I get the feeling this is going to part of a trend if companies keep churning out "AAA" titles like they always did.
Sure I'll take a hand full *takes some and munches along*Rad Party God said:*nom nom nom* I'm just enjoying myself here, this trainwreck is entertaining as hell.
*munch munch munch* Anyone wants some?
The console will be the primary platform as long as it sells the most. Even Witcher 3 sold more on PS4 than PC.EndlessSporadic said:- Targeting consoles as the primary platform (I'm sorry - this will hold PC games back 99/100 times)
Yeah, it'll like 6 months to a year for Bethesda to fix Fallout 4 anyways so Arkham Knight won't be competing with Fallout 4.008Zulu said:So a game with a broken reputation will be competing against Fallout 4? Good luck.
I say all of them are at fault. Warner Bros. for releasing it as the mess it was, Rocksteady for handing it off to a third party, and Iron Galaxy for not doing the job they were hired to do. At any point Rocksteady or Iron Galazy could have asked to delay the PC version and I'm sure WB would have allowed it. Arkham City's PC version was delayed about a month.Uhuru N said:Only one failure, Warner Bros. They are the Publisher and own the franchise, they make all the decisions and all the other parties are employees and everything they do is approved by WB.EndlessSporadic said:I had a lot of faith in this release too. There are so many places this release failed for PC:
- Warner Bros
- Starting the port extremely late in development
- Heavy use of experimental technology
- An aging game engine (it was amazing once, but it is showing its age)
- Potential management issues outside of WB
- Targeting consoles as the primary platform (I'm sorry - this will hold PC games back 99/100 times)
I won't say my faith in Rocksteady themselves has been affected, but I will start being cautious around any of their PC ports since their choice of outsourcing partners is questionable at best. I definitely won't be buying any Warner Bros games until *well* after release anymore.
Always the publisher whose responsible for this sort of mess.
As for rereleasing they might as well wait for a complete version, with all DLC included free, as an apology,
Without that it's nothing but a Steam Sale game, an 80% off one at that.
Give the modding community 48 hours.Phoenixmgs said:Yeah, it'll like 6 months to a year for Bethesda to fix Fallout 4 anyways so Arkham Knight won't be competing with Fallout 4.
So, then Batman is perfectly playable now as the modding community has had like a month already?008Zulu said:Give the modding community 48 hours.Phoenixmgs said:Yeah, it'll like 6 months to a year for Bethesda to fix Fallout 4 anyways so Arkham Knight won't be competing with Fallout 4.
I have more faith it'll be 4.8 hours.008Zulu said:Give the modding community 48 hours.Phoenixmgs said:Yeah, it'll like 6 months to a year for Bethesda to fix Fallout 4 anyways so Arkham Knight won't be competing with Fallout 4.
Dead Metal said:Why are people angry, this doesn't say they won't be working on it and are concentrating only on Console, this says that the game is so broken, that they won't have the patch ready till September. The PC fixes are done by different people than the Console DLC and patches.
My first thought as well. Good luck with people paying full price for this game at any point in the future. Hell, good luck trying to sell it to them 50% off within a month after the fixes, even if it works like a dream (and it will not).008Zulu said:So a game with a broken reputation will be competing against Fallout 4? Good luck.
It would be, if Batman had modding support.Phoenixmgs said:So, then Batman is perfectly playable now as the modding community has had like a month already?
I might not have seen your reply had I not looked for it. Try quoting when you do so, it's easier.Dead Metal said:No, that's not how I mean it.
Of course it should have worked on release and not be as broken as it is, but that's not what I'm arguing for.
My comment was in regards to those getting pissed that the PC fix takes so long, and implying that it's taking this long because they're focusing instead on console DLC, which is not the case. The console DLC has no bearing on the PC port, since both those things are handled by different teams. It's like if the car you just bought broke down while leaving the seller, them telling you they have no mechanic and you have to wait for it to get fixes, and you then complaining that the accountant, who's currently number crunching in the offices of the dealership, should instead come out and fix the car for you instead of doing the job he can do.
I did aim for Quote, I was a bit surprised when the comment form lacked the quoted post.jklinders said:I might not have seen your reply had I not looked for it. Try quoting when you do so, it's easier.Dead Metal said:No, that's not how I mean it.
Of course it should have worked on release and not be as broken as it is, but that's not what I'm arguing for.
My comment was in regards to those getting pissed that the PC fix takes so long, and implying that it's taking this long because they're focusing instead on console DLC, which is not the case. The console DLC has no bearing on the PC port, since both those things are handled by different teams. It's like if the car you just bought broke down while leaving the seller, them telling you they have no mechanic and you have to wait for it to get fixes, and you then complaining that the accountant, who's currently number crunching in the offices of the dealership, should instead come out and fix the car for you instead of doing the job he can do.
I really don't see where people are bitching about the DLC slowing the process down. Only an idiot would think that. What happened here is a clear cut case of Rocksteady outsourcing the port, never doing a so much as a scrap of playtesting (that's the most favorable outlook as even a small amount of playtesting would have shown it to be broken and turned this into out and out fraud). The DLC was mentioned in passing but not as the main point.
People are pissed off because they paid money for something that should have even passed Steam Greenlight and being now told that IT CANNOT BE FIXED FOR MONTHS IF AT ALL. It needs to be a top priority.
Going back to my car analogy which you tried to rebuff. Get me my money back or a new car or I'll call the cops. But in video games we have businesses and even consumers that are saying that we have to just bend over and take it while they deign to fix their fraud on their schedule. We need to absolutely stop being tolerant of these practices which are (rightly treated) as fraud everywhere else.
I think that's a little disingenuous I have 70+ hours of game time on the PC version and the only other person I actually now with a lesser system had got it to work.jklinders said:never doing a so much as a scrap of playtesting (that's the most favorable outlook as even a small amount of playtesting would have shown it to be broken and turned this into out and out fraud
I think you are confusing playtesting with playing the game.Ralancian said:I think that's a little disingenuous I have 70+ hours of game time on the PC version and the only other person I actually now with a lesser system had got it to work.jklinders said:never doing a so much as a scrap of playtesting (that's the most favorable outlook as even a small amount of playtesting would have shown it to be broken and turned this into out and out fraud
Now I'm not saying it wasn't a bad port but clearly there was a configuration that does make the make game work. To be clear you're partially right what didn't happen was extensive plates ting on variety of system configurations but clearly some must of happened.
PC mod fixes are mainly small things. It usually takes the developer to fix the bigger issues. And, it took more than 48 hours to fix New Vegas. Fallout 4 is going to as buggy as any other Bethesda game and there's really no reason to buy it when released. I don't buy Bethesda games because they can't write, which is very important to an RPG. If the modding community fixes everything within 48 hours, why do developers even bother patching the PC version then?008Zulu said:It would be, if Batman had modding support.Phoenixmgs said:So, then Batman is perfectly playable now as the modding community has had like a month already?
I won't deny that fallout 4 will be released buggy, it is Bethesda after all. But they patch them because they are legally obligated to. If they didn't, then they would leave themselves open to a lawsuit for knowingly releasing a faulty product.Phoenixmgs said:PC mod fixes are mainly small things. It usually takes the developer to fix the bigger issues. And, it took more than 48 hours to fix New Vegas. Fallout 4 is going to as buggy as any other Bethesda game and there's really no reason to buy it when released. I don't buy Bethesda games because they can't write, which is very important to an RPG. If the modding community fixes everything within 48 hours, why do developers even bother patching the PC version then?
In a Jimquisition, Jim Sterling said that WB purposely never fixed Arkham Origins issues to make more DLC. I don't think a lawsuit is much of a concern. I don't see PC modders fixing major and core issues with games. Yeah, I see a lot of basic and simple fixes but fixing the kind of stuff wrong with Arkham Knight wouldn't be fixed in a couple days (or at all) by modders. If you're smart at all, you won't be playing Fallout 4 this fall, thus Arkham Knight won't be competing with Fallout 4. Plus, it's already known Bethesda like most publishers don't care about the PC as they made Skyrim with an interface designed specifically for consoles and made the community "fix" the interface themselves, that's how little they care.008Zulu said:I won't deny that fallout 4 will be released buggy, it is Bethesda after all. But they patch them because they are legally obligated to. If they didn't, then they would leave themselves open to a lawsuit for knowingly releasing a faulty product.