Review: Killzone 3

-Samurai-

New member
Oct 8, 2009
2,294
0
0
Skade said:
aseelt said:
How does it handle with Move?
Nothing short of great. I'm surprised the review doesn't state this. I never thought it would be more than a gimmick, but its actually a competitive option. I do play online with the move and land in the first places (which is not a problem, as the i'm usually second or third with the sixaxis as well).

Its a bit of a tradeoff: the controller is a bit more stable, but you can do things with the move that you cannot do using the sixaxis: like throwing a grenade over an object without panning the camera upwards. That makes chasing people out of cover far better and realistic. Grenade throwing in itself is _much_ better and accurate, especially while moving. Depending on your setting, you can also run in one direction (like, over a Bridge) and shoot a bit to the sides without loosing your direction and running into the railing. It certainly has advantages that the crosshair is not fixed to the middle of the screen. Close combat is a bit awkward, but that can be trained as well. One of the great things about the scheme is that they actually resisted the urge to map everything to gestures. Almost everything (except close combat) can also be done bye using a button.

My major nitpick about Move control is the number of parameters that can (and have to be) tuned to your liking (X- and Y-Deadzone, Crosshair Sensitivity, Aiming behaviour, Turn Speed). It takes a while to learn and some time to tune it to your style of playing. I actually played through the Single Player Demo 2 times to train it and then converted my settings to multiplayer and fine-tuned it there. But in the end, its really fun to actually have to keep your hand still while sniping instead of having this strange "but your hand shakes"-random-panning effect that most shooters have.
If I get this game, I'll be looking into the Sharpshooter gun to go with it. I can only imagine how awesome it will be.
 

irani_che

New member
Jan 28, 2010
630
0
0
i actually prefer the way they spread the focus over many game mechanics
this keeps the game variable and allows for many different strategies.
also, it feels like thye were playing it safe, knowing games that focus too much on a single mechanic or on the wrong mechanic will bore or annoy gamers
 

Serving UpSmiles

New member
Aug 4, 2010
962
0
0
I might get this, I do like the idea of space marines fighting space nazis, hows the splitscreen co-op, is it at least horozontal?
 

Skade

New member
Mar 27, 2009
35
0
0
Serving UpSmiles said:
I might get this, I do like the idea of space marines fighting space nazis, hows the splitscreen co-op, is it at least horozontal?
AFAIK, its the "two smaller, but full screens"-style that Resident Evil 5 has.
 

Samurai Goomba

New member
Oct 7, 2008
3,679
0
0

This series makes me sad, because it took one of my favorite movies of all time and reduced its concepts to Hollywood action schlock. I only feel more depressed as Killzone gains in popularity. Oh, I'm sure Killzone 2 and 3 aren't BAD games, but you have to watch Jin-Roh to realize how much they stole and how high the bar was set before they started turning the iconic imagery into action-y nonsense.
 

health-bar

New member
Nov 13, 2009
221
0
0
please, for the love of god.....
KILL RICO
THAT IS MY ONLY DEMAND FROM THIS GAME.

and if he doesn't die, i'll take the Helghast winning the war as a consolation.

i prefer both but i can compromise.
 

Shanked_Salt

New member
Jan 26, 2011
41
0
0
Those WASP missles in the single-player demo are a bucket of fun as is the jet-pack and the environments do look good as did in KZ2. However don't know if it will offer much of a new experience over KZ2 single player.

And yes the gun-hoe meat head space marine "chatter" has been done to death in this genre. It's exhausting listening to some of those moron characters sometimes. Occasionally bearable and interesting but often annoying. Some other characters are sorta cool though.

Tempting to jump straight back into the multiplayer and run through the single player another time. Not something I usually do with games but havn't been getting my mulitplayer fix since the beta was pulled offline and the multiplayer is vastly superior over KZ2 and what I can guess of the KZ3 single player campaign. Can't wait to see more of the KZ3 mutliplayer maps.
 

nipsen

New member
Sep 20, 2008
521
0
0
Slycne said:
ace_of_something said:
Zannah said:
Now on to hating Sony, for keeping such games ps exclusive :|
No! Because then they have to dumb down the graphics a bit. It's nice to see a game that can use 1080p or 1080i and not look stretchy. Not trying to argue here but pretty much every ps3 exclusive game tends to have much much prettier scenery than multi-platform games.
Killzone 3's native resolution is actually 720p, not 1080. And I'd love to get this on PC if it was available and there wouldn't need to be any compromises made.
..not to protest on the sentiment or anything.. but until we get graphics cards on integrated buses, with programmable cores (that handle advanced logic, not just "shader-logic").. along with much higher speed on the ram.. (or optionally, gpu-code in the instruction layer on a multicore setup).. it's not actually possible to get this to run on a PC. Not in terms of "it needs to be rewritten first", but in terms of "not enough clock-cycles and processing time".

But yes.. a computer like that with large amounts of ram - would love to see that too.. at least if it was possible to buy for money..