Nearly every change I've come to despise in shooters started with innovated with Halo, and the sick thing is that I don't think Halo is a bad game. At all. Quite the opposite, I didn't start becoming truly disgusted with Halo until Halo 2.
Which meant the death of level exploration, secret paths and branches. Half Life 2 had limited exploration, but Halo basically had NO exploration, with levels and elements being repeated for establishing scale (mechanically, there is a LOT of empty space in the Halo series).
So, a couple of random hidden hallways designed into a game is superior to something the likes of The Silent Cartographer? Or Halo? Please go. Halo was all about level exploration. People did all kinds of crazy things from jumping to the bottom of the Maw to T2T to the various pelican bugs. There was so much to explore in CE. Just because the devs didn't put some goodies there for you (like Halo 2 did), doesnt make it inferior level design.
Regenerating health + frequent checkpoints work as a One-Size-Fits-All method for balancing encounters, which unfortunately also subtracts any tension from the encounter because there is absolutely NOTHING at risk.
Regenerating health gave you multiple ways to play the game. You could go full rambo, you could sit back and take your time, or you could do a mixture of both. Suddenly regenerating health has become the enemy when infact it was the breath of fresh air we so desperately needed in shooters at the time of CE's release.
Granted, this means the player won't get stuck, but with good game design that is never really an issue.
I am also going to be "that guy" and say none. Why deprive people of a game/franchise they like just because I hate it more than Shepard hates the Reapers? It wouldn't be fair to them, just like getting rid of Dragon Age 2 would be unfair to me and the five other people who like it.
I'm going to shoot big, the Nintendo Wii, and all of the games for it. Now hear me out, think if Nintendo made a serious console, one with no motion controls. No one else would be shoving that shit down our throats, and we'd get a bunch of awesome games. Goddamn that thing.
Final Fantasy XIII
It ruined the series.
I was prepared to overlook many of the flaws in XII, but when XIII came out, I realised that the signs of Squeenix's downfall were all there.
i can understand not like 13 because, while it was a solid and fun jrpg, it didnt feel anything like a final fantasy game. but saying that final fantasy 12 was a better game? thats just a little hard for me to swallow
I could finish XII.
Better soundtrack, better voice acting, better character development, better combat.
FFXII had a certain charm which XIII woefully lacks, and that is FFXIII's greatest failing.
Spore, then tell them to go back and do it again properly. None of this cartoonified shit. Have it back like they had in the original trailers I was nerding out about in 2002.
Not really- by the time Goldeneye came out, we'd already seen Hexen, Doom 64, Duke Nukem 64, and Turok, all on the N64 alone. The main thing that captured people's imagination with Goldeneye at the time was 4 player splitscreen and smooth FPS controls- both being simple technical goals that would have been achieved eventually by someone anyway. Had Goldeneye never existed, I assure you, it would not have kept console FPS developers from trying.
Byere said:
So many to choose from.. but straight off, Call of Duty.
No, not the 4th one, I mean the first one. Without it, none of the others could be created. All round win if you ask me.
Again, not really. The first one was made as a sort of protest against the direction Medal of Honor was going in, by former members of the MOH team. If COD was stopped, it would have surfaced elsewhere in an almost identical form later anyway.
Daniel C said:
When an informative and entertaining episode of Jontron, who puts in hours upon hours of work into his videos, has five times less views as a video of Part 52 of Happy Wheels, then something is horribly wrong with the world. A brilliant video that took days to create, has less views than a video where someone hit record, and started laughing like a maniac, and not much else.
It's not really Happy Wheels' fault- if it wasn't that then it'd just be another game. Look at how much of youtube is saturated with Minecraft videos, for example. What you're really complaining about is the state of the world. Happy Wheels isn't the progenitor of that, merely the focus of the movement as you see it at the moment. It'll pass to another game soon enough.
karloss01 said:
if it weren't for this, we would all be playing Timesplitters 4 and COD would have been forgotten.
I'm going to have to vote for Halo: Combat Evolved.
I recognise the impact it's had and the fanbase it has accrued, but I honestly think it has done way more harm to the industry than it has done good.
Before Halo, the sun shone brightly on console shooters. The aiming was fluid, the pace was fast, the multiplayer furious. Each new game genuinely strived to outdo the last, and we saw the rise of things like co-op, counter-op, multiplayer bots, non-linear and emergent singleplayer, and the like. When Halo came along, it stripped away nearly everything that came before it to popularise in developers a minimal effort model, and forever changed shooter health systems. The intention was good, and initially regen health seemed a valid solution to health imbalance problems in multiplayer games, but as many have said many times over, the changes and cons of regen health have long since outweighed the pros (in shooters, at least- it remains a good fit for sandboxes).
Had Halo never come out, or even have just been delayed for a year or so, Timesplitters 2 would almost certainly have ascended to the top of the heap, spawned way more sequels, and have forced the rest of the shooter industry to raise it's quality bar to match that set by that series. Players everywhere would right now be accustomed to a standard set of shooter options far in excess of the ones offered by Halo and every shooter that followed in it's footsteps, such as inderect influences on the Call of Duty series and other current shooters with a bare minimum of features.
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