Revenge

Kushin

New member
May 17, 2009
457
0
0
Ah... I remember Metroid Fusion, owning the SA-X with the Ice Missles after so long felt so good.

On the same topic, Omega Metroid. Giant squarking mutant plucked chicken with claws. Killing it by freezing it. Awesome.

EDIT: Yes, I Balls'd Up. Now I look a right plum duff. Oh well, sorted it out now.
 

Toasty Virus

Somehow I Returned?
Dec 2, 2009
621
0
0
I actually liked Niko too, He was a well thought out character and I really felt for him at certain points in the game
 

hawk533

New member
Dec 17, 2009
143
0
0
This is the reason I like the New Game+ option found in many RPGs, especially if the game is difficult.

It's always a blast charging through a boss fight that gave you a hard time and being able to win easily.
 

CyricZ

New member
Sep 19, 2009
85
0
0
Note to self: Find Yahtzee a robust Eastern European man to keep him warm on those cold Aussie nights.
 

Jared

The British Paladin
Jul 14, 2009
5,630
0
0
Toasty Virus said:
I actually liked Niko too, He was a well thought out character and I really felt for him at certain points in the game
Same here, despiute what he was doing was criminal,a nd we knew it. He had his reasons and you could humanise wih him

Otherwise, looking forward to see how the epic space game will (if it does) end up lol
 

foxlovingfreak

New member
Sep 9, 2009
239
0
0
I do like the comment about how if the all the enemys level up along with your charecter you shoudn't bother with a levelup system at all. I can agree with this because to me it seems like a double edge sword. My faviorte game Final Fantasy 8 used a system simlar to this and wail it did keep the game chalengeing it also meant you coudn't beat the games strogest enimes ( Like omega weapon) Just by levling as opposed to say a game like pokemon where if you have trobble defating a certain oppent you just level up until your strong enough to compltly overpower them with no real strgey involed what so ever.
 

Wakefield

New member
Aug 3, 2009
827
0
0
schrodngerscat42 said:
Is it just me, or is the protagonist of Fun Space Game starting to sound a lot like Malcolm Reynolds?
I hope so. That's what came to mind when Yahtzee was describing him.

oh and I just replied to your first post on the Escapist. Welcome.
 

TimeLord

For the Emperor!
Legacy
Aug 15, 2008
7,508
3
43
schrodngerscat42 said:
Is it just me, or is the protagonist of Fun Space Game starting to sound a lot like Malcolm Reynolds?
I certainly hope so.

That would launch TSG:TG into brilliance levels

Also: Welcome to the Escapist
 

GrinningManiac

New member
Jun 11, 2009
4,090
0
0
The game sounds genuinely fun

Keep at it...Mr. Croshaw

(I'd never call you Ben, because I don't know you, and I think calling people "sir" over the internet is a bit pretentious and smarmy. Just me manners. Thank me mam)
 

Sovvolf

New member
Mar 23, 2009
2,341
0
0
Damn it, I was going to make that point in the comment section of your last review but I found that I just could not be arsed. Damn my sloth like nature. Yes this is true and it's a killer among RPG's sort of the reason why FFVIII is one of my least favourite Final Fantasies. When you don't progress then there's no point in bothering. The whole fun in RPG's (well at least it is for me) is the levelling up, starting off as a little pussy who get's his arse handed to him by rodents, to becoming a demi-god that eat's lightning and craps thunder. Sort of like real-life where your a little child who depends on his mother to get him the cookie jar until you get older, then you are capable of picking up the cookie jar and eating as much the smug bastards as you want. I think boxing (or any other combat sport) is a good example in real life. You come in on your first day of training and get your arse kicked because your a tiny little weakling who hasn't yet learned how to punch, you've not exercised or built muscle so your just fodder for the big boys. Then come a few years later and your the one doing the crushing because of your experience. Now if real life was like oblivion and that every day I trained, the rest of the world got equally as good, then why bother. Why not just sit on my arse eating cheerios and watching porn for all the good it's going to do for me.

Back to FFVIII and Oblivion, with these games it almost seems to be encouraging you not to progress or level, the higher the level you become, the higher the level the mobs become and they even start to out do you. This makes little sense in a world as big as these. Oblivions world is big and is obviously that big for exploration (although most of it looks like the same forest with a few cliffs here and there), however because your best chance of completing this game is to be weak and not fight, what is the point of bothering to explore?. Exploration is going to end with you fighting, which equals levels, which equals a harder difficulty. What would had made sense would had been to have certain areas that were more dangerous to others. Like have one area of the map with dragons and evil tentacle monsters that would be a challenge to even the highest of levelled characters.

I understand that the opposite of this is just as much a killer too, when your levelling up and becoming hard as hell only to realise that your just going to be facing the same levelled enemies over and over again. That means there's no challenge, there's no giant man eating dragon on the other end of that cliff that I need to level up to stand a chance, no there's just a little lizard that I'll just trample under my feet without even bothering to care. We do need a challenge to over come, we do need an actual point to levelling your self to the point where you can punch out God. Otherwise your just bored as hell, chopping away at mindless weaklings, you so powerful that you don't even have to look at the screen to play, You can just hold the joy stick in one, pressing random buttons, while watching T.V, polishing your trophies or doing any other mindless thing that doesn't involve this game. Then at this point your asking your self "Why am I playing this game?" when I could be doing millions of other activities that would be a lot more fun... like watching paint dry... or porn.
 

Olenthros

New member
Apr 2, 2010
10
0
0
That is one thing I have always enjoyed about RPGs is how you do get a chance to get revenge on the bullies. The ones that do it really good are when you start off trying to get revenge on the bully and through you efforts you learn of a much greater plot behind the villain causing him to do what he does so when you defeat the villain you have a strong purpose of continuing forth going from revenge to hero as you seek out after those above the one you just got revenge on.
 

Xorghul

New member
Jul 2, 2008
728
0
0
Oh Yahtzee, you naughty girl.

Nice read as usual and I'm really hoping you'll finish FSG:TG.
 

Baldr

The Noble
Jan 6, 2010
1,739
0
0
I tend to like CJ more than Niko, I think what was missing in San Andres was fear, fear of retaliation from fellow gang members if you stepped out of line, I think that would have made CJ more of a stronger character, because it could cover up more of his bad streak and more realistic game.
 

Mahha

New member
May 20, 2009
105
0
0
A very good article.
I won't comment the grow up stuff because there are others who take much more joy in discussing that sort of thing.

But I will say this. Yathzee you really should come and visit us Slavic peoples someday, you know to experience the real Serbian English accent (and to see glorious tractor factory).
 

j0frenzy

New member
Dec 26, 2008
958
0
0
I'm kind of surprised that he never mentioned the super gravity gun from Half Life 2, because when it comes to end game super badassery that moment did it right. Introduce a game breaking mechanic that comes into play for only a small portion of the game. Get to kill enemies that have been bothersome all game by just breathing on them, but not have it last for too long to get boring.