- Mar 23, 2009
thank you i couldnt agree more. I just wish i owned the game...Electrogecko said:I'm sorry, but that is one of the most ridiculous things I've ever heard. Did you even play the game? The only things that you lose when you go back in time are all your stocks of arrows, deku sticks, rupees, etc. I'm curious, what were those "same things over and over" that you were doing? The only times in the game where you needed to repeat anything were for extra credit side quests, like the Kaifi quest line and the frog choir, and even then, the ability to warp, control time, use newly obtained items, and being able to instantly replay bosses upon entering the temple made everything streamlined, fresh, quick, and fun.
"Unnecessary difficulty pandering"? The decision to include a timer was in no way a method of difficulty pandering....I've never thought of it that way in my life. I played the game when I was like 10 years old and not once did I ever run out of time. (except for the first 3 day sequence b4 you get your ocarina back.....no guide....or internet) You learn very early on how to slow the flow of time to the point where the 3 days lasts....I don't know at least a few hours, which is more than enough time to complete all the game's temples, and if it's not, it's certainly enough to get the key item within.
"Arbitrary timer"?....did you not realize how the entire game revolved around time? Every single character in the game followed a schedule, and learning each character's schedule and filling out the bomber's notebook was the most unique aspect of the game! It was one of, if not the, first game to ever use such a mechanic, and it stands the test of time.
The 3 day mechanic defined Majora's Mask. Without it, the game would lose it's story, half it's content, and be nowhere near as crative, memorable or impactful.
epic mickey sounds interesting but being on the wii and not compatible with classic controller i will not pick it up.