Well, they are technically regular QTE's (even though they're always the same button, and there's nothing stopping you from just mashing said button, but the one's most people here are complaining about are the ones during cutscenes that you can barely see coming, and insta-kill you if they're not done right.Austin Ashe said:I'm curious. For those of you who hate QTEs, do the reaction commands in KH2 count?
You know, I'm talking about the ones where you're mashing x and triangle over and over during the final boss, or the ones during the Hydra boss fight. The ones where you pick up an enemy and use his beam to kill other enemies don't really count IMO because that's more of a context-sensitive command than an actual QTE.
Actually if you take an unlucky shot then you only take little damage because usually your character is a bullet sponge. Also, if they spread health kits all over then it does make a difference because it promotes run and gun. You would spend less time in cover and more in running towards next stop while shooting everything.Compatriot Block said:Not really. If you take an unlucky shot to the face at the start of the level and are left with only a sliver of health, almost any fight you're in becomes insanely hard, and developers can't predict it. Regenerating health means they can tune the difficulty for every fight just as they want, rather than having to worry about the chance that a player is extremely hurt.
And if they add enough health packs to make sure that you don't go into a fight extremely hurt, then that's not all that different from regenerating health. It just means more time spent combing levels.
I'm going with healthkits and nonregenerating health.Couch Radish said:The question is simple: if you could get rid of a game mechanic, which one would you choose.
As in it would have never existed in the entire history of video games.
Things like regenerating health, cover based shooting, iron sights,2 weapon system, etc. Whatever pisses you off enough in games that you wonder how they even thought of the idea.
I'm definitely choosing regenerating health.
And I have a feeling the majority of you will too.
Fallout 3...grey?xXxJessicaxXx said:Fallout 3 and Vegas are better with a more morally grey tone.
Good lord, I hate that. Earlier COD games did it right, it just felt like looking through eyes while in pain, not through a pane of glass with jam on it.novixz said:Somebody puking strawberry jelly over my screen every time I take damage. Seriously, if you play the a game with this mechanic you can actually recognize the pattern to the point where you can draw it out. (I couldn't because I draw like a retard who has just been struck in the head with a crowbar) <--- Probably gonnna get a warning message for that.
This is something that needs to die.McMullen said:Snip
This. I understand some of the problems people have with a CoD style health system where the body can seemingly absorb and entire small arms arsenal over the course of a game but I'm not entirely against the idea when it's used correctly in say, Halo CE.Ruiner87 said:Quicktime events and escort missions.
As for regenerating health, I've always liked a system that incorporates both regenerating, and non-regenerating health. Halo: Combat Evolved and Halo: Reach, which obviously have the shields, but also have a health bar. I'd also like to see what would happen in a game where there is a system that incorporates (very) slowly regenerating health, but also includes Medkits for quick healing. Would be interesting, mainly because if you had patience you'd never find yourself in unwinnable situations.
Accountfailed said:So you won't play a game because of one mechanic you don't like?Rpground said:i hate to sounds like a broken record here but YES! AGREED WITH TOPIC! i hate regening health,ITS LAME AND OVER USED STOP IT! its even working its way into my RPG's and removing my beloved health bars! im looking at your Mass Effect 2,yeah you may be a good game but ill never play you cause of that! >.>
It must suck to be that picky.
Also, is your name "rpgRound" as in you're round and you like RPG's, or a literal round of RPGs or is it "rpGround" as in roleplaying ground?
OT: regenerating health is overused, but it's also necessary at times, same as quicktime events or fast travel, you have to ask yourself if the game would be more enjoyable without the mechanic, and if that would apply to everyone or just you. Were I to pick, I would remove sticky cover, I think it's cheap, I don't mind auto cover, like when you move to a wall and your character takes cover automatically like in 'The Chronicles of Riddick' that's fine, but when you have to press a button or "unstick" yourself in some way, that bothers me to no end.