That is the thing; RE6, for all its flaws, I can't really hate due to it doing quite a bit well and trying legitimately new things such as the revamped melee system, the quickshot, the transforming enemies, the passive abilities, and havign multiple campaigns that were trying to be very different from each other. If anything, it failed because it was trying to TOO MUCH and became kind of schizophrenic. Level design was definitely a problem as RE4 and beyond have been best with wide open arenas and hordes of enemies to fight.Ryan Ambrose said:Resident Evil 6 was a good game gameplay-wise, it contained a satisfying blend of over-the-shoulder shooting combined with some entertaining melee finishers whose take-down animations were varied, contextual and had an appropriate length so as to not break the flow of combat. In addition to the dodging mechanics, it allowed for just as much tactical input and evading maneuvers as Shinji Mikami's Vanquish and the game was at its best when it gave you enough room to flex out your muscles and apply a diverse range of strategies for crowd control regardless of how brain dead most enemies were.
No wonder the most engrossing sections of the campaign were the Mercenaries mode and the excellent sprawling hangar level by the end of Chris' story that I swear must have been designed by a different team. It threw everything at you hoping you had mastered the controls and knew how to make use of the right tactics in order to overcome a challenge, it was at the moment I felt the game was letting go of my hand. It felt like an earned victory.
Resident Evil 6 ? and some people are going to disagree with this statement ? wasn't a bad game, it just had some shitty level design that went for claustrophobic environments as opposed to mini open areas with some mix of exploration and scavenging.
The lack of a cohesive tone didn't bother me so much since RE has turned into a parody of itself when it comes to the story department, I now have stopped caring about how ridiculous it all sounds even by the standards of a B type movie.
That's too bad because the B.O.W. arc is a rather interesting concept, the idea of biological warfare by deploying inhuman beings from the 666th circle of Hell into conflict zones around the world is a nice progression for the series.
Also, bring back the save room themes, those songs were hauntingly beautiful.
I actually agree with this. Let Resident Evil lay fallow for like five years or more while Capcom just looks for a actual direction they want to take this instead of blurting out buzzwords and then make the game Capcom wants anyway.Ghonzor said:Why does there even need to be a Resident Evil 7?
What good will milking an already barren cow do?
Let the property rest. Capcom obviously has no clue what to do with it anyway. It's not like any of the previous games, barring 4, were any good to begin with.
They've been better than revelation's convoluted mess...MrBaskerville said:But to be honest, have Capcom ever made a RE game with a good story? It really isn´t an essential part of the series.MrBrightside919 said:I feel like the damage has been done...
Revelations (on 3DS) was good, but not in terms of story or characters...and Capcom has squeezed every ounce of juice out of the RE4 style by now so ANOTHER RE4 style game would be pushing it pretty far...
They need to do something new for RE if they want anyone to play it, if you ask me...
To be honest, i haven´t played that far into Revelation yet, but if it´s more convuluted than Re4-6, then i´m a bit worried and probably not that surprised. It seems like they ramp up the insanity with each new installment.MrBrightside919 said:They've been better than revelation's convoluted mess...MrBaskerville said:But to be honest, have Capcom ever made a RE game with a good story? It really isn´t an essential part of the series.MrBrightside919 said:I feel like the damage has been done...
Revelations (on 3DS) was good, but not in terms of story or characters...and Capcom has squeezed every ounce of juice out of the RE4 style by now so ANOTHER RE4 style game would be pushing it pretty far...
They need to do something new for RE if they want anyone to play it, if you ask me...
Exactly. Most of the Silent Hill series proves that survival horror game can allow you to be able to kill everything and it can still be terrifying. It's all about atmosphere, and these days a lot of horror games especially Resident Evil games are terrible at creating a constantly tense and creepy atmosphere, not to mention make you feel like the enemies are a real threat. It may have been the start of the series going down a more actionized path, but RE4 was able to let the player shoot everything dead and still make you feel like you are fighting a pitched battle and could get killed at any moment, and did manage to be creepy at times.MrBaskerville said:I don´t know about that, a game like Silent Hill 2 is pretty damn scary, even though you have an arsenal powerful enough to destroy anything standing in your way.Kalezian said:Ghonzor said:Why does there even need to be a Resident Evil 7?
What good will milking an already barren cow do?
Let the property rest. Capcom obviously has no clue what to do with it anyway. It's not like any of the previous games, barring 4, were any good to begin with.
Going farther back, the series has never really been 'horror' to begin with, being scared goes out the window the second you arm the characters with weapons.
Wat. Like Resident Evil 4 and 5 weren't far enough already, right?Fanghawk said:For many, the biggest problem with Resident Evil 6 was that the game moved too far from its survival horror roots, dropping the tense, resource-focused gameplay in favor of run-and-gun action.
Exactly! (Though i was terrified by RE3, mostly because of Nemesis, he always gets the blood pumping).immortalfrieza said:Exactly. Most of the Silent Hill series proves that survival horror game can allow you to be able to kill everything and it can still be terrifying. It's all about atmosphere, and these days a lot of horror games especially Resident Evil games are terrible at creating a constantly tense and creepy atmosphere, not to mention make you feel like the enemies are a real threat. It may have been the start of the series going down a more actionized path, but RE4 was able to let the player shoot everything dead and still make you feel like you are fighting a pitched battle and could get killed at any moment, and did manage to be creepy at times.MrBaskerville said:I don´t know about that, a game like Silent Hill 2 is pretty damn scary, even though you have an arsenal powerful enough to destroy anything standing in your way.Kalezian said:Ghonzor said:Why does there even need to be a Resident Evil 7?
What good will milking an already barren cow do?
Let the property rest. Capcom obviously has no clue what to do with it anyway. It's not like any of the previous games, barring 4, were any good to begin with.
Going farther back, the series has never really been 'horror' to begin with, being scared goes out the window the second you arm the characters with weapons.
Personally, I never found myself to be scared or even really creeped out much for RE1 through to Code Veronica, more like annoyed because I hated having to run away from enemies all the time so I could save my bullets for things actually worth using them on like bosses. I never really felt threatened by the enemies because of this, they were more like bugs that would bite me every once in a while that I didn't want to waste the effort and resources to squish.
I liked Nemesis, he's one of the "things worth using bullets on" because his battles are intense. I fought him whenever I got the chance, regardless of my loadout.MrBaskerville said:Exactly! (Though i was terrified by RE3, mostly because of Nemesis, he always gets the blood pumping).
I was playing Project Zero 2 last night and i think one of the things that makes that game scary is partly the random encounters. You never really feel safe, not even when exploring familiar territory. The rest is of course the atmosphere and the inventory management. A game creates a lot more tension when your status and inventory is persistent, when you can't just rely on checkpoints giving you full health like in RE6.
...prepare to be a bit worried then...MrBaskerville said:To be honest, i haven´t played that far into Revelation yet, but if it´s more convuluted than Re4-6, then i´m a bit worried and probably not that surprised. It seems like they ramp up the insanity with each new installment.