So I finally tried this out and...I might like it better than RE2 Remake. Jill seems to move a bit quicker and I like the dodge mechanic. The quick time grab escape timing is pretty demanding, but maybe it could be fine tuned to specific attack counters as the meter in the demo doesn?t seem to be very effective.
The normal zombies caused more problems for me in claustrophobic areas than the Nemesis encounter did, surprisingly. He seems easy enough to dodge (I switched to Type B controls which had it on stick+O), and was also pleased that you can also easily look behind while you?re running to keep track of him. It all will depend on how tightly they design these encounters of course, but my first impression was pleasantly tense, if that makes sense.
*edit* on second thought, I think I?m done with this series. Mucking about in the laboratory in RE2 Remake pretty much reminded me why I grew tired of its gameplay so long ago. The stilted design of its gameplay mechanics, combat and progression have gotten too familiar and dull. It?s just too frustrating to deal with backtracking all over the place while some goon pops up yet again out of nowhere while you?re already trying to avoid several unavoidable pricks on the way to the goal without wasting ammo and hobbling along on danger status. Having to constantly go back to the typewriter to avoid tedious retreaded ground after being one-shottedeaten by an overgrown twig because nowhere in hell could I find a key to open the door to the flamethrower is bs, not fun.
Uninstall>delete local and cloud saves>peace of mind on this one.
The normal zombies caused more problems for me in claustrophobic areas than the Nemesis encounter did, surprisingly. He seems easy enough to dodge (I switched to Type B controls which had it on stick+O), and was also pleased that you can also easily look behind while you?re running to keep track of him. It all will depend on how tightly they design these encounters of course, but my first impression was pleasantly tense, if that makes sense.
*edit* on second thought, I think I?m done with this series. Mucking about in the laboratory in RE2 Remake pretty much reminded me why I grew tired of its gameplay so long ago. The stilted design of its gameplay mechanics, combat and progression have gotten too familiar and dull. It?s just too frustrating to deal with backtracking all over the place while some goon pops up yet again out of nowhere while you?re already trying to avoid several unavoidable pricks on the way to the goal without wasting ammo and hobbling along on danger status. Having to constantly go back to the typewriter to avoid tedious retreaded ground after being one-
Uninstall>delete local and cloud saves>peace of mind on this one.