 (the pre-Steam, five DVD physical version). It wasn't even a manual. They just gave you a card with the controls (which was of course useless if you customised them) and said "good luck, buddy".