aseelt said:
How does it handle with Move?
Nothing short of great. I'm surprised the review doesn't state this. I never thought it would be more than a gimmick, but its actually a competitive option. I do play online with the move and land in the first places (which is not a problem, as the i'm usually second or third with the sixaxis as well).
Its a bit of a tradeoff: the controller is a bit more stable, but you can do things with the move that you cannot do using the sixaxis: like throwing a grenade over an object without panning the camera upwards. That makes chasing people out of cover far better and realistic. Grenade throwing in itself is _much_ better and accurate, especially while moving. Depending on your setting, you can also run in one direction (like, over a Bridge) and shoot a bit to the sides without loosing your direction and running into the railing. It certainly has advantages that the crosshair is not fixed to the middle of the screen. Close combat is a bit awkward, but that can be trained as well. One of the great things about the scheme is that they actually resisted the urge to map everything to gestures. Almost everything (except close combat) can also be done bye using a button.
My major nitpick about Move control is the number of parameters that can (and have to be) tuned to your liking (X- and Y-Deadzone, Crosshair Sensitivity, Aiming behaviour, Turn Speed). It takes a while to learn and some time to tune it to your style of playing. I actually played through the Single Player Demo 2 times to train it and then converted my settings to multiplayer and fine-tuned it there. But in the end, its really fun to actually have to keep your hand still while sniping instead of having this strange "but your hand shakes"-random-panning effect that most shooters have.