Returning Duke Nukem after one day

Recommended Videos

Gentleman_Reptile

New member
Jan 25, 2010
865
0
0
Bought it this morning. Played it all day. Turned it off about halfway through.

Lame. As. Fuck.

Ready for a ***** session? Strap yourself in and keep the Whaaambulance on speed dial.

I can already pretty much guess what Croshaw is going to say about DNF. Thats because I rekon we will be of exactly the same opinion.

Now to be fair, this is a game that has had a RIDICULOUS amount of build up. 12 years of ups and downs, if's and maybe's, but is now finally on the market, and no piece of media can ever really live up to expectations like that.

I was suckered into buying the Balls of Steel edition by the cool advertising campaign, and the fact that entities like Fox News were naturally going to use its lewdness as a poster child for their latest "ZOMFG games rot our children's minds" campaign. It was going to cause alot of hate amongst people like that so naturally I wanted this naughty little gem as part of my collection.

But boy oh boy was I let down by the disc I had put into my PS3.

It was no secret that the games graphics were not going to be anything special, and that is something I am totally willing to forgive, provided it instead sells itself on its creativity and attitude. I was actually glad when I saw the graphics were sub par, because that to me meant they would be instead focusing on building a really silly, fun, creative experience that would be a refreshing change from all the samey shooters we have been fragging through in recent years.

But no. No creativity here. After a few cute opening jokes and smearing shit on the bathroom walls like a mentally handicapped gorilla, the game devolves into what is quite literally the most piss-drab, deathly boring experience I have ever had the displeasure to play.

Find some batteries and put them in the generator! Woooo!

Climb some scenery and hit the switch to open the door. Yaaaay!

Walk down this corridor and shoot the red barrel to explode the enemies. Woah hardcore!

Wait and hide for your health bar to recover. Amazing!

Sit on a turret and plug away endlessly at a big flying thing until it fall down. Kick-ass! (I actually did this part on hard, with one hand, only half paying attention to the screen).

This game was supposed to be selling itself on the notion that it was going to be a rocket up the bumhole to every FPS that came before it, and it ends up more painfully clichéd than any I can think of. I wanted to turn it off after the first fifteen minutes.

Early on in the game you get shrunk down and buzz around through a casino in a little remote control car. Sounds like fun, but then you realize that everything in the casino is cluttered, looks the fucking same, and you have absolutely ZERO idea as to where to go next. pretty soon you are stuck in some kind of audio-visual nightmare of the same stupid sounds and the same stupid roadblocks, going out of your mind from the crappy vehicle handling and rubbish collision detection. Hell, even when you finally DO make it out into another hallway, you have to avoid big fat enemies that totally block your path. Not because they are trying to, but because your only attack is to ram into their shins, making them hop around and forcing you to back the car up and try to go around, by which time they have recovered and are attacking again. And they clog the fucking hallways by doing this and its really really fucking annoying.

There are a few cute concepts and interesting notions to be had. The health bar being an Ego meter and increasing it by being a macho asshole is funny, and I also like how everyone involved (including the character himself) are so self aware about the games checkered history. But there is just simply not enough of that attitude and not enough funny opportunities to save the game from the crushing oppression of it's cliched boring mechanics, brown/grey generic level design, terrible visuals and insultingly long load times.

The game took something like twenty fucking minutes to install and it still loads for about 40 seconds after EVERY SINGLE death and EVERY SINGLE menu selection and EVERY SINGLE checkpoint.

I've heard a defense for the game stating that the visuals are not the most important thing, and that the real hook is "The Duke Experience" which I assume must be the lewd, silly fun. Well what kind of excuse is that? Visuals may not always be the most important thing in a game but if you want a game to be insane and over the top and creative and ridiculous, what better way to make that all happen than with visuals that dont look like they have been thrown up by a zombified cat?

To call this game pug-fucking ugly would be charitable. But I would not have minded so much if it had bothered to make the whole silly attitude of Dukes universe more prevalent, and just...well...fun. The character models look like half melted wax sculptures, the environments come in two colors. Brown and Grey and the weapons look and sound like broken knockoffs from a run down Toy 'R Us.

Even the blood splatter is unsatisfying and boring. Punching a generic alien goons head off is met with a generic squelch accompanied by an almost insta-vanishing puff of generic blood as it's generic body flops against the generic scenery.

Duke Nukem Forever. Is just. So. Fucking. Generic.

Typing this I have the game sitting on my desk right next to me, re-packaged and ready to be returned to my local EB Games. Extreme disappointment.

It seriously belongs on the shelves of about ten years ago. At that time, it would have been impressive and amazing. By todays standards, it's unforgivably boring.

I dont even care about Dukes chauvinism or disgusting behavior, those little distractions are actually the only parts of the game that feel fun. The rest of it is just shooting generic enemies who line up one after the other, then expending all your accumulated ammo on a boss. Rinse Repeat.

And did I mention that your max weapon capacity is a measly ass two? Two?! Two weapons at any given time? Suck my ass. I dont care if that is somehow keeping in style with the older Nukem games, Resistance 1 is now considered old as the hills and it gave you more weapons than a kleptomaniac doomsday scientist.

My recommendation is save your money. I know my opinion doesn't really mean jack to anyone who will be having fun with Duke, and if you ARE having fun then good for you, your doing better than I did.

NOTE: I am positive that there are plenty of points I have left out here, and plenty of bases I have not covered, but I really didn't want to spend any longer talking about it. I just wanted to get my frustration and disappointment out, then go back and play some God of War 3 or Bioshock or something.
 

Pearwood

New member
Mar 24, 2010
1,929
0
0
Gentleman_Reptile said:
It was no secret that the games graphics were not going to be anything special, and that is something I am totally willing to forgive, provided it instead sells itself on its creativity and attitude. I was actually glad when I saw the graphics were sub par, because that to me meant they would be instead focusing on building a really silly, fun, creative experience that would be a refreshing change from all the samey shooters we have been fragging through in recent years.
Usually poor graphics means "We don't give a shit" rather than "We wanted to spend our time and budget on the writing and level design". Good games tend to be good or at least passable across the board, graphics included.
 

Gwarr

New member
Mar 24, 2010
281
0
0
Just wanted to make the same thread as you . This game made me so bored I slept 4 hours after I closed it ..... The effects are horrible and gave me a headache . Not worth it , sad , my childhood wanted more.
 

SL33TBL1ND

Elite Member
Nov 9, 2008
6,467
0
41
All those who saw this coming say aye.

Aye.

Seriously people, we all knew this was going to happen. Once the word got out about the demo everyone should've caught on.
 

Dirzzit

New member
Apr 16, 2009
309
0
0
For anyone, TL:DR "It is not the same Duke, sub par, and waste of time/money"

Which I completely agree with.
 

PopcornAvenger

New member
Jul 15, 2008
265
0
0
Gearbox has a good marketing department, or maybe it's just the cult following the series has. I admit I was getting excited about the game - I hate political correctness, and relish any game that Faux News and it's viewers would find offensive.

As the release date approached, however, the red flags started going up.

This wouldn't be the first time Gearbox & allies talked up a game, only for us to find later that either it's claims were vaporware, or, while technically true, were not anywhere near as great as we thought it'd be (like Borderland's "87 bazillion guns").

I haven't played it - it's not released here for another 3-4 days. Moved it from my "buy immediately" to my "wait and see" list, though. More and more this sounds like a cash-in Gearbox spent minimal resources on.
 

TehChef

New member
Feb 19, 2010
22
0
0
Aye.

What, you want more content? Fine.

I think DNF should have been shelved after five years. At that point, you either know you're going to make a great game or you're not. If you keep pouring money into a hole and getting nothing in return for it, then maybe you should turn off the money spigot. The original developers (can't think of their name at the moment) should have admitted defeat and come out and said that it's just not happening. Also, who was supplying the various devs with cash anyways? I would've thought after a decade plus of delays that no one with any amount of investment capital would've even thought of coming close to giving the project money.
 

smeghead25

New member
Apr 28, 2009
421
0
0
I played a bit at the Mana Bar today. It is very generic. But.

It's one of those games that you're not supposed to take seriously and it's meant to be generic. I know that sounds stupid but let me explain...

A lot of shooters do tend to make you do the same sort of things such as "pick this energy core up from this place and stick it in there". See I think the point of Duke Nukem is to take those generic aspects and goof it up. For example in most games you have to fight you way through a few rooms to find that energy core but in DNF, right at the start, you literally have to grab those energy cores from right next to the thing you have to put it in with absolutely no enemies around to stop you. It's like the game was saying "Where the fuck else would these things go, people don't just grab important things and leave them lying around god knows where do they?"

Then you have to find a third one and it's nowhere to be seen. So you go through a door and fight a few enemies (like you would in any other shooter) and then you find it sitting in front of you on a desk... on the opposite side of a bulletproof window. So you check around you for a grate because you've just spent a few minutes crawling around in them, but not. Nothing there. You look for the things you would find in any other shooter such as a door or another entry or even just a button. And then you notice the remote control randomly sitting in front of the window. And the RC vehicle. And then you realise you're meant to drive this vehicle around the shelves and push it through a small gap.

The ideas and goals are VERY derivative of every other shooter, and I also admit I did get very frustrated in the part where you had to shoot the mothership as it was never pointed out where you were actually meant to shoot, i ended up just shooting the whole penis-like extrusion until the health started dropping and bits fell off. The load times are also excruciatingly long, though that will liekly be fixed in an update (which is not an excuse and I could spend many hours typing an essay-long post about why I hate post-release updates, DLC, and online registration etc etc etc, even though I have perfectly good internet in my area.)

Having only played a small segment of it I do agree with your claims for the most part. The graphics are very subpar and take a bit of getting used to. Bit of a rude shock to be honest. But hey, at least they didn't have yet another engine change... >.>

My point is, yes it is average in every way and definitely plays and feels generic. But I also think it can be heaps of fun if played with no expectations. Just enjoy the stupidity of the situations and the humour and the hilarious interactions Duke has with the world around him. Don't expect it to be game-changing; don't expect it to bring anything new to the table; just expect it to be some silly macho fun.

I think though $109 is a bit too much to be asking. I'll be buying it when it's cheaper. It will be forgettable and silly harmless fun.
 

Rkiver

High King of Tara
Mar 30, 2010
41
0
0
Was it worth the £25 I spent on it? Yes.

Is it worth what most people who will spend on getting it for the Xbox or PS3? Hell no.
 

Tanis

The Last Albino
Aug 30, 2010
5,264
0
0
Besides the load times and the 'meh' graphics, I've enjoyed the game.

It's more fun then 'brown shooter 3'.

I just hope it does well enough for a sequel - which I think if given the chance to make from the bottom up Gearbox could make a fantastic DN game.
 

reddragon105

New member
Jan 4, 2009
14
0
0
I'm not really expecting it to be anything more than a generic shooter that will just be fun to play through once. I played the demo and enjoyed it, but then it only took about 15 minutes. I can see how it could get boring after a while so maybe I'll just have to play it in 15 minute sessions. I'm still going to play it though, but it will be more of a rental or borrow from a friend in a couple of months time rather than a purchase now at full price.
 

CommanderKirov

New member
Oct 3, 2010
762
0
0
I'm annoyed by one thing the most.

THERE ARE NO BLOODY ALIENS TO FIGHT!

Seriously this is a DUKE NUKEM game and you SHOULD be fighting off HORDES of pigmen. What you get is that you get a fight every 10 minutes between faffing about the world without any hidden secrets or fun things we remember from the first Duke.

And even than the fight is 2 Pigmen and a teleport guy...
 

Akihiko

Raincoat Killer
Aug 21, 2008
952
0
0
SL33TBL1ND said:
All those who saw this coming say aye.

Aye.

Seriously people, we all knew this was going to happen. Once the word got out about the demo everyone should've caught on.
Aye

Although I knew it was coming before even the demo. The game has been in development hell for years, and during that type people had hyped it up far too much. It was never going to live up to their expectations.
 

etherlance

New member
Apr 1, 2009
762
0
0
I was never going to get this game to begin with because......well......I just Hate Duke Nukem, always have and always will.


But thanks to this, there is no small chance of me buying this game when I'm bored and think to myself:

"oh what the hell....it can't be that bad right?"