I think the reason dieing has so many disadvantages (and there aren't that many) is because, oh, I don't know, they don't want you to die? Most of the people I hear saying how "hard" the game is are the people who are way too trigger happy and just want to run into a military base and blow everything up in one swoop, and come out unscathed. This isn't Halo! Sure, with the right equipment, you probably could. But sometimes it takes more time than that. This is a sandbox game, but they need to put some sort of restrictions on what you can do. If you instantly respawn right next to where you died, dieing wouldn't be a big deal at all. And this wouldn't be a realistic game at all. Everyone would just keep doing crazy things, and there would be no consequences. Sure, this could lead to some interesting results, but do you really want that? Not to mention there would be a lot more programing that would need to be in the game, and that means less space on your storage devices. They want you to be careful in the game, so you can keep reaking havoc on the island. If you didn't care about dieing, it would take forever to get anywhere. And honestly, when I die, I just kinda laugh and then get right back to playing, because it's just way to fun to blow shit up to worry about "how long it takes to die and get back to where you were". One word: extraction!