But in Zelda the combat is only a distraction from the main experience. When I see videos of Brutal Legend it's 50% juicy metalawesomeness, and 50% combat. And in Zelda the setting and environment are integrated in the gameplay: the puzzles, the struggle to overcome a dungeon, for example.Slycne said:From what I saw while putting the review video together, it's no more shallow then swinging a sword was in Zelda. Sure, you have hit buttons to see your character swing melee weapons X into bad guy Y, but it's the setting and environment are what are really make it a fun experience.PlasticTree said:Hmm, I'm still not totally convinced. Every review seems to mention how awesome the style and the metal stuff is (which I can't deny, after seeing every bit of info I can find about Brutal Legend), but the gameplay itself looks shallow, both the combat and the rts-part. And the demo doesn't help either, since you can't judge a game's gameplay on the first 5 minutes. So the question is: is the gameplay shallow but is it irrelevant because of the awesomeness of everything else, or isn't it that shallow as it looks?
Now listening to Breadfan by the way. Great song, don't have a clue how I missed that one.
I'll probably still buy it later this year. Maybe not now, but there is no way that I'll be able to resist this one when it's cheaper (and the competition lower). But I still wonder why all those gamereviewers seem to overlook the whole gameplay issue. Ah well, they're either blinded by their metalfanboyism, or the setting and environment totally overrule any 'average' gameplay elements.
..
Guess I'll have to pay the store a visit in the morning after all.