Mr F. said:
Oh look, the gaming community is refusing to accept any evidence to state that their hobby could cause harm!
Could we see some real, usable evidence?
Sorry, we are starting to look too much like the pot smoking community. Every study that says our hobby can have negative effects is immediately ignored, any study that says our hobby can have positive effects is immediately preached from the mountaintop of moral superiority.
Can you show me some solid studies, preferably something that's been validated, with firm links?
Finally, one quick point: Correlation does not indicate causation, Violent crime rates being stable (Or decreasing) does not neccesarily invalidate all of the research that shows videogaming can cause more violence, there is a substantial leap of logic taking place there.
While indeed that alone is not an issue, there remains the fact that the media tends to report violence as an epidemic, then tie video games and the rap music and kids and their dern ifones and STAY OFF MY LAWN! to said epidemic.
And you know what? The Bureau of Justice basically says in its report "don't let the lower violent crimes rates stop you from pissing yourself over violent crime." Even the people who reported the low in violent crime are trying to make sure we're still worried about it.
There's an A to B to C here. It's just not what people are saying, but rather what they're reacting to.
While yes, the lower rates of crime do not mean games don't cause violence, surely logic dictates that the failure of such a "demonstrable" claim about such a prevalent media to cause any significant shift says something significant, would it not?
I mean, you were talking logic, right?
Play lots of violent games, become more aggressive overall. Seems logical, I am willing to accept that as fact.
Right there. You are willing to accept something as fact because it "seems" logical.
Why is that hypothesis so hard to accept?
Do you understand what a hypothesis is? You have accepted this "hypothesis" as fact. I have no problem with accepting it as a possibility. I just want to see it demonstrated by people actually behaving like scientists.
And honestly, I think aggressive games probably do engender aggression, but there are a couple of catches here:
1. My observations, the grounds upon which I believe this, are evidence in any sort of viable scientific or psychological sense. There are issues like a skewed base and confirmation bias.
2. My big question is, is this any different from other media? I've noted the same sort of observational link between aggression and Monday Night Football. Nobody is studying football's link. This seemsto be something that is present in a lot of media and activities. Which brings up 2A: so what? Like, video games, if they can increase aggression, seem no different than any number of other media.
Growing up as I did in the late 80s and early 90s, there was a major crusade against sugar in soda. Juice manufacturers loved it. They pitched soft drinks with more sugar, more chemicals, more problems. This looks like it's specifically looking to unreasonably target games.
Now, hypotheses are fine, but a hypothesis is something to be tested, revised, retested, etc. It's not the end all. It's an educated guess.
Part of the end result here really should be the question of "is this exclusive to video games?"
We've been here before with jazz, rock, metal, comic books, novels (yes, novels), pot (which will cause you to violently kill people because ponies), etc. I'd like to see some evidence that can pass that level of scrutiny.