After just three days of 20 minutes each? It's hard to relate that to actual consumption levels. Researcher was clearly and badly biased (for example believing that gamers are young rather than the average adult in 20's,30's) which is a shame but still. I wonder if any of those 70 were gamers, because after years of shooters can 3 days of 20 minutes still have an affect on your behaviour
kouriichi said:
Yeah, yeah, yeah, we get it. "Video Games can cause aggression, aggression can mean violence."
The same way football players are more likely to use steroids than a lazy teenager, a person who drives everyday is more likely to get in a car accident, and a surfer is more likely to be eaten by a shark. Theres bad in everything, but i dont see them banning bulk tubs of "Scooperman" because to much "Frozen Dairy Desert" can lead to heart failure.
In the end, studies like this get us nowhere, and never will. Just because people are more angry after a few thousand rounds of CoD, doesnt mean they will go out and 360 noscope the neighbors cat.
I've tended to share this opinion with you and there were quite a few things I'd like to nitpick about the study but in this study particularly there was something which I thought is worth a lot more thought. The increased blast game is very different, we tend to think of violence and the consequences of violence in fairly standard humdrum terms, noscoping a cat, violent crime, muggings, fights and things like that, and yeah they're awful events but they're rare events that take a lot of violence and are tightly controlled by stuff like the police.
The blasting game is different though. That's not about physical violence, that's about mistrust and defensiveness (say how I react when someone accuses my hobby of having negative affects =D) and thats much less serious but much more fundamental to our society and everything in it. It's the same type of decision that business leaders make every day and this study is suggesting that a business leader whose just got off a three day CoD binge is more likely to slap on an incredibly tight awkward binding contract. A producer is more likely to decide to milk a genre into the dust because they're worried their opponents will do the same first.
I mean I'm sure you've heard of the prisoners problem/dilemma which basically means in a lot of scenarios nothing actually functions without a lot of irrational trust. And what this study is saying, is that violent videogames actually make that trust harder to form.
Obviously we can't just ban videogames, but we need to know what they do to us, so we can learn not to be like that, this is a fairly serious personality, I've played that game in a studies before and I know exactly what sort of person you have to be to keep increasing the intensity and frankly, as someone who didn't want to be punishing to the other guy, it's a little worrying knowing that if I'd played some CoD I would have been more likely to blast him. And this isn't something that will harm the person playing the games, heck, business and the prisoners dilemma show that this sort of behaviour will make you rich and successful, but it negatively affects how you behave to other people.
It's not doom, but it's also something not to be dismissed either. It#s worth thought (the bit about the story is probably worth less thought though, because it's fiction, it seems to me that watching anything with a violent theme will put you in the mood for expecting violent stories. That doesn't guide behaviour)
Riobux said:
You know, alternatively violent video games produces a heighten violent imagination, or they are more likely to perceive FICTIONAL characters to doing violent things because they've been constantly exposed to a medium where problems are fixed violent. He may be correct, but it's REALLY lacking ecological validity and I'm really hoping the article is being paraphrased and not they've deduced that violent video-games have long time negative effects from three days of playing video games leading to a tendency to be more violent with the imagination. Which by the way, violent imagination means nothing in terms of violent behaviour.
I agree with you on this one, but I'm actually a little disturbed by the second study. As I've said above, I've done that one before and the mindset its testing is exactly right. Not I'm going to hit you violence, but I can't trust you so I'm going to draw up a really nasty contract