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Doug

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Apr 23, 2008
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I have Gal Civ 1 and 2, and a few other stardock games. There good, overall, and provide needed variety to the strategy genre.

As for GalCiv 2, I enjoyed it muchy myself.
 

Zacharine

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It'll be interesting to see the shenigans you'll get into, and the tricks the computer will pull on you.

I expect interesting times are ahead.
 

Ironic Pirate

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So, are you going to make a new thread next time? Or repost here?

Anyway, it was rather good, I laughed a few times, despite never having played the game.
 

Zacharine

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joethekoeller said:
SakSak said:
It'll be interesting to see the shenigans you'll get into, and the tricks the computer will pull on you.

I expect interesting times are ahead.
I sure hope they are. If not, one can always, you know, stir up the circumstances a bit.
All too true. Are you, provisionally, planning to go for the research victory, culture victory, or some kind of all-out military push? Or are you going to jsut wing it for the first few dozen rounds and see what chance seems to push you towards?

Oh, and like was already asked: are you going to post continuations here, or on a new thread?
 
Jul 22, 2009
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joethekoeller said:
I must compliment you on your purchase there, you'll have a lot of fun.
Why thank you :D

Only today some space chipmunks said the only reason they hadn't exterminated me was because they were light years away... they were in the same quadrant as my home planet...

Crazy space chipmunks ¬_¬
 
Jul 22, 2009
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joethekoeller said:
Space chipmunks are one of the highlights of the game. Especially the kind that communicate entirely through hollow threats.

Anyway, I think you'll come to like that GalCiv will continously surprise you in that "I didn't even know that was possible" kind of way. Like when the race you're trying to sneak attack notices you're stealthy approach and demands your fleet be gone or else. Or when an enemy nation is suddenly torn in civil war and reemerges as two different factions.
It does seem awesome so far.

When can we expect the next chapter?

Also have you played Sins of a Solar Empire? And if so how would you rate it beside GalCiv 2.
 

Zacharine

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GamesB2 said:
joethekoeller said:
Space chipmunks are one of the highlights of the game. Especially the kind that communicate entirely through hollow threats.

Anyway, I think you'll come to like that GalCiv will continously surprise you in that "I didn't even know that was possible" kind of way. Like when the race you're trying to sneak attack notices you're stealthy approach and demands your fleet be gone or else. Or when an enemy nation is suddenly torn in civil war and reemerges as two different factions.
It does seem awesome so far.

When can we expect the next chapter?

Also have you played Sins of a Solar Empire? And if so how would you rate it beside GalCiv 2.
I knwo you didn't ask me, and I'm sorry for butting in, but having extensively played both, I feel I can give you a good answer.

Sins of A Solar Empire is a good game, no doubt about that, but it is entirely RTS, with an emphasis on the R. It's is like comparing Age Of Empires to Civilization: Same basic idea, wholly different execution. Sins can also be a bit more difficult to learn, as you won't have time to find everything out midgame, or think things trough as well as you'd might like. As far as 4X games go, Sins isn't all that exceptional: nice graphics, good unit and faction variety and long playability, but nothing exceptional. But as a space-RTS, it is excellent, bringing old considerations of the genre new and refreshing polish and gameplay, and individual factions in both units and tech-trees.
 
Jul 22, 2009
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SakSak said:
I knwo you didn't ask me, and I'm sorry for butting in, but having extensively played both, I feel I can give you a good answer.

Sins of A Solar Empire is a good game, no doubt about that, but it is entirely RTS, with an emphasis on the R. It's is like comparing Age Of Empires to Civilization: Same basic idea, wholly different execution. Sins can also be a bit more difficult to learn, as you won't have time to find everything out midgame, or think things trough as well as you'd might like. As far as 4X games go, Sins isn't all that exceptional: nice graphics, good unit and faction variety and long playability, but nothing exceptional. But as a space-RTS, it is excellent, bringing old considerations of the genre new and refreshing polish and gameplay, and individual factions in both units and tech-trees.
That's perfectly all right.

I get the feeling I've read that before o_O

I get deja vu a lot...

Still it sounds interesting. I'd like to give it a go. GalCiv has been surprisingly deep so far.

Thank you for the quick overview ^_^
 

Tryzon

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Jul 19, 2008
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I like the look of this. Obviously nothing has actually HAPPENED yet, but the establishing chapter is both witty and useful. I look forward to Saturday...

And I thank you for linking to my review. Though its colossal size means few will conquer the whole thing, it's the thought that counts :D
 
Jul 22, 2009
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I was just hoping you'd updated this :D

I think you should crush the Drengin while setting up an alliance with the Arceans so you can own to halves of the galaxy and squeeze the civilizations in the middle.

Then turn it completely around and win a diplomatic victory :D Or destroy everything with a terror star... either's fun.
 
Jul 22, 2009
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joethekoeller said:
Maybe. I was actually playing with ideas that are a little further outside my usual box of warfare.
They would be very interesting to see.

I still haven't really successfully made it to mid-game.