Review: Just Cause 2

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Interference

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Feb 14, 2010
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Well, in all, I'm loving Just Cause 2. I've had *none* of the problems the reviewer has, particularly the ones that are downright baffling. Seriously, you *died* during the opening skydive? You had to press ONE button! And it tells you which button! And I worked out you had to put a beacon on the ground literally the first time I used it.

The review falls a little flat, basically, because it's telling me more about the reviewer than the game.
 

oylebumbler

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Apr 8, 2010
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I'm sure this has been mentioned before, but if the reviewer can't figure out basic gameplay mechanics, why is said individual a video game reviewer? The Just 'Cause parachute system offers nothing innovative, just your standard pull back/pull forward flight control. I guess if I couldn't manage to properly maneuver I would be annoyed as well, but having played at least one flying game in the last 20 years this seems pretty inconsequential. I guess its good to know which reviewers to ignore...
 

koolgool

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Feb 7, 2009
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I almost want to say that the reviewer didn't play too far into the game. After a couple missions were completed, you gain access to an extraction feature that allows the black market dealer to drop you off at virtually any point on the map. (I didn't read the review, though, only watched the video supplement. Maybe he covered it in the written part, but then there wouldn't be a need to rat on the long distances needed to travel to get back to where you were) I also didn't experience that long of loading sequences after I died. Then again, I played on the Ps3, which I heard has faster loading times than the 360.

But yeah, the story missions were sucky, but really I knew that would be the case before I bought the game. I didn't get it for a story, I got it so I could blow crap up.
 

happy_turtle

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Apr 11, 2010
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I've been playing this for a few days now, and am just past Agency mission 4. Good review of the game but I feel your being a little too harsh on it due to your own faults. Travel's not a problem and I'm fairly sure the on screen prompt told you to aim at the ground when the black market tutorial started, at least that's what I did from the start.

One thing I will say is that destroying bases get's pretty monotonous after 20 or so of them. Grab a 'copter, blast away at the SAMs whilst avoiding incoming fire. Then destroy everything and everyone for about 5 minutes before dropping in to pick up all the goodies.

Another thing that would have been nice would be the ability to shoot from the driver side window. I hate it when you're being chased by a bunch of lackeys without being able to return fire. Yes, I know you can leap on top of the car but then you plow into a tree/wall/zebra...oh wait this isn't Far Cry 2.

One thing I noticed was that I was feeling a little bit guilty for going into a small hovel and destroying the infrastructure. Granted the water tower belongs to the government but now what will people drink.

But despite all these little annoyances I'm still having great fun playing it and will probably still be doing so a month from now in my mission to get 100% destruction.

My personal rating: 4/5
 

King of the Sandbox

& His Royal +4 Bucket of Doom
Jan 22, 2010
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happy_turtle said:
I've been playing this for a few days now, and am just past Agency mission 4. Good review of the game but I feel your being a little too harsh on it due to your own faults. Travel's not a problem and I'm fairly sure the on screen prompt told you to aim at the ground when the black market tutorial started, at least that's what I did from the start.

One thing I will say is that destroying bases get's pretty monotonous after 20 or so of them. Grab a 'copter, blast away at the SAMs whilst avoiding incoming fire. Then destroy everything and everyone for about 5 minutes before dropping in to pick up all the goodies.

Another thing that would have been nice would be the ability to shoot from the driver side window. I hate it when you're being chased by a bunch of lackeys without being able to return fire. Yes, I know you can leap on top of the car but then you plow into a tree/wall/zebra...oh wait this isn't Far Cry 2.

One thing I noticed was that I was feeling a little bit guilty for going into a small hovel and destroying the infrastructure. Granted the water tower belongs to the government but now what will people drink.

But despite all these little annoyances I'm still having great fun playing it and will probably still be doing so a month from now in my mission to get 100% destruction.

My personal rating: 4/5
I like you. You say things that my brain says.

Also, yeah, I also feel bad about my destruction causing antics sometimes, even some of the government stuff.

I mean, sure, that is the government's gas station, but I think the people who drive around in that particular village, or at least travel through it, would find it's demise to be a bit inconvenient.

And as for the bases thing, I was having that problem, too, until my imagination kicked in.

About the fourth time I noticed this pattern of attack (yeah, I did it the same way as you for a while) repeating itself, I decided to change the game up and started doing things like;

-trying to sneak in and plant bombs on all the targets, then get out to a safe, vista-overlooking distance before lighting them up, without being noticed. It's hard, but fun. Plus, the suspense quickly turns to adrenaline when you're spotted and then you can try to escape without killing or being killed, or you can say eff this and try and mow down the entire base on foot. I call that last one 'Plan B'. I like Plan B.

-Crash random vehicles into the targets from great heights/speeds/angles. A lot of bases have make-shift ramps around them for what I believe is this express purpose. Try launching a boat, off of a boat ramp, into the enemy colonel for Maximum Win.

I guess what I'm trying to get at, and I truly mean no disrespect, is that the game allows you to be as fun as you make it.

You just have to be creative and use your imagination.

With the innovative interaction you have with your physical world around you, it's truly a sandbox game. You can sit there, drone-like, building castles and knocking them down over and over if that's your thing, but I'll be over here building a sand town, where the Giant Shovel Alien has landed and unleashed it's pet Unholy Bucket loose upon the screaming populous, wondering if I can get a water hose over here to simulate the coming flood...
 

happy_turtle

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Apr 11, 2010
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King of the Sandbox said:
I guess what I'm trying to get at, and I truly mean no disrespect, is that the game allows you to be as fun as you make it.

You just have to be creative and use your imagination.
I guess that's true, I keep forgetting to mix things up a bit in open world games as I've spent decades playing games where you have specific ways of doing things, if only pac-man allowed you to blow up the walls or garotte the ghosts.

The last time I used my imagination was when I tried to get through GTA4 committing as few crimes as possible, as my gf at the time got upset at me hijacking cars and drink driving everywhere.
 

King of the Sandbox

& His Royal +4 Bucket of Doom
Jan 22, 2010
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happy_turtle said:
King of the Sandbox said:
I guess what I'm trying to get at, and I truly mean no disrespect, is that the game allows you to be as fun as you make it.

You just have to be creative and use your imagination.
I guess that's true, I keep forgetting to mix things up a bit in open world games as I've spent decades playing games where you have specific ways of doing things, if only pac-man allowed you to blow up the walls or garotte the ghosts.

The last time I used my imagination was when I tried to get through GTA4 committing as few crimes as possible, as my gf at the time got upset at me hijacking cars and drink driving everywhere.
Oh, I understand. We've been trained by games, with their invisible walls, linear paths and immobile scenery, to not ask questions or use our own imaginations.

Sadly, most games today are training many newer gamers that leaderboards or achievements or trophies or K/D ratios are more important than, y'know, just playing (key word there) a game.

Though, this was also kinda true back in the arcade days. You could look in the face of a guy playing a cabinet and immediately know if he was having a good, fun time, or concentrating furiously on the high score, with the sweat on their brow.
 

Lamppenkeyboard

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Jun 3, 2009
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The game is so much better than he gives it credit for. And the "unintuitive black market" controls are to look at the ground about a yard away from you, press down on the d pad and then press triangle/y. Not rocket science Greg.
 

ROTMASTER

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Dec 4, 2008
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i think he is an asshole how exactly is the government "opressing them" your the one blowing up all their water towers, gas stations, communication arrays, power grids, stealing their cars, and blowing up the crains that are building them houses also all that was givin to them by the "opressive" government damn these people live in relitive poverty and the government gives them nice things and then this asshole just blows it up
 

Flying Dagger

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Apr 14, 2009
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After watching the trailer about four times before I went to sleep, I had a dream I could use the hookshot and parachute mechanic and was flying around my neighbourhood...
Though the demo wouldn't play on my pc due to a incorrect version of windows (XP)
 

Squilookle

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Nov 6, 2008
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So basically this review is:

"I struggled with parachuting, I struggled with the story, " " " aiming, " " " using a beacon... this game is not good"

Sounds more like a faulty reviewer than a faulty game, especially if the only thing they remember saying out loud to themselves while playing was a measly "get out".

Also most of us actually wish the death screen went longer so that we can see all the fireworks go off in our final moment, or see exactly where our body ends up. If you're not thirsting for such things in a death sequence, you're doing it wrong.
 

Tim Watroba

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Feb 8, 2011
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Totally agree a shit review greg. Your frustrations in the game were due to not understanding the game. You may want to start with Barbie and the Magic of the Pegasus. http://gameboy.gamezone.com/reviews/item/barbie_and_the_magic_of_pegasus_gba_review/
Work your way up so when you jump out of the plane in a game and asks you to hit the a button you'll be able to respond!!