Resident Evil 3 Remake Reveal Trailer

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B-Cell said:
meh. RE2 remake was overrated. i rather wanted RE8 in first person.

this will be just RE2 remake copy and paste.
Once again to the surprise of no-one, B-cell has no idea what the hell he's talking about. It's not the game's fault you couldn't get an S+ rank on normal or hard mode. WhenResident Evil 3 remake comes out, do us a favor and don't comment on anything. Cuz we already know you're not going to get the game.
 

B-Cell_v1legacy

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CritialGaming said:
B-Cell said:
meh. RE2 remake was overrated. i rather wanted RE8 in first person.

this will be just RE2 remake copy and paste.
False, completely different map, story, and characters. No copy and paste there. Hell there aren't even any of the same locations from RE2.

Also this has multiplayer which RE2 didn't have.

What's the copy and paste?
RE2 remake just released and they are releasing right after year and announced it with release date.


they will reuse exact same assets and thus it will be more of RE2 remake in RE3 skin.
 

CritialGaming

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B-Cell said:
RE2 remake just released and they are releasing right after year and announced it with release date.


they will reuse exact same assets and thus it will be more of RE2 remake in RE3 skin.
Wrong. Different team, using the same ReEngine that Resident Evil 7, and 2 used. Additionally an entirely different studio worked on the mutliplayer game which was originally going to be its own game, that they are packaging with RE3.

The reason that development (which has been in process for a couple of years) seems faster to you is because it's a REMAKE. Meaning they know the story, they know what everything is supposed to look like, how things go, and even what all the art will look like. That is an incredible amount of dev work already done by sheer nature of it being a Remake.

So you don't know what the fuck you are talking about.
 

Samtemdo8_v1legacy

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CritialGaming said:
B-Cell said:
RE2 remake just released and they are releasing right after year and announced it with release date.


they will reuse exact same assets and thus it will be more of RE2 remake in RE3 skin.
Wrong. Different team, using the same ReEngine that Resident Evil 7, and 2 used. Additionally an entirely different studio worked on the mutliplayer game which was originally going to be its own game, that they are packaging with RE3.

The reason that development (which has been in process for a couple of years) seems faster to you is because it's a REMAKE. Meaning they know the story, they know what everything is supposed to look like, how things go, and even what all the art will look like. That is an incredible amount of dev work already done by sheer nature of it being a Remake.

So you don't know what the fuck you are talking about.
He'd be singing a different tune if the game was in first person.
 

B-Cell_v1legacy

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CritialGaming said:
B-Cell said:
RE2 remake just released and they are releasing right after year and announced it with release date.


they will reuse exact same assets and thus it will be more of RE2 remake in RE3 skin.
Wrong. Different team, using the same ReEngine that Resident Evil 7, and 2 used. Additionally an entirely different studio worked on the mutliplayer game which was originally going to be its own game, that they are packaging with RE3.

The reason that development (which has been in process for a couple of years) seems faster to you is because it's a REMAKE. Meaning they know the story, they know what everything is supposed to look like, how things go, and even what all the art will look like. That is an incredible amount of dev work already done by sheer nature of it being a Remake.

So you don't know what the fuck you are talking about.
there a difference between remake and remastered.

remake being develop from Zero. in remastered you just have to enhance the visuals and overhaul the gameplay.

I mean look at system shock remake which has been cancelled before and the re announced again and is coming next year.
 

CritialGaming

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B-Cell said:
CritialGaming said:
B-Cell said:
RE2 remake just released and they are releasing right after year and announced it with release date.


they will reuse exact same assets and thus it will be more of RE2 remake in RE3 skin.
Wrong. Different team, using the same ReEngine that Resident Evil 7, and 2 used. Additionally an entirely different studio worked on the mutliplayer game which was originally going to be its own game, that they are packaging with RE3.

The reason that development (which has been in process for a couple of years) seems faster to you is because it's a REMAKE. Meaning they know the story, they know what everything is supposed to look like, how things go, and even what all the art will look like. That is an incredible amount of dev work already done by sheer nature of it being a Remake.

So you don't know what the fuck you are talking about.
there a difference between remake and remastered.

remake being develop from Zero. in remastered you just have to enhance the visuals and overhaul the gameplay.

I mean look at system shock remake which has been cancelled before and the re announced again and is coming next year.
I say again "you don't know what the fuck you are talking about."

Nobody said anything about remasters.

Yeah System Shock has been a on and off development. But I'll remind you that the RE2 Remake was also stop and start in development. They were talking about RE2 remakes way back when the made the remakes for 1 on the Gamecube. Yet it took 15 years for the real deal to actually happen. Doesn't mean it should take 15 years to Remake 3. That's not how shit works.
 

Samtemdo8_v1legacy

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I still haven?t played the RE2 Remake. This looks about as interesting though, and I?d like to try it whenever I get through some of my backlog.

Having said that, the only RE games I?ve played through are RE, RE2, RE3, RE4, REmaster GC, and some of RE0. I?d like to at least finish that last one before getting into either of the REmakes.
 

Samtemdo8_v1legacy

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How much upgrading is involved in RE2 Remake in terms of gameplay mechanics?

That?s one big thing my interest in playing these would hinge on, because I?m kinda getting burnt out on games that use it. It?s been so refreshing going back to Uncharted 4 for a Crushing run. What you see is what you get and the game still somehow manages to be plenty long, challenging and varied enough. If it wasn?t for the freedom of Bloodborne?s game design it would probably be my favorite game from this generation along side RDR2.

Speaking of Naughty Dog games it also makes me a bit leery about TLoU2 if it?s going to make you upgrade to hold your breath while aiming [https://www.gamesradar.com/last-of-us-2-upgrade-system/]. Shouldn?t we just be able to do that naturally, like beginner weapon use training would dictate?

I guess it depends on how they implement it.
 

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hanselthecaretaker said:
How much upgrading is involved in RE2 Remake in terms of gameplay mechanics?
If you're talking upgrade trees and skills, no. But you will be able to upgrade weapons by finding weapon mods, increase inventory space, mix gun powder for three different ammo types, and ofcourse there's mixing herbs. The game is about item management and threat management, and these mechanics factor into that.
 

CritialGaming

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hanselthecaretaker said:
I still haven?t played the RE2 Remake. This looks about as interesting tough, and I?d like to try it whenever I get through some of my backlog.

Having said that, the only RE games I?ve played through are RE, RE2, RE3, RE4, REmaster GC, and some of RE0. I?d like to at least finish that last one before getting into either of the REmakes.
You might wanna jump on at least getting RE2Remake because it's on sale for 20 bucks right now thanks to the Game Awards.
 

Samtemdo8_v1legacy

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So far this game is gonna be more of a reimagining of RE 3.

The 2nd game tried to be a bit too faithful to the old game so I guess they decided to experiment a bit more with 3.
 

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Casual Shinji said:
hanselthecaretaker said:
How much upgrading is involved in RE2 Remake in terms of gameplay mechanics?
If you're talking upgrade trees and skills, no. But you will be able to upgrade weapons by finding weapon mods, increase inventory space, mix gun powder for three different ammo types, and ofcourse there's mixing herbs. The game is about item management and threat management, and these mechanics factor into that.
So more like classic RE stuff. That sounds quite a bit better than the former. When it comes down to it, the upgrade trees and skill stuff is a huge turnoff in terms of replay value to me. I can get behind NG+ modes where you keep what you?ve gained, but to start from scratch over and over is counterintuitive and simply not fun or worth the time imo.
CritialGaming said:
hanselthecaretaker said:
I still haven?t played the RE2 Remake. This looks about as interesting tough, and I?d like to try it whenever I get through some of my backlog.

Having said that, the only RE games I?ve played through are RE, RE2, RE3, RE4, REmaster GC, and some of RE0. I?d like to at least finish that last one before getting into either of the REmakes.
You might wanna jump on at least getting RE2Remake because it's on sale for 20 bucks right now thanks to the Game Awards.

Cool, thanks. RE2 really was one of my all time favorites in that brief, peculiar period between the classic and modern era. I really want to get through Dark Souls 3 next but am kinda getting burnt out on the formula. Was spoiled by Red Dead 2?s insane attention to detail with gunshot physics among everything else, and getting back into Uncharted 4 recently where the progression is so logical and deliberate. It never wastes the player?s time bloating its contents with nonsense padding or fluffy numerical subsystems; what you see is what you get and your skill is the biggest variable to how you proceed.

I?m not sure how I?ll like The Last of Us 2 by contrast, since I also tried getting back into the Remaster but it?s just too tedious. It really doesn?t hold up as well as I remember playing the original six years ago. Pick up bottle or brick to distract or startle the next goon squad while stealthing through x environment. Suffocate, melee or shoot depending on what the context requires. You really end up having to play it a certain way to succeed on the higher difficulty at least, so whatever sense of player freedom of choice the game wants to offer is mostly a lost cause. I?m really not sure what the ?heartbeat? mechanic in the sequel will do for gameplay, or how it will end up meaning anything to the player.

In a way it?s also why I?m not even really looking forward to going back to The Witcher 3 yet either. The only thing keeping my interest there is the questing and treasure hunting for Witcher gear, because the prospect of going through all those different upgrade paths kinda deflate my enthusiasm. I mean rhetorically speaking, considering his lifetime of experience why hasn?t Geralt done all that already anyways.
 

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Samtemdo8 said:
The 2nd game tried to be a bit too faithful to the old game
Um, how? Certainly not in gameplay.
 

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Hawki said:
Samtemdo8 said:
The 2nd game tried to be a bit too faithful to the old game
Um, how? Certainly not in gameplay.
Just the overall layout of the game's progression.

Though of course the most original thing about the game is the different scenario of playing as Sherry Birkin playing hide and seek with Brian Irons.
 

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Samtemdo8 said:
Hawki said:
Samtemdo8 said:
The 2nd game tried to be a bit too faithful to the old game
Um, how? Certainly not in gameplay.
Just the overall layout of the game's progression.

Though of course the most original thing about the game is the different scenario of playing as Sherry Birkin playing hide and seek with Brian Irons.
I think you can expect the same level of similarity in RE3 Remake. There were already a bunch of recognizable areas in the trailer, like the bar that Brad runs into, the train, the garage/gasstation where the dude with the knit cap was sitting, and ofcourse the RPD.

A big selling point with these remakes is seeing the old through a new lense, so that fans of the original can get hit in the nostalgia. I can assure you this game will have the lay-out of city streets, followed by clocktower, followed by the hopital, followed by park/cemetary, followed by industrial area. Maybe some will get switched with others, but that's the areas we'll probably be getting.
 

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Samtemdo8 said:
Just the overall layout of the game's progression.
Um, it's of course going to follow the chain of streets-RPD-sewers-lab. I don't think that's unexpected. And every one of those locations got a makeover in layout.
 

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Hawki said:
Samtemdo8 said:
Just the overall layout of the game's progression.
Um, it's of course going to follow the chain of streets-RPD-sewers-lab. I don't think that's unexpected. And every one of those locations got a makeover in layout.
The first game's remake had Lisa Trevor to make it completely unique to the original version.

I feel RE 2 Remake did not have anything like that.
 

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Samtemdo8 said:
The first game's remake had Lisa Trevor to make it completely unique to the original version.

I feel RE 2 Remake did not have anything like that.
Lisa Trevor is still in the vein of the original Mr. X. A monster that can't be defeated that shows up at scripted moments. It doesn't really change the RE1 remake that much, it's simply additional content. The Crimson Heads do more to change the gameplay than L.T. does.

In contrast, the RE2 remake changes a lot, in that we're no longer at fixed camera angles, it adds respawning zombies and the ability to mangle them, plus Mr. X. True, Mr. X isn't a new addition per se, but the way he's handled is, considering that he gets to free roam the RPD. It changes the entire feeling of the game from the original in that you've got an enemy constantly stalking you, and you have to plan out your route to account for Mr. X plus the constant zombies.
 

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Hawki said:
Samtemdo8 said:
The first game's remake had Lisa Trevor to make it completely unique to the original version.

I feel RE 2 Remake did not have anything like that.
Lisa Trevor is still in the vein of the original Mr. X. A monster that can't be defeated that shows up at scripted moments. It doesn't really change the RE1 remake that much, it's simply additional content. The Crimson Heads do more to change the gameplay than L.T. does.

In contrast, the RE2 remake changes a lot, in that we're no longer at fixed camera angles, it adds respawning zombies and the ability to mangle them, plus Mr. X. True, Mr. X isn't a new addition per se, but the way he's handled is, considering that he gets to free roam the RPD. It changes the entire feeling of the game from the original in that you've got an enemy constantly stalking you, and you have to plan out your route to account for Mr. X plus the constant zombies.
Exactly! Sam, I don't know what you're going on about, but you might want to look at RE2Remake again. Mr. X basically functions like Nemesis did in RE3. In the original 2, Mr. X only spawned at scripted moments in the B scenario only. The lab got complete overhaul and looks more sterile and clean. That was the original idea with 1.5 until they went with the more grimy, industrial, dirty lab in the original. Other ideas taken from 1.5 and implemented in to 2Remake were shutters in the police station, bad blue lighting, grenade usage, characters showing physical damage, William Birkin calling out Sherry's name, Ada's trench coat, the RPD shooting range, the crashed SWAT van in the garage., and Mr. X's hat.
 

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Hawki said:
In contrast, the RE2 remake changes a lot, in that we're no longer at fixed camera angles, it adds respawning zombies and the ability to mangle them, plus Mr. X. True, Mr. X isn't a new addition per se, but the way he's handled is, considering that he gets to free roam the RPD. It changes the entire feeling of the game from the original in that you've got an enemy constantly stalking you, and you have to plan out your route to account for Mr. X plus the constant zombies.
Also, how about the fact that they turned a Boss monster from the original into a recurring enemy type in the remake. As soon as G-creatures started showing up randomly the sewers became 10 more dangerous than they ever were in the original game.