j-e-f-f-e-r-s said:
Teoes said:
Sega was one of the companies that the community was rooting for in this acquisition, right? To keep Atlas working cross-platform. Just so's I know who to root for. Also would be nice to see people's jobs remaining secure, natch.
Not particularly. Sega's not got a great history of bringing games to the West. They tend to leave the more niche stuff as Japan-only. Given that Atlus is pretty much
nothing but niche (in a good way, of course), that would leave a lot of their games potentially being released only in Japan.
Also, it's worth remembering that Sega canned Bayonetta 2 even though the first one did over a million in sales, that would be a bit worrying looking at some of Atlus' games, many of which can never hope to get anything like 1 million in sales. Not that it's in any way a bad thing, but Atlus are what they are: developer and publisher of very niche games.
I'd say that Sega's been better about releasing games to the West since the tail end of the PS2XboxGC era. Yakuza came to the West as a random filler title. Sega was afraid to release the sequel but the game proved more popular than they thought. Every sequel Sega has been kind of afraid to release to the West, and every time there's a petition to release the Yakuza games that pushes Sega against their fears. Hell, even a Yakuza spin off had been released here. And for a franchise that's essentially a spiritual sequel to Shenmue (one of their most niche cult classics ever) I'd say kudos to them. They also do still give us the last real hurrah of Japanese games that aren't tailor made to the Western Market.
I also think its a bit unfair to say that Sega canned Bayonetta 2 and not explain the whole situation. Platinum Games had a four game publishing deal with Sega. They made Bayonetta, Infinite Space, Vanquish and MadWorld. When MadWorld flopped on the Wii Sega tried to bring the property in an upgraded format onto the PS3/360 as Anarchy Reigns with. That flopped too. Infinite Space didn't sell too well on the DS and Vanquish flopped as well. All great games but the only game that garnered any reputable sales was Bayonetta, and the PS3 version was handled by someone else due the fact that Platinum Games at the time had no idea how to code on the PS3. That means more money out of Sega's pocket.
That's also Sega having to pay two companies to make a game one company should have been able to make.
Needless to say, Sega lost money working with Platinum Games overall. If most publishers were in the position of Sega they would have pulled away from working with Platinum Games as well. They make great games but they seem to always either come up short with the know how or not be able to generate a buzz outside of the niche tendencies the games they make have. They were lucky to sell 1.35 million copies of Bayonetta at all.
OP:
I hope that Sega gets ATLUS because of how good Sega's been to the PC community lately. A lot of the Dreamcast's most known hits are on Steam and I think PC gaming could benefit from having more Eastern titles available.
FF7 sold well on Steam as predicted. The Last Remnant's best version is surprisingly its PC port. It'd go right along with them publishing the always award winning Total War franchise. My point is I think Sega could make a mint off of porting the games ATLUS has made to the PC. If the sales and cult following behind Recettear and To The Moon are any indication, it'd be Sega hitting a nearly untapped market of PC costumers in the West.