happy_turtle said:
I've been playing this for a few days now, and am just past Agency mission 4. Good review of the game but I feel your being a little too harsh on it due to your own faults. Travel's not a problem and I'm fairly sure the on screen prompt told you to aim at the ground when the black market tutorial started, at least that's what I did from the start.
One thing I will say is that destroying bases get's pretty monotonous after 20 or so of them. Grab a 'copter, blast away at the SAMs whilst avoiding incoming fire. Then destroy everything and everyone for about 5 minutes before dropping in to pick up all the goodies.
Another thing that would have been nice would be the ability to shoot from the driver side window. I hate it when you're being chased by a bunch of lackeys without being able to return fire. Yes, I know you can leap on top of the car but then you plow into a tree/wall/zebra...oh wait this isn't Far Cry 2.
One thing I noticed was that I was feeling a little bit guilty for going into a small hovel and destroying the infrastructure. Granted the water tower belongs to the government but now what will people drink.
But despite all these little annoyances I'm still having great fun playing it and will probably still be doing so a month from now in my mission to get 100% destruction.
My personal rating: 4/5
I like you. You say things that my brain says.
Also, yeah, I also feel bad about my destruction causing antics sometimes, even some of the government stuff.
I mean, sure, that
is the government's gas station, but I think the people who drive around in that particular village, or at least travel through it, would find it's demise to be a bit inconvenient.
And as for the bases thing, I was having that problem, too, until my imagination kicked in.
About the fourth time I noticed this pattern of attack (yeah, I did it the same way as you for a while) repeating itself, I decided to change the game up and started doing things like;
-trying to sneak in and plant bombs on all the targets, then get out to a safe, vista-overlooking distance before lighting them up,
without being noticed. It's hard, but fun. Plus, the suspense quickly turns to adrenaline when you're spotted and then you can try to escape without killing or being killed, or you can say eff this and try and mow down the entire base on foot. I call that last one 'Plan B'. I like Plan B.
-Crash random vehicles into the targets from great heights/speeds/angles. A lot of bases have make-shift ramps around them for what I believe is this express purpose. Try launching a boat, off of a boat ramp, into the enemy colonel for Maximum Win.
I guess what I'm trying to get at, and I truly mean no disrespect, is that the game allows you to be as fun as you make it.
You just have to be creative and use your imagination.
With the innovative interaction you have with your physical world around you, it's truly a sandbox game. You can sit there, drone-like, building castles and knocking them down over and over if that's your thing, but I'll be over here building a sand town, where the Giant Shovel Alien has landed and unleashed it's pet Unholy Bucket loose upon the screaming populous, wondering if I can get a water hose over here to simulate the coming flood...