I'm yoinking that term.Agayek said:It's intellectual cowardice at best.
OT: Why do we have these threads monthly? Nothing changes from thread to thread.
I'm yoinking that term.Agayek said:It's intellectual cowardice at best.
Pretty sure I saw a study a few years back that stated that violent movies and TV are far worse than video games. It all comes down to the movies and TV are very passive acts. A person doesn't have to act or think or do anything and the movie will keep on going. But with a game, if you don't do anything, nothing happens. Plus, there is the whole issue of failing in the game that keeps bringing the player back to reality.blackrave said:To be honest my problem is not with someone claiming that violent games cause x
My problem is that these people claims that ONLY violent games cause x, while violent movies and books are totally fine
When doing study check other media as well please.
P.S. Also- what exactly were those "violent games" 8th graders played, because by my book "violent" games start from M and those aren't for 8th graders
And do you think any politician or news anchor who will reference this study will have even bothered to look at the data?CaptainMarvelous said:Kiiiiiiiiiinda wish some of the commenters read the study before immediately responding.
Halp! Police! I've been robbed!lacktheknack said:I'm yoinking that term.
^Angerwing said:Some of you people are an absolute joke. You carry on about biased studies and people pushing an agenda, but when a study that says good things about gaming comes up, you consider it the gospel truth. This isn't a flawed study, and it isn't pushing an agenda, but because it doesn't fit in with your perfect image of gaming it's filthy lies made up by ignorant fools to discredit gaming and gamers. Give me a fucking break, it's some data.
The worst part is that you do exactly what the people you complain about do, and that's ignoring studies that don't support your argument. I saw the term 'intellectual cowardice' further up the thread, and it's right on the mark.
I specifically said they may not have intended it. It's not intent we're disagreeing on here.Gorrath said:Again, I don't read the same intent, real or not, in this statement that you do.
You've changed the wording in a way that's pretty meaningful to what we disagree on. They didn't say mitigate the findings of the correlation, they said mitigate the effects of the thing they studied. The simple use of the the word effect in that sentence does imply a specific cause and effect relationship that the study does not establish.Gorrath said:There is nothing wrong with suggesting that, if there is a correlation between extended periods of violent video game playing and moral development, that future research may look at how other factors might mitigate the findings of correlation.
I think I've found the problem. That's not what I'm saying. This isn't a matter of significant flaws in how the research was conducted or even the conclusions. This is a case of, like I was saying, the study finding a correlation, and then the word choice, language, and omission of other possible relations suggesting that that the correlation is tied to one specific cause-effect relationship.Gorrath said:but I'm going to need something more substantive than what you've proposed to demonstrate to me that the paper is significantly flawed in how it was conducted or the conclusions reached.
I'm not trying to dismiss the study, and I'll grant you the details I'm taking about are relatively minor when comparing it to other video game studies, but I wouldn't call it nitpicking for a couple reasons. It shows a bias and inclination towards a specific interpretation of the correlation that may carry over into future research and it's use of language lends support to those who would claim the data proves cause and effect. I don't think taking issue with either of these things is nitpicking.Gorrath said:Again, I'll grant it isn't perfect and there are parts of it I would have written differently if I were summarizing the findings, but I think there's some serious nit-picking going on (this is not an accusation aimed at you or anyone, just a feeling) to try and dismiss the study because they don't like what it says or what they think it says.
why not? how would playing a violent game for 3 hours stifle your developement? as opposed to, say, walking for 3 hours?Clovus said:I don't think it's a stretch to see a causual relationship between "playing violent games for 3+ horus a day" and "not developing social/moral skills".
are you implying that 13 year olds cannot be psychologically stable?Clovus said:But this study was about 13-year-olds.
I came into the comments to query this because, yeah, my limited stats knowledge (I did stats 108, makes me a pro, I know) was at odds with OP's article. 109 kids seemed like a reasonable sample size. It'd be nice to get a link to the actual study though, you're absolutely right.Requia said:To all: THERE IS NOTHING FUCKING WRONG WITH THE SAMPLE SIZE. Jesus Christ you can do good statistics at n=10 if the effect size is strong enough, n=45 is fine. Small sample size issues don't even work that way, the problems you can get from small sample sizes are incorrect effect size estimates (not reported here, so not an issue) and false negatives (so for example it's possible nonviolent games have the same effect, but because the effect is weaker it was not detected).