- Feb 20, 2010
An excellent point, and one I've had to make in the past. See, he claims this research is brand new, but I saw an experiment with extremely similar parameters five or six years ago.gardian06 said:no this is not valid research because they make a fallacious irrational leap in their findings.jollybarracuda said:Seems like pretty valid research. I guess the big issue though has never been "do games make people aggressive" but "do video games make people violent", two very different things, the latter of which is a lot harder to test because of human ethic laws and such silliness (kidding, of course).
But a lot of this research does seem to be pointing to the possibility that someone with pre-existing violent behaviors could, theoretically, become more prone to releasing that violence on people, with an increase in aggression caused by violent video games. Should be interesting to see where this research leads in a few years, and if we'll ever actually see a noticeable decline in violent games in the future.
i a person witnessing numerous violent acts
ii person will then imprint aggressive thought processes onto a fictional character and by proxy
iii will presume that another person will exhibit violent tendencies
iv because the other person will be perceived to exhibit violent tendencies then the initial person will be more likely to act in a violent manor.
this line of logic completely loses all rational backing when going from postulate ii to iii (because there is this thing called the fight or flight response which is an either or not an absolute), and then there is supposed to be an un-given postulate v (where the initial person will then be likely to act in a aggressive, or violent manor) which was considered to be such a fallacious leap that they omitted it themselves.