Research Finds Negative Effects in Violent Videogames

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kburns10

You Gots to Chill
Sep 10, 2012
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medv4380 said:
Aureliano said:
Brilliant! So that's why violent crime has been on the rise for the last 20 years--Oh, er, wait. Sorry. Apparently violent crime has been on a massive decline since the early '90s. Huh. That one period of time where people have been playing craploads more video games than ever before.

Anyway, there definitely couldn't be an inverse relationship between people getting out their rage fake murdering people and the rate of frustrated people getting guns and regular murdering people. That would be silly.
You have a point but you're missing some data. Things that affect violent crime in youth typically take 20 years for it to be seen in statistics. The book Freakanomics has a good argument that shows the logic behind it. So if you use Mortal Kombat as the start of Violent video games then there should have been an uptick in violence in 2011. And since games only got more violent you'd expect the next 10 years to have a substantial increase in Violent Crime. However, we're still in a decrease in violent crime.
This. I feel like this study made a few leaps in conclusions without fully testing them. Either way, I have yet to kill or want to kill anyone, so *shrugs* I don't know.
 

Moonlight Butterfly

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Mar 16, 2011
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kburns10 said:
medv4380 said:
Aureliano said:
Brilliant! So that's why violent crime has been on the rise for the last 20 years--Oh, er, wait. Sorry. Apparently violent crime has been on a massive decline since the early '90s. Huh. That one period of time where people have been playing craploads more video games than ever before.

Anyway, there definitely couldn't be an inverse relationship between people getting out their rage fake murdering people and the rate of frustrated people getting guns and regular murdering people. That would be silly.
You have a point but you're missing some data. Things that affect violent crime in youth typically take 20 years for it to be seen in statistics. The book Freakanomics has a good argument that shows the logic behind it. So if you use Mortal Kombat as the start of Violent video games then there should have been an uptick in violence in 2011. And since games only got more violent you'd expect the next 10 years to have a substantial increase in Violent Crime. However, we're still in a decrease in violent crime.
This. I feel like this study made a few leaps in conclusions without fully testing them. Either way, I have yet to kill or want to kill anyone, so *shrugs* I don't know.
Sorry to jump into your conversation but the first gaming console the Magnovox Odyssey was invented in august 1972. I don't really see many 40 - 50 year olds running about tearing each other apart.

Violent crime has been on the decrease since video games were invented. If they were villain training machines surely the earth would be a wasteland by now. I have been playing games since I was 3 years old in 1984 and I haven't killed anyone yet :p.

Also as a personal anecdote my dad who suffered from violent episodes which we later found out were due to a form of epilepsy, (Think living in The Shining every night) could put off his rampages by playing DOOM 2 on the snes with infinite health and the chainsaw. I think video games are more likely to be an outlet for violent tendencies rather than a cause of them and that's the reaction their studies are seeing.
 

Ninjat_126

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Nov 19, 2010
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Riobux said:
You know, alternatively violent video games produces a heighten violent imagination, or they are more likely to perceive FICTIONAL characters to doing violent things because they've been constantly exposed to a medium where problems are fixed violent. He may be correct, but it's REALLY lacking ecological validity and I'm really hoping the article is being paraphrased and not they've deduced that violent video-games have long time negative effects from three days of playing video games leading to a tendency to be more violent with the imagination. Which by the way, violent imagination means nothing in terms of violent behaviour.
Mature, well composed, and well spoken, kind sir.
 

Aaron Sylvester

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Jul 1, 2012
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The study did suggest that the violence factor "levels off" after a certain point. So maybe it levels-off at a point so insignificantly low that it has virtually no impact on actual violence/aggression outside of the mind. Those who are violent and aggressive would've been that way regardless of whether they were playing violent videogames or not.
 

BroJing

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Sep 16, 2010
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Aaron Sylvester said:
The study did suggest that the violence factor "levels off" after a certain point. So maybe it levels-off at a point so insignificantly low that it has virtually no impact on actual violence/aggression outside of the mind. Those who are violent and aggressive would've been that way regardless of whether they were playing violent videogames or not.
Actually what he says is that 'It may level off at some point' he uses very dismissive language about the possibility while going on to claim that there is no 'theoretical reason' why levels would later decrease.

Except all the studies mentioned which only found short-term aggression increases rather then long ones.Odd how he forgets to mention that.
 

I.Muir

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Jun 26, 2008
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Id like to see this study's data, was it peer reviewed?
Ive been playing violent games since Ive been 14 and if anything have mellowed out as time has gone on, I'm 20 btw
Actual violence is nothing but a lack of self control and will
 

Piorn

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Dec 26, 2007
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The problem is, WHAT counts a violent?
I recently played Ys Origin, and while it has plenty of violence, it's more or less light-hearted anime fantasy, and I don't think it promotes aggression on a social level.
 

Jamieson 90

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Mar 29, 2010
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What I would like to know is whether they are considering whether the player is losing or winning when they determine how aggressive they are, because I'm a level headed person yet like anyone, when I'm losing or can't figure out a puzzle then I do become frustrated and that can lead to me being aggressive; like I'd hit my desk or when I was younger throw my pad. Additionally how competitive are the non violent games? Because if they're easier then of course the students are going to be less frustrated and therefore less aggressive.
 

UberNoodle

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Apr 6, 2010
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Nah, this study or at least the media dissection of smells very much like rubbish. I wager that at the root of this study is an entity with an agenda. I expect that the exactly same results would arise if the subjects had done any activity which hypes up that part of the brain, say, an action movie, wrestling, boxing, a rock concert or a game of football. It's pretty unsurprising that the subjects forced to play sedate games were less agro immediately after, however, both states are temporary. There is the smell of bullshit in the air and more than a few flies.
 

plainlake

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Jan 20, 2010
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Look, this is one of the few reasonable studies about this. They are not stating anything that they havent found evidence supporting it. To simply call it false because of our bias will not help anyone. It is when someone tries to make an argument out of banning violent games that you should react.

I am pretty sure that if a 14 year old who only read 50 shades of grey several times a year would develop pretty strange sexual tendencies, but we dont ban it because of it.

 

Woodsey

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Aug 9, 2009
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... Those must be the tamest negative effects of anything ever. "You get a bit louder and you're more likely to think fictional characters will be more aggressive once you've been playing a violent fictional character."

Absolutely shocking.
 

Pedro The Hutt

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Apr 1, 2009
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I'm not sure if it's been brought up yet. But they completely forgot to test the effects of games like multiplayer Micro Machines, Bomberman, Mario Kart and/or co-op New Super Mario Bros and how aggressive they make people. Beautiful friendships have fractured over those games! Truly it should've been part of the research.
 

TheDoctor455

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Apr 1, 2009
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Shakura Jolithion said:
So is this more aggression, or is this people being more aggressive only immediately after having played the games? Because I think that's the next step to study, as what I got from this article doesn't give any indication of effects beyond aggression immediately after playing the games. Also, I'd like to see some of these studies done with people who watch sports, or other activities to get a better comparison of how entertainment media affects people.
Yeah, that would have been the responsible approach for this study to take, but...

I don't seem to recall a videogame study like this ever demonstrating responsible research methods.
 

viking97

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Jan 23, 2010
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People seem to get pretty defensive about simple research. I find this pretty interesting, and am eager to know how the research progresses.
 

DrOswald

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Farther than stars said:
DrOswald said:
Fine, I'll bite. Why do you presume all of these studies are faulty? What's wrong with their methodology?
I never said I did. I was responding to a statement you made trying to explain the fault in logic. Someone said (paraphrasing here) that this was another garbage study to ignore. You responded that the more studies that get put on the "These studies are garbage ignore them" list the less valid his point was. The purpose of every post I have made in this thread was explaining to you that if these studies are indeed garbage then they should be ignored completely.

But since you asked, generally speaking research done on the effects of violent video games has been shoddy at best in the past. I have usually been able to tear apart the experimental procedure with only the information presented in the article.

This time I cannot dismiss the procedure out of hand, through there are more than a dozen questions I would like to ask Professor Bushman about his procedure to determine if it really was a valid procedure.

That is not to say this procedure was without problems, just nothing that would cause me to dismiss it immediately. Lets start with the obvious.

The sample size of 70 students is small. I do not know how he came to the conclusion that 70 people was a significant sample size, but I am willing to bet it had more to do with practicality than scientific rigor, because 70 (actually 35 if the control group was as large as the test group) is far too small to make any certain conclusion unless the effects of violent video games were extremely drastic.

Second, even if the data collected could be counted on to be statistically reliable, his conclusions are far too sweeping and sure. Even if the experiment had been performed on 10,000 students across the globe, the conclusion that video games make you more aggressive over time would still be suspect because the data supports many other possible conclusions.

For example, I might have performed the exact same experiment in an attempt to show that the Maslow's Hammer effect gains strength as the person becomes more familiar with a tool. (in this case the tool being violence.)

Third, his claim that this was a long term study is ridiculous. Measuring a psychological effect over an absolute maximum of 72 hours (most likely only 48 hours) is not a long term study. He is flat out lying on this point. He also claims that it would be impractical and unethical to extend the test for longer than 3 days. I can understand if it is impractical for him, but saying it is unethical is moronic.

I am out of time here, so onto the conclusion

Basically, while the data might have been obtained using sound methods (impossible to determine without more information) his conclusions are not supported by the data. His experiment was poorly designed to test his hypothesis and he tried to hand wave that fact by claiming that a more rigorous experiment would be unethical. I have very little confidence in the validity of this study.
 

Farther than stars

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Jun 19, 2011
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DrOswald said:
I think we're talking at cross purposes here. Of course you should disregard studies with faulty methodology, but the more independent studies are conducted, the less likely the chance becomes that all of them use a faulty methodology. Surely, all the issues you name are certainly valid, but personally I find them insignificant when faced with a multitude of other studies which indicate the same psychological effect by looking at it from different angles.
Of course you could nitpick every other study for their flaws, but the process would be futile considering the fact that there are no perfect or ultimate conclusions. And in my opinion, scientific consensus has been reached on this issue. Now all that rests is to continue testing it and adapting it to new theories and, luckily for us, we don't seem to be running out researchers willing to do that for us.
 

Farther than stars

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plainlake said:
I am pretty sure that if a 14 year old who only read 50 shades of grey several times a year would develop pretty strange sexual tendencies, but we dont ban it because of it.
I think anyone reading "Fifty Shades of Grey" several times a year would develop pretty strange sexual tendencies...
Also, loved the poster, especially the bit at the end with the dog roasting a marshmallow on the sweat, blood and tears of a few dozen writers. To wit, the following:

"There is nothing to writing. All you do is sit down at a typewriter and bleed." - Ernest Hemingway
 

DrOswald

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Apr 22, 2011
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Farther than stars said:
DrOswald said:
I think we're talking at cross purposes here. Of course you should disregard studies with faulty methodology, but the more independent studies are conducted, the less likely the chance becomes that all of them use a faulty methodology. Surely, all the issues you name are certainly valid, but personally I find them insignificant when faced with a multitude of other studies which indicate the same psychological effect by looking at it from different angles.
Of course you could nitpick every other study for their flaws, but the process would be futile considering the fact that there are no perfect or ultimate conclusions. And in my opinion, scientific consensus has been reached on this issue. Now all that rests is to continue testing it and adapting it to new theories and, luckily for us, we don't seem to be running out researchers willing to do that for us.
Ok, I am going to repeat this again. Having many studies does not make any of them valid. This isn't a roll of the dice sort of thing where you can expect every 1 out of 6 studies to be performed correctly. This is a crucial concept. You need to understand this. If you are going to perform a meta analysis you need to actually examine a large amount of studies and individually check each study for validity, throwing out bad data.

Second, there is no consensus on this issue. Just a few minutes on google brings up many studies with wildly varying results. Here are the findings of several studies, summarized and peer reviewed by Lillian Bensley, Ph.D., and Juliet Van Eenwyk, Ph.D., in their meta analysis of the issue.

"No effect of aggressive versus nonaggressive video games. Boys were more aggressive than girls before video game play and reduced aggression to a level similar to girls after play."

"No consistent findings"

"More aggressive behavior after violent video game."

"Video game play rated as moderately calming."

"No change in hostile mood after playing violent games. No associations of game preference with mood or psychoticism."

"Self-reports of hostile mood were higher after playing either video game than after no game. Difference between mildly and highly aggressive game was in predicted direction but not statistically significant."

"More aggressive behavior after playing or observing violent game and after watching violent cartoon than at baseline. No effect on fantasy behavior"

Their final conclusion: "In conclusion, current research evidence is not supportive of a major concern that violent video games lead to real-life violence. However, well controlled studies of adolescents are lacking. Also, this conclusion might change as more research is conducted on more recent and increasingly realistic games."

And from another, more recent meta analysis review by Christopher J. Ferguson, Ph.D., and John Kilburn, Ph.D.

"Publication bias was a problem for studies of aggressive behavior, and methodological problems such as the use of poor aggression measures inflated effect size. Once corrected for publication bias, studies of media violence effects provided little support for the hypothesis that media violence is associated with higher aggression."

And yet another conclusion from another similar meta analysis (Mark Griffiths, Nottingham Trent University, qualification not stated)

"To briefly conclude, the question of whether video games promote aggressiveness cannot be answered at present because the available literature is relatively sparse and conflicting."