I thought the regenerators in RE4 were pretty scary when you knew they were coming but had no or limited way to fight them. I will admit though that the Chicago Typewriter somewhat kills any scariness they might have had once you have it.
Looks like someone reads Cracked [http://www.cracked.com/blog/6-video-games-that-just-didnt-get-it-and-6-that-did/][/quote]cjspyres said:So I've realized that, while on my journey to find some of the scariest games, Resident Evil is a common factor among many of the gaming population. What I don't understand is, why? In all the years that I've played the RE series, not a single one has been scary. The most that has every happened is maybe a jump or two from the earlier games, but that's it. So why do people insist on the series being scary?
This is true, I've been watching all the Resident Evil games over the shoulders of my friends and the times that I actually got tensed up and excited was when ammo was scarce and there was something wrong just barely on screen, but you couldn't tell what it was. Was that thing I just walked by going to haunt me because I didn't want to waste my lighter fluid and fry it.Shinigami Fire said:The scare of RE came from the survival, not the terror. It was the unnerving tenseness of knowing something will show up, and back in the days when they paced RE well, it was the times when nothing happened that scared you even more.
Look at a game like Amnesia: The Dark Descent. Everyone has heard this, but it and its predecessor (Penumbra) had horror down. They create an atmosphere of tension and heightened awareness, and then use everything at their disposal to fuck with you.
RE, on the other hand, has now become an action game. Part of the terror of the originals was how poorly you controlled your character. You weren't Solid Snake. You were 'guy with handgun and a bit of training so he knows how to reload'. With the demand for better handling, you lose the tension bad controls created. Silent Hill Homecomings (Origin? One of the two) added a dodgeroll, and removed all horror from the game because you could dodgeroll away from EVERYTHING. All the different aspects need to work together to make horror work. We as an industry have ruined it by demanding HD graphics, super slick controls and a hand to walk us through.