Oh, I agree, this release is pretty sad. I just found that one comment a little weird.Spot1990 said:Actually now that you mention it my playthrough on 1 was less than 30 mins, so I must have used warp pipes, I honestly don't remember. I completed the lost levels in less than two hours, same with SMB3... I don't actually remember SMB2 all that well TBH.CrystalShadow said:Lol. $30?
That's not even so bad.
The UK price for this was £24.99
And the 4 games seperately on the Virtual console comes to 2100 points.
Now, from memory, if you buy them on the Wii shop channel, you pay £7.99 for 1000 points.
That means, the total cost of buying all 4 titles is £16.97
So, you're paying an extra £8.02 here... For...? (that's $12+ if you want a conversion)
Wait, what? Have you actually played any of these games? Without taking the shortcuts that is?Spot1990 said:Not to mention the fact that the entire SMAS is about five hours of gameplay.
OK, this isn't in this collection, but Super Mario World serves a decent example.
If you take the shortest route to the end game, you can finish it in <30 minutes.
If you play it through though...
The same logic applies to the older games.
Super Mario Bros - taking the warp to world 8 will cut out 90% of the game. But how does that count?
OK, there are about 24 stages, and they're designed to take 2 minutes to play if you can do them flawlessly.
But I doubt anyone's going to be that good unless they've played it a lot already.
Anyway... 5 hours. Huh. That just seems unlikely for all but the most inhumanly good players.
So a full play through is probably about 7 or 8 hours. As each on can be completed in about 2 hours.
Anyway, I should clarify. My problem isn't that this is just a collection of old games. It's that this is an overpriced bad collection of games. All Stars was already a compilation. Why not do a newer version or even take All Stars and SM 64 and Sunshine. $30 dollars for a game where all the coding could be done by one guy in minutes.
Then again, these are old games that rely on their difficulty to keep them going, rather than their actual length.
Somehow, I get the feeling actual game length peaked somewhere between Between the late SNES period, and Early N64/Playstation era.
Before that time games were quite short because the teams were small and the budgets even smaller.
After that period, the development costs were getting to the point that making anything of even a moderate length with any kind of attention to detail took forever and cost a small fortune.