Resi 5 thoughts

Corven

Forever Gonzo
Sep 10, 2008
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The only this that annoys me is the DAMN CLINKING noises that are made whenever your characters move around, it's so freaking annoying.
 

shatnershaman

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May 8, 2008
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I passed on buying and renting on this after it was revealed that the controls are still the same archaic bullshit that was in the previous titles, so I played co-op at my friends house. Unfortunately I was right and the controls ruined the experience. Maybe because they know it will sell anyway but why does Capcom believe that they can do the same control scheme that was bad enough on the Gamecube in 2009 on the PS3/360.
 

The Black Adder

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Sep 14, 2008
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shatnershaman said:
I passed on buying and renting on this after it was revealed that the controls are still the same archaic bullshit that was in the previous titles, so I played co-op at my friends house. Unfortunately I was right and the controls ruined the experience. Maybe because they know it will sell anyway but why does Capcom believe that they can do the same control scheme that was bad enough on the Gamecube in 2009 on the PS3/360.
Why does everyone complain about the controls? I didn't have a problem with them. Maybe you need to go back and play NES so that you mind won't explode when you have to hit more than one button at a time.
 

shatnershaman

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The Black Adder said:
Why does everyone complain about the controls? I didn't have a problem with them. Maybe you need to go back and play NES so that you mind won't explode when you have to hit more than one button at a time.
It isn't the aiming button plus shoot button that bothers me its the not being able to add the extra element of movement to it, though I don't know how much that would help since the characters move slower than parliament. Just because something was acceptable in 1995 doesn't mean its alright in 2009, Capcom should have moved forward like its competitors have.

EDIT: Typo (1985 instead of 1995).
 

black lincon

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Aug 21, 2008
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I'm not in the same opinion that sheva's AI was good, I found it awful. I had to keep health items to myself out of fear she would use my R+G herbs for minor injuries. she very rarely helped and was an incredible ammo waster, during the giant squid/fish/crazy guy boss fight she emptied the two weapons I gave her because I thought she could figure out that the shotgun wouldn't work when shooting it ranged. I had to shove her on one of the mounted guns and the she wouldn't get off even when the monster attacked her.

Aside from that quibble I've had no problems with the game, it's quite fun so far(only on chapter 4-1), but I think it would be better played with another person.
 

The Black Adder

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Sep 14, 2008
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shatnershaman said:
The Black Adder said:
Why does everyone complain about the controls? I didn't have a problem with them. Maybe you need to go back and play NES so that you mind won't explode when you have to hit more than one button at a time.
It isn't the aiming button plus shoot button that bothers me its the not being able to add the extra element of movement to it, though I don't know how much that would help since the characters move slower than parliament. Just because something was acceptable in 1995 doesn't mean its alright in 2009, Capcom should have moved forward like its competitors have.

EDIT: Typo (1985 instead of 1995).
Yeah I'd like to be able to move while I was aiming too. But you can't let such minuscule things ruin a good game.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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PeterDawson said:
Naturally, someone will jump in and disagree. That would be me.

The shooting and cover sections aren't perfect, yes. However, first of all I will happily point out (with infernal smugness, I must imagine) that Gears of War isn't the best choice for a comparaison. Anyone ever play Winback on the N64? It was pretty much that. Hell, with moving and shooting eliminated the gameplay reminded me a heck of a lot of that title. Plus I didn't experience a speed problem or a major aim problem. Of course this is really a technical thing and we could go back and forth all day with no real way to settle it. Just saying it so it won't go unchecked.

Okay, what was wrong with the inventory? Your four most used items can be hot-keyed, so if you plan ahead between each encounter based on your ammo and healing item supply it really shouldn't be an issue. Rapidly switching from shotgun to pistol to SMG to Healing Spray served me fine.

Yeah Sheva's AI isn't perfect, she does have some stupid moments, but she's still an improvement over Ashley from RE4 and, since you mentioned it earlier, Dom from Gears of War 2.

This will draw some ire, but I'm going to comment on the story too. Obviously the main plot is pretty much old hash, a weird combination of stuff from the first games with stuff from 4 and a few new elements. However, what I liked was how well Chris is now characterized. Sheva was okay, I suppose, but I thought they did an excellent job with Chris. Of course, I thought they did great with Leon while failing with Ashley in RE4 so its a bit of an improvement.

Finally I have to remark that I vastly prefer Chris's melee attacks compared to Leon's. Straight-punching a zombie-like creature and causing its head to explode is glorious no matter how many times you do it.

So yeah, I would contend that it is, in fact, more fun than RE4 since it encourages Co-op and still pulls of a stong RE game. It even feels a bit more like a horror game at points before the last third of the game but really, does that surprise you?


I agree with you that Sheva is a vast improvement over Dom, I have posted here a few times expressing my disgust at him on insane mode and how you get cheap game overs repeatedly no matter how well you're playing because of his favorite activity which is to run right into the line of fire (particularly mortar fire...)

The reasons the menu drove me mad was not to do with the hotkeys. It was a few things:

First, when you hit Y you are usually naturally moving the left thumbstick as you access the menu in realtime. This causes the cursor to fly all over the place and end up on items you don't want to use and have to navigate back to the item you want.

The swapping of weapons was unforgivably clumsy. They should have included an option to pause the game in the single player campaign, especially since Sheva refuses to use anything other than her handgun and you usually end up using her as a pack mule...

The one thing I LOVED about the menu was this: 'GIMME AN EGG!!'

Chris can punch zombies heads to make them explode? How? I certainly loved stamping on thier heads and exploding them but never saw the animation you mentioned!
 

PeterDawson

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Feb 10, 2009
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I agree with you that Sheva is a vast improvement over Dom, I have posted here a few times expressing my disgust at him on insane mode and how you get cheap game overs repeatedly no matter how well you're playing because of his favorite activity which is to run right into the line of fire (particularly mortar fire...)

The reasons the menu drove me mad was not to do with the hotkeys. It was a few things:

First, when you hit Y you are usually naturally moving the left thumbstick as you access the menu in realtime. This causes the cursor to fly all over the place and end up on items you don't want to use and have to navigate back to the item you want.

The swapping of weapons was unforgivably clumsy. They should have included an option to pause the game in the single player campaign, especially since Sheva refuses to use anything other than her handgun and you usually end up using her as a pack mule...

The one thing I LOVED about the menu was this: 'GIMME AN EGG!!'

Chris can punch zombies heads to make them explode? How? I certainly loved stamping on thier heads and exploding them but never saw the animation you mentioned!
The solution to the first problem is to do it when you can stop for a second. Inconvinient, yes, but they went for realism like they did with Alone in the Dark, but here it fits as you have limited items and if you remember where they are they're easy to grab.

Swapping of weapons clumsy? You mean giving them to Sheva? If so I haven't noticed, and I really don't get it if you just mean switching from, say, the P8 to the 29. Sheva as an AI does seem to prefer the pistol because she starts with one, but a way around it is to give her a shotgun then give her a pistol afterwards if you want her to have both.

Yeah, the egg line is awesome.

The head-exploding punch is about timing I guess. The zombie was pretty much at death and I triggered a 'straight', causing him to fly backwards while his head vanished in a pop.
 

ElTigreNegro

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Jan 17, 2009
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miracleofsound said:
The clunky, boring Gears of War imitating cover and shoot sections dominate the final third of the game and they just plain out suck. There is no other way to put it. What were they thinking putting these in? The movement and mechanic required to enter and exit cover is painfully slow and clumsy, the aiming is annoying as you have minimal control over where you aim before you pop out. This is due the camera snapping back to onto you repeatedly when in cover.
Your aim should not be messed when you go back to cover and then to shoot, the camera doesn't move it around or anything.

I found Sheva's AI to be quite good generally, especially when loaded up with health items, she saved my ass repeatedly and can do it quickly and painlessly without the need to navigate the horribly fiddly menu like the player does. By the way the item menu is atrocious and had me screaming all kinds of abuse at the tv...
I'm not sure about other types of controls, but if you're playing with type A just put any item you might be using often in a cross form, that is, one item up, one down, one on the left and another on the right. While in the game, press the pad in the order of which you put each item and you will access it right on. Try to leave Sheva with enough ammo and one healing item. Also, changing her from attack to cover do make a difference.
 

ameis2504

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Mar 16, 2009
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Might be just me sucking at shooters but my friend and I at co-op was a major disaster. (All i wanted was a little ammo)
 

JamminOz07

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Nov 19, 2008
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I've only played this as online co-op, and it's totally fun. Even without hooking up with a friend, every time I've started playing, someone has jumped in to play as Sheva, and it works really well... even when I accidentally kill Sheva, which is quite often. Cracks me up. :)

I do have a bit of a problem getting killed while reloading, but what can you do except pick your time to reload a bit more carefully.

And I certainly don't have any issue with the controls. So you can't run/walk and shoot at the same time! Big deal. Personally I think it's more realistic.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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ElTigreNegro said:
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Your aim should not be messed when you go back to cover and then to shoot, the camera doesn't move it around or anything.



I'm not sure about other types of controls, but if you're playing with type A just put any item you might be using often in a cross form, that is, one item up, one down, one on the left and another on the right. While in the game, press the pad in the order of which you put each item and you will access it right on. Try to leave Sheva with enough ammo and one healing item. Also, changing her from attack to cover do make a difference.
Regarding the camera... the problem is that when you are in cover the camera snaps back onto chris... take gears for example, you can aim the reticule and then pop out, in Resi 5 you have to pop out, THEN aim and fire. It's awkward because the aiming is so slow and doesn't feel rewarding or fun.

I'm aware of the hot keying of items, but when you have to manage 18 item slots and hit four-button sequences to swap items when you're busy getting your face eaten off by psychotic dog zombies it becomes waaaay too fiddly!

Despite all of this the game was much easier then Resi 4 and I finished it without too much trouble (apart from the last boss fight which was a toughie!)