Remove a Game Mechanic from Existence

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EvilMaggot

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Sep 18, 2008
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Escort missions... they are anoying and just ... ARGH!

and Regerating health..just... bad thing that has happend
 

Jarlaxl

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Oct 14, 2010
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This one may be a bit offbeat, but gear systems in most RPGs have generally annoyed me insofar as they ask, well, do you want to equip the Diamond Bracers or Golden Bracers? Minor items like that peeve me. I'd much rather have an armor set slot (sum of all armor), a weapon slot, and be allowed to customize my appearance.

If items had unique interactions, I may be inclined to hold my tongue. But, generally speaking, it's just stat stacking, so removing the accessorizing nonsense seems like it would streamline game play.
 

Continuity

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May 20, 2010
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Shadow flame master said:
WATER FUCKING LEVELS

There is no way I can possibly tell you how much I hate them to death. I have drowned one too many times trying to find that last star/coin/enemy/whatever so I go to a new area.

Princess Peach better give me something more than a kiss on the cheek for savin her ass for the billionith time in a row.
Heh, you should play hydrophobia... Its one giant water level.

OT: Regen health is vastly over used, when it was just halo doing it it was innovative and cute... now its just a cancer.
 

sora91111

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Dec 10, 2010
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Quick time events and ridiculous side-quest. The first is a no brainer, but the second you have delve into a bit. I'm talking about the side-quest that makes you gather the 6 magical maguffins of the land usually entailing useless mini games to get the best weapon to kill with or something to that extent.
 

PixelKing

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Sep 4, 2009
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Kevon Huggins said:
pssh thats an easy one
Call of duty
What cod you say cod is not a game mechanic but surely almost every fucking fps nowadays feels and plays like cod with the few exceptions that are great but are shunned by the stereotypical 12 year old bastard who thinks cod is realistic. sigh You know some times i wish pedobear was real and gay

but seriously
QTEs
Personally i think these are the devils creation
At least you said the 12yr olds are stereotypical otherwise I would have given you my "not all of us are like that speech."

OT:QTEs, annual games (new one every year), aim assist and cover based shooting.
 

WaReloaded

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Jan 20, 2011
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Shoddy and or unresponsive camera controls/mechanics. I was recently playing Banjo Kazooie (N64) with my fiancée and that camera was causing nothing but trouble, and yes, the camera issues followed on the XBLA release too.
 

Amphoteric

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Jun 8, 2010
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Tdc2182 said:
Amphoteric said:
Regenerating health.

Half Life 2 didn't have regenerating health and it's one of the best games of all time.
Half Life 2 isn't considered the best game because of it's health system though. And even nowadays, it's physics based gameplay has been outshined.
I was just pointing out that you can have a briliant game without regenerating health
 

Ikaruga33

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Apr 10, 2011
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Unskippable cut scenes
especially theyre in a genre that doesnt fit them like all the goddamn cutscenes in gears of war

Even if your making a story driven game such as ff6 or devil survivour at least make
cutscenes before a hard boss so I dont have to watch THE SAME FUCKING CUTSCENE EVREYSINGLE TIME I
LOSE TO THE SAME FUCKING BOSS

A good example of this would be the riku fight in kingdom hearts
Riku took me about 20 times to kill
And the cutscene was about 3-5 minutes long
Which means I spent about half-hour watching the same FUCKING CUTSCENE AGAIN AND AGAIN

Seriously cutscenes let me skip you
 

Accountfailed

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May 27, 2009
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Rpground said:
i hate to sounds like a broken record here but YES! AGREED WITH TOPIC! i hate regening health,ITS LAME AND OVER USED STOP IT! its even working its way into my RPG's and removing my beloved health bars! im looking at your Mass Effect 2,yeah you may be a good game but ill never play you cause of that! >.>
So you won't play a game because of one mechanic you don't like?

It must suck to be that picky.

Also, is your name "rpgRound" as in you're round and you like RPG's, or a literal round of RPGs or is it "rpGround" as in roleplaying ground?

OT: regenerating health is overused, but it's also necessary at times, same as quicktime events or fast travel, you have to ask yourself if the game would be more enjoyable without the mechanic, and if that would apply to everyone or just you. Were I to pick, I would remove sticky cover, I think it's cheap, I don't mind auto cover, like when you move to a wall and your character takes cover automatically like in 'The Chronicles of Riddick' that's fine, but when you have to press a button or "unstick" yourself in some way, that bothers me to no end.
 

DaJoW

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Aug 17, 2010
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Zaul2010 said:
Friendly AI who have an IQ of -1000 like they do in basically every game ever made that has a team of you and 3 other guys.
Without bad AI, you'll never get good AI. Some companies are better at it than others, and you can be sure they won't share that knowledge.

Austin Howe said:
Combat. No seriously, not permanantly, but I'd love to see gaming survive for, say, a year, without combat. Writing would get better in an instant.
You're more likely to see the death of a number of studios and quite possibly a big decline in the medium itself.

OT: Junk items from RPGs and MMOs. Serve no purpose other than to fill inventory space. I'd prefer it if mobs dropped nothing over a useless cracked tooth worth absolutely nothing. Not really a mechanic, but I still hate it.
 

Weslebear

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Dec 9, 2009
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I would keep regenerating health, many situations where it works just fine. And you know what, I think they are less situations where scavenging for health packs works in my opinion. Very few games make that fun.

As for the mechanic I would get rid of, protection/escort quests. I am fine with running around helping an NPC, but when I fail a 30minute mission on Guild Wars because the NPC guy attempted to tank about 15 enemies while I was already busy killing the rest is just unfair. I would be fine with it if I could at least control the NPC so I could help then avoid shit like this, or just make it so they can't die and it's just my team trying to survive.
 

Yosato

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Apr 5, 2010
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Quick time events for me - I've never enjoyed them and it's sometimes more interesting to see what happens if you fail (There were some funny wipeouts in Spiderman 3), but then after a few laughs I realise it's not worth doing the whole thing again
 

xsoenx

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Dec 15, 2010
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bosses fights that is not really a boss (like end boss of Duke Nukem Forever) i want old-school bosses like Crash bandicoot and Rayman
 

Stilkon

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Feb 19, 2011
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Escort missions. They're tedious, overused, and none of them has ever been fun for me.
 

CaptainTrilby

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Jun 3, 2011
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I want to nip it in the bud before it gets out of hand but social media integration in video games. I don't want a constant stream of 'Player X got Achievement/Trophy Y!' everytime I log into Facebook/Twitter etc.

Games with tacked on morality systems annoy me as well, where they serve no purpose besides giving you an extra move or skill and maybe a different ending. It is a way of artificially padding out a game by making you play multiple times to fully complete it. Plus, the choices are so clear cut, you have to be Nazi Devil Stalin or Super Altruism Man and there is no middle ground.

Games with bosses that follow you round until you can beat them. I'm looking at you, Pikmin 2. It just completely destroys the pace at which you play, by making you drop whatever you were doing and run away until you can beat them.
 

Nexus4

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Jul 13, 2010
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QTEs unless the game uses it as the key method of interaction, ie Heavy Rain, when the focus is on things other than gameplay. Seeing it in FPS's is particularly jarring. I get that they want to show off their cinematic flair, but it is very out of place in a shooter. My suggestion would be perhaps to use an on-rails sequence instead, as it allows the devs to show off their artistry without kicking the player out of the core shooting mechanics. For example, check out the restaurant scene of The Darkness 2 when it comes out.