Review: Dead Rising 2

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Nevyrmoore

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SonicWaffle said:
Xyphon said:
Have I played it? I've beaten the main storyline 3 times now, not to mention the HOURS I've spent just killing shit until day 3. Don't know what platform you're playing on, but it only takes me 5-10 seconds to save my game and around 15-20 to load it. Opening screen ALSO only lasted 10-15 seconds EACH TIME I've loaded the game up.
I'm playing it on the 360. This review, which agrees about the aggravatingly long load times, was based on the PS3 version. It's the main complaint I've heard from other people who have played it, that the game freezes for so long people think it has glitched and stopped working. What magical system are you playing on where saving/loading only takes 15 seconds?!
Possibly the PC, I've heard that the loading times are better for that system.
 

SonicWaffle

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Oct 14, 2009
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Nevyrmoore said:
Possibly the PC, I've heard that the loading times are better for that system.
Huh, I didn't even realise it was coming out for the PC. Well, that would explain it.
 

DanHibiki

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Aug 5, 2009
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I hated how frustrating the first game was and it's a real shame that this one did not fix any of that.

I'm downgrading this to rental.
 

Xyphon

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Jun 17, 2009
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SonicWaffle said:
Xyphon said:
Have I played it? I've beaten the main storyline 3 times now, not to mention the HOURS I've spent just killing shit until day 3. Don't know what platform you're playing on, but it only takes me 5-10 seconds to save my game and around 15-20 to load it. Opening screen ALSO only lasted 10-15 seconds EACH TIME I've loaded the game up.
What magical system are you playing on where saving/loading only takes 15 seconds?!
Playing it on the PS3, bud.
 

Lionsfan

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Jan 29, 2010
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CD-R said:
I thought the game also auto saved between plot points. At least with Case Zero that was the case. Also I would have liked to hear a bit more about the multiplayer and whether or not survival mode was kept in.
Survival Mode wasn't kept in. They replaced it with multiplayer (which I haven't been able to try due to connection issues)

I am Omega said:
The bosses are interesting characters, it's just the mechanics wofk against you for the most part, which is a shame, because they could have easily been the game's show-stealers. But on co-op, they all get extremely easy. Except the hippie in the bathroom. I swear, the 3 story bosses are pathetic compared to him.
I hate that guy. The story bosses have taken me no more than twice to beat each of them. I beat the 72 hour boss with only one bar of health after I figured out how to knock them down. Meanwhile, that damn hippie is like Cliff on steroids.....
 

Azaraxzealot

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Dec 1, 2009
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Scops said:
...if you don't feel like shelling out exorbitant prices at the makeshift pawnshops or can't find a survivor with a spare dose...
In the game's defense (and I love this game, but agree with most of your criticisms), if you go online and perform well in one episode(?) of Terror is Reality, you can easily net yourself ~$65k, enough to purchase two doses of Zombrex and start you on your way to a third.

I don't normally condone forcing SP gamers to use the MP modes in games, but I felt like the four-for-all matches counted on new game content, moreso than the feel of competition against others.

Edit: Played some more last night. Turns out the price of Zombrex goes up after each purchase. TiR is still a good way to make in-game cash, though.
and even if you lose, you still get around 30k per playthrough as long as you got SOME points at SOME point in the game :p

EDIT: I wonder why SOME games get bad reviews (not saying this game got bad reviews) when there is nothing else to compare them to, what other game allows you to wander in an "open" environment... use anything you can pick up as a weapon, and kill tens of thousands of zombies?

can't wait for the undead nightmare pack from Red Dead Redemption :D
 

Danpascooch

Zombie Specialist
Apr 16, 2009
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I like how they say this game takes place in a city as opposed to last games mall

As if keeping everything around the same size (relatively) and renaming all of the mall wings to things like "______ strip" and "__________ hotel" makes it different.

Here's a general rule Capcom:

IF IT HAS A FOOD COURT IT IS A MALL!

How many cities do you know of that have CENTRAL FOOD COURTS!?
 

Kelethor

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Jun 24, 2008
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Im having a lot of fun with the game. on my second playthough I plan to tell Katey and the gang to find their own Damn Zombrex and then proceed to murder Zombies.
 

TOGSolid

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Jul 15, 2008
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John Funk said:
Your review states that the game needs a pure sandbox mode but it already has one. You don't HAVE to do any of the objectives, that includes giving Katie any Zombrex. I'm having a ball just fucking around in the mall and not doing anything productive and at any time I can restart the story and then go actually play it. The main story is failed and Katie died, meanwhile I'm running around looking like a baller in my leisure suit and exploring.
 

The Random One

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May 29, 2008
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Freedom bear fuck yeah.

I'm glad to hear it's an improved Dead Rising and not a dumbed down Dead Rising. Not that Dead Rising wasn't eat your own shorts difficult, but that was a big part of what gave it its quirky, almost oldschool feel. I wouldn't have it any other way.

Speaking of which, I still need to do the 'save everyone' quest on Dead Rising... I need to do it when I'm on vacation, though. The saving system is evil :-(
 

Distorted Stu

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Sep 22, 2009
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Shit game is shit. I sold it to my sister thinking she would liek it, she then sold it to a friend, who then sold it to a friend, who THEN sold it to GAME.

NEVER BUY THIS. EVER. The game is so broken, frustrating and unfair.
 

Biscuitus Maximus

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Aug 19, 2010
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I am a huge fan of zombie stuff and something of a Romero purist. L4D was fun in a twitchy kind of way but the "boss" type zombies irritated me. I understand why they were there, but irritated none the less. So DR comes out and it looks like it is exactly the game for me. I was so excited when the first one came out that when I finally had a chance to play it, it was like someone kicked my puppy. I didn't mind the photog stuff, but the timers and paste eating AI drove me nuts. I know I didn't have to save the survivors, but this is a zombie survival game, is it not? Then as a survivor it was my job to help when ever I could. The straw that broke the camel's back for me was the escaped prisoners in the hmmwv. They get a .50 cal BMG and I get a skateboard? Eff that.

Looks like more of the same and that's a pity, this title could have been a truly interactive zombie movie.
 

cainx10a

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May 17, 2008
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On my first playthrough I aimed to get the best ending possible, that means saving Katey, completing the Case missions, going in Overtime and winning big. But on my second playthrough, I ignored the Case missions, hence the chance to prove Chuck's innocence, and gets 72 hours just for zombrex and zombie hunting as well as spending all of my 'free' time exploring :)