In another, equally insightful study, fire was found to be hot and water was wet for 92% of participants.
I would have thought you'd be able to see the use in gathering hard data that says games aren't harmful to young people, especially considering that's one of the most pervasive misconceptions that non-gamers have about the medium.The_root_of_all_evil said:New: Research Shows that X Games make people Y.
Gamers ask why the Scientists aren't doing something useful.
I mean, let's just say that it's PROVEN that playing Game X for Y hours a day gives you +10 to Life Experience, -10 to Lung Capacity and +5 to Nosepicking....
So what? The only use for this is that we can say this research says it's good. And then someone else says "Ah well, THIS research says the opposite".
Please Mr. Scientists. Do something useful. Even Thatcher helped to make Soft Scoop Icecream.
If I thought for a second that anyone other than gameplayers would accept it, certainly.Logan Westbrook said:I would have thought you'd be able to see the use in gathering hard data that says games aren't harmful to young people, especially considering that's one of the most pervasive misconceptions that non-gamers have about the medium.
Choosing one game per category still doesn't say much. Other factors, like difficulty, sound or even something like the colour scheme of a game could possibly affect the results of this study.Logan Westbrook said:The study took a group of 103 young adults and gave them a frustrating task to perform. Each participant then played either a non-violent game, a violent game with a good versus evil theme, a violent game where you play as a villain, or no game at all. The results of the tests showed that those who had played the violent games were much better at managing stress than those who had not.