Wow what an amazingly well-conducted study, how will we ever be able to...
http://blog.wired.com/games/2007/04/study_kids_unaf.html
oh wait.
http://blog.wired.com/games/2007/04/study_kids_unaf.html
oh wait.
What year is this?TsunamiWombat said:I find it odd this was done to us by Japan, the Motherland.
Watch what your damn kids do. My parents watched what I did. I didn't go out without them knowing, I didn't play games they didn't know, I didn't have freinds they didn't know. I've played videogames (many of them violent) for most of my life and now i'm a freindly grocery bagger. If anything i'm not aggressive ENOUGH and I have problems with subliminating my anger until I blow up.
People just take these things out of proportion. Let me share some things. When I was a freshman in highschool we had to give a little intro for ourselves in health class. I gave the usual stuff- I like videogames blahblah blah, and as a joke (I read it somewhere or saw it on TV) I added "oh and i'm building an A-Bomb in my garage". 20 mins later I am in the Principles office. They're searching my things, my parents are called and they're leaning on me, and i'm on the verge of tears. Fortunatly my parents showed up and because they KNOW me and are good parents (and because we don't HAVE a garage) it blew over and I didn't get suspended.
Go ahead a year two, I pull off one of the most awesome trades ever-a budy gives me Halflife: Opposing Force for NOTHING because he's bored with it. Woot. So I bring in the instruction to read it for amusement. It gets confiscated and i'm bumbed, I ask the principle if I can have it back. First he says wait, then he says I need a parents permission. I tell him 'nevermind' because my parents didn't know I traded for a game and I was afraid they'de be upset. Apparently this played right into his pyschotic little head games though because he had found a 'picture of a gun' in the book, which apparently raised red flags. Yes, my parents once again were called and had to defend me to get them off my case, again successfully because they know what I do and what I play and were able to explain it was just a computer game that played like Paintball/Capture the flag (at least insofar as they understood First Person Shooters, not that erroneous really).
All people respond to is the fear, and that makes the rest of us suffer... So, yeah, this "violent videogames = violent kids!" bullshit is just that, BULLSHIT, and is a slander to me and everyone who is a productive member of society and plays videogames.
This is a US journal, and in the US it is spelled Pediatrics.Lukeje said:Are we supposed to accept a report from a Journal that can't even spell 'Paediatrics'?
And yes, there should have been a control group (and if they believed that they would find it was harmful, then wasn't the whole study unethical?).
uhh lets see I was 14 or 15 at the time so...2000, 2001? 2002 at latest.heliosa said:What year is this?TsunamiWombat said:I find it odd this was done to us by Japan, the Motherland.
Watch what your damn kids do. My parents watched what I did. I didn't go out without them knowing, I didn't play games they didn't know, I didn't have freinds they didn't know. I've played videogames (many of them violent) for most of my life and now i'm a freindly grocery bagger. If anything i'm not aggressive ENOUGH and I have problems with subliminating my anger until I blow up.
People just take these things out of proportion. Let me share some things. When I was a freshman in highschool we had to give a little intro for ourselves in health class. I gave the usual stuff- I like videogames blahblah blah, and as a joke (I read it somewhere or saw it on TV) I added "oh and i'm building an A-Bomb in my garage". 20 mins later I am in the Principles office. They're searching my things, my parents are called and they're leaning on me, and i'm on the verge of tears. Fortunatly my parents showed up and because they KNOW me and are good parents (and because we don't HAVE a garage) it blew over and I didn't get suspended.
Go ahead a year two, I pull off one of the most awesome trades ever-a budy gives me Halflife: Opposing Force for NOTHING because he's bored with it. Woot. So I bring in the instruction to read it for amusement. It gets confiscated and i'm bumbed, I ask the principle if I can have it back. First he says wait, then he says I need a parents permission. I tell him 'nevermind' because my parents didn't know I traded for a game and I was afraid they'de be upset. Apparently this played right into his pyschotic little head games though because he had found a 'picture of a gun' in the book, which apparently raised red flags. Yes, my parents once again were called and had to defend me to get them off my case, again successfully because they know what I do and what I play and were able to explain it was just a computer game that played like Paintball/Capture the flag (at least insofar as they understood First Person Shooters, not that erroneous really).
All people respond to is the fear, and that makes the rest of us suffer... So, yeah, this "violent videogames = violent kids!" bullshit is just that, BULLSHIT, and is a slander to me and everyone who is a productive member of society and plays videogames.
I thought I'd dig this out for people.Christopher J Ferguson said:The Anderson et al., paper is on an interesting topic. Unfortunately there are numerous flaws in the literature review, methodology and conclusions that greatly reduce my enthusiasm for it, and call into question the meaningfulness of the study.
In the literature review the authors suggest that research on video game violence is consistent when this is hardly the case. The authors here simply ignore a wide body of research which conflicts with their views. A bibliography of research studies finding either null results for video game violence or results that suggest that violent game play reduces aggression is appended to this review.
The authors fail to control for relevant "third" variables that could easily explain the weak correlations that they find. Family violence exposure for instance, peer group influences, certainly genetic influences on aggressive behavior are just a few relevant variables that ought either be controlled or at minimum acknowledged as alternate causal agents for (very small) link between video games and aggression.
Overall results are very weak with effect sizes ranging from (.07 to .15). Video game exposure overlapped in this study approximately half a percent to 2% with the variance in aggression, which is as close to zero as one can get without being zero. If anything it is remarkable how little effect that violent games had on trait aggression, considering that other relevant variables were not controlled. Likely if other variables had been better controlled, such small effects may have vanished.
Lastly the authors link their results to youth violence in ways that are misleading and irresponsible. The authors do not measure youth violence in their study. The Buss Aggression measure is not a violence measure, nor does it even measure pathological aggression. Rather this measure asks for hypothetical responses to potential aggressive situations, not actual aggressive behaviors. In the paragraph beginning "youth violence is a public..." the authors appear to generalize their results to youth violence, but offer no compelling reason why this should be, particularly in light of the weak results they achieve. The authors also fail to note that during the period in which violent video games became increasingly popular, youth violence has plummeted approximately 66% to levels not seen since the 1960s (childstats.gov, 2008; FBI, 1951- 2007). Although I suspect the authors would simply try to argue that this does not matter, such arguments are disingenuous, particularly as they raise the issue of youth violence themselves.
In short, given the weak effect sizes, the lack of control of relevant variables, and the failure of the authors to acknowledge data and research which contradicts their hypothesis, I am left with little confidence that the results of the current study provides much meaningful information on the impact of violent games.
I was being sarcastic...sheic99 said:This is a US journal, and in the US it is spelled Pediatrics.Lukeje said:Are we supposed to accept a report from a Journal that can't even spell 'Paediatrics'?
And yes, there should have been a control group (and if they believed that they would find it was harmful, then wasn't the whole study unethical?).
I totally agree! Rather than this nonsense we could have had a rant about parking spaces at Ikea or something like that!Khell_Sennet said:Yeah, I really expected better from the Escapist, of all people.
Bunk studies with irrelevant or anecdotal findings aren't worthy of a news post, at best this "study" is fear-mongering propaganda, and at worst it's, well, worse.
Indeed!The_root_of_all_evil said:You fail statistics. And where was the control group?The data collected was primarily from kids rating their own aggression levels,
ROFLMAO!!!!!! You hit it right on the spot there my friend.the fifth said:parents who buy there 8 year olds grand theft auto and games whith a big fat M turn out screwy
HOLY SHIT who would have guessed