Andy Chalk said:
The research looked at 70 French university students who were told they were participating in a study on the effects of videogame brightness. The students were assigned to play either violent games - Call of Duty 4, Condemned 2 and The Club - or non-violent ones - S3K Superbike, Dirt 2 and Pure - once per day, for 20 minutes at a time.
I'm noticing that most of these games have a thing in common with each other is that almost all of them (if not all of them) have multiplayer-modes or just have a competitive aspect of some sort.
This isn't convincing me that violent games inherently make people more aggressive, if anything it only further strengthens the fact that
competition can piss people off.
Because really, it isn't a matter of replacing all the blood in CoD with confetti or turning the explosions into bursts of bubbles (now I'm thinking of TF2's Pyrovision-mode, which might be an example that further strengthens my standpoint now that I think about it), there's an equally big potential for people to become just as pissed off by playing Mario Kart all by themselves as there is from playing the multiplayer in any other "violent" game that have competitive aspects to them.
I'd also like to point out that from the
six games (a very little amount) that they played, all of the "non-violent" games are
racing games, and all of the "violent" ones could more or less be classified as
shooters (
Condemned 2 less so, but I know that there's guns in that game) so their research is already lacking in variety.
The students who played violent games were more likely to think that the character would behave aggressively or violently, a belief that grew stronger with each passing day;
What the hell does this have to do with the players themselves getting more aggressive? Do they somehow think that people are going to start behaving like them? Because I'd sure like to see someone take ten bullets to the face and just walk away like nothing happened.
I'd
also like to point out that:
"However, there is no theoretical reason to think that aggression would decrease over time, as long as players are still playing the violent games."
...I'm getting the feeling that they're using this "research" to generalize
all violent games, which is a surefire-way of getting someone to call "Bullshit" on you.
It's a bit aggravating, really. For a moment this seemed like this research could have had some ground to stand on, but instead gets knocked down again by the lack of genres they use in the research (because
shooters aren't the only violent games, y'know), the failure to acknowledge the competitive aspects, the somewhat irrelevant stuff and my suspicion of them being biased with the low amount of games used in the research and the following generalization.