Bought it, played it, traded it.
Yeah it's fun. In the same way that Action Man's elasticated punch mechanism was fun - for about two minutes.
Like pulling on that lever and watching his arm swing, without ANY kind of plot/character arc, difficulty curve or variation in gameplay it just doesn't stay fun for very long! There's only so much jumping, shooting and grenade hurling you can do over the same, purpose built island before it loses its charm.
Even aside that, it's the outright LIE that irritated me to the point of near sprinting back to the closest Game for a trade-in! The promise of a painfully obvious plot-twist that we were spoon-fed in the set up. Am I the only one who ploughed through the inanely repetitive campaign (go here, kill everything...now go here, kill everything...ok, now, go here, kill everything...) thinking that it was the first of 2 acts?
'OK' I said to myself, 'you've spent a LONG time bored, but now you're about to [SPOILER ALERT] activate the final beacon and the Agency will be revealed for the criminal's that they are! Now we can team up with Cell and take on the Agency, working our way up to this Handler dick-hole, probably fighting an equally enhanced Agent body-guard or two at the end.'
The most fun looking part of the game was attacking that Helicopter at the end and they went all Devil May Cry on it, replacing fun with film!
Why did you only make half a game Ruffian? Were you scripting during the writers strike? No, I'll tell you what's happening! Observe, precognition at work:
Crackdown 3 will be rushed out within 18 months, you'll play the Cell cloned version of you and you'll have to wipe out a series of Agency strongholds across the exact same landscape, working your way towards the central tower, which will be another glorified stronghold.
You've stretched one game in to 2 in an infuriatingly obvious attempt to capitalise on a franchise. I don't know whats more frustrating, that you're turning into Bungie, or that it's probably going to work!