Review: Marvel vs Capcom 3: Fate of Two Worlds

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Woem

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May 28, 2009
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How does the game play in comparison with Street Fighter IV, or for instance Fate/Unlimited Codes? Is it as technically challenging (in a good way)?
 

Ranorak

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Feb 17, 2010
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I would love to love this game, but it depends on one solid point.
The controls.

I played MvC2 on the XBLA, and I couldn't get off any special moves that required 2 buttons.
i.e. Y+B or Y+X.

This wasn't a issue for Tatsunoko v Capcom in the wii (with a NGC controller)

So, my question to anyone who played a demo, a test version, any version.
Is this playable with a normal Xbox360 controller?
 

Moffman

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May 21, 2009
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Nice review, love the ending! Will get this but because I'm cheap I'll wait till it's reduced to about £20 or a used copy before getting, plus I'm a student and have food to buy ;).

The end made me think the escapist staff should do some "Let's Plays". Good idea? Unless they have already done them, in which case can some one send me a link?
 

AvsJoe

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May 28, 2009
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You're right. That didn't sound right at all.

I can't stand 1 on 1 fighters but I've always wanted to play an entry in this series. Perhaps I will purchase this one.
 

HarmanSmith

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Aug 12, 2009
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Zer0Saber said:
This is a game you play when friends are over, and shit talk the entire time.
This. The character types are varied and mostly balanced, though the zero stunlocking thing and Phoenix's ridiculously low health are issues. You will quickly find out which characters you are good with and proceed to learn how to be complete dick with them (my friend is a ***** with wolverine and I'm a complete asshole with Chris). Needless to say, it's hilarious when you have a person in the same room playing against you. I probably wouldn't recommend it if you're not going to play local multiplayer, though.
 

Virgil

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Jun 13, 2002
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Korten12 said:
I was wondering this and no offense to the 360, but why are lots of fighters reviewed on 360 and yet the ps3 has the better controller for fighting games?
The short answer is that most multi-platform games get reviewed on the Xbox 360 because that's the version that publishers usually send out for review. If we buy the review copy ourselves, our editors prefer playing on the Xbox 360, so that's what we usually get (unless there's a clear reason to go with the PS3 version).
 

Unhappy Crow

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Mar 14, 2010
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After playing the prequel, I'm still unsure whether to buy this or not. Mainly because I'm not use to doing air combos. Even practicing doesn't help because I'm not the kind of guy that like to practice playing fighting games.

Btw, I enjoyed the ending of the review as well.
 

Pedro The Hutt

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Apr 1, 2009
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StriderShinryu said:
Andy of Comix Inc said:
MvC3 would be a decent first fighter. By all early reports, the characters are fairly balanced and the Easy mode (should you choose to use it) is powerful enough to be impressive but not over powered. Basic combos are just that, basic. If your buttons are 1,2,3,4 and a special move then a combo literally can be as simple as hitting 1,2,3,4 and then doing a special. It's also not as tight execution requirement wise as some other 2D fighters unless you're interested in doing some really wacky stuff.
That's odd. I've been hearing it's just as broken and unbalanced as its predecessor. MvC2 veteran Justin Wong has gone on record stating that you can pretty much shove Sentinel right back into the God tier, as stupidly overpowered as he was in MvC2.

Which really puts me on edge since the unbalanced nature of MvC2 put me of off it back in the Dreamcast days before I even knew what tiers were.

So I think I'll stick to good ol' Continuuum Shift and Virtua Fighter instead.
 

CronoT

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May 15, 2010
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Irridium said:
Own this game and loving it. I'm just disappointed that after hyping up some form of story, we didn't really get one. It was your standard fighter story. Which is a bit of a shame, but whatev's.

I also wish the character's endings were longer. After Steet Figher 4's fully voiced, animated endings, it feels like a bit of a letdown. They could have at least made it longer then about 15 or so lines of dialog. Sometimes less.

For those who are wondering what the endings are like, think Soul Caliber, but shorter.

EDIT: Oh, I feel I should mention that most of the more advanced stuff can be found in the manual. Just look through it and it should tell you quite a bit.
Yes, but the review failed to answer one of the most important questions for potential consumers: Is the game Balanced!? MvC2 is hailed as the greatest fighter of all time, but it's also the most broken and unbalanced fighter, too. I'm not going to spend $60 on a game that only gets 4 or 5 characters played over and over again. That's money better spent on several lesser titles or a quality RPG.
 

Something Amyss

Aswyng and Amyss
Dec 3, 2008
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Makes me want to buy. but I don't buy that Capcom is trimming the fat. Regardless of the "need" for Ken and Ryu, it seems more like a way they can introduce similar characters later for a price.
 
Apr 28, 2008
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CronoT said:
Irridium said:
Own this game and loving it. I'm just disappointed that after hyping up some form of story, we didn't really get one. It was your standard fighter story. Which is a bit of a shame, but whatev's.

I also wish the character's endings were longer. After Steet Figher 4's fully voiced, animated endings, it feels like a bit of a letdown. They could have at least made it longer then about 15 or so lines of dialog. Sometimes less.

For those who are wondering what the endings are like, think Soul Caliber, but shorter.

EDIT: Oh, I feel I should mention that most of the more advanced stuff can be found in the manual. Just look through it and it should tell you quite a bit.
Yes, but the review failed to answer one of the most important questions for potential consumers: Is the game Balanced!? MvC2 is hailed as the greatest fighter of all time, but it's also the most broken and unbalanced fighter, too. I'm not going to spend $60 on a game that only gets 4 or 5 characters played over and over again. That's money better spent on several lesser titles or a quality RPG.
It is balanced. Much more balanced then MvC2
 

SensibleCrout

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Feb 23, 2010
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Is it just me getting old or is the action ridiculously fast? I mean, srsly, within just a few frames there are tons of actions and movements. I recognize this trend since Soul Calibur/Edge and it really spoils the fun for me. I love to watch the awesome animations and have a chance to actually react to what the opponent is doing, but with this lightning fast pace I just cannot do that. What a waste of potential.
 
Dec 14, 2009
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SensibleCrout said:
Is it just me getting old or is the action ridiculously fast? I mean, srsly, within just a few frames there are tons of actions and movements. I recognize this trend since Soul Calibur/Edge and it really spoils the fun for me. I love to watch the awesome animations and have a chance to actually react to what the opponent is doing, but with this lightning fast pace I just cannot do that. What a waste of potential.
Indeed, but I quite like how busy everything is. I'm a massive Smash Bros fan, so I'm used to a lots of things going on at once. Some of the characters are insanely quick though, just look at X-23 (who's gonna be on my team).
 

DustyDrB

Made of ticky tacky
Jan 19, 2010
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Simple Mode really makes this attractive to me. I just cannot pull off the moves in the Street Fighter IV and the Xbox Live version of Marvel vs capcom 2. I'm profoundly terrible, and no amount of practice seems to help. I can't even beat the arcade mode of Mvc2 on easy (I most often lose on the second stage). But these games are fun, so I see a purchase in the future.
 

ace_of_something

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Sep 19, 2008
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To me this is a couch game. As in I play it with my buddies while we sit on the couch.
If it's online play is anything like SSFIV I would just get frustrated at fighting Ryu, Ken, and Sagat eleventy billion times.
 

StriderShinryu

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Dec 8, 2009
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Pedro The Hutt said:
That's odd. I've been hearing it's just as broken and unbalanced as its predecessor. MvC2 veteran Justin Wong has gone on record stating that you can pretty much shove Sentinel right back into the God tier, as stupidly overpowered as he was in MvC2.

Which really puts me on edge since the unbalanced nature of MvC2 put me of off it back in the Dreamcast days before I even knew what tiers were.

So I think I'll stick to good ol' Continuuum Shift and Virtua Fighter instead.
It's actually quite balanced, except it's balanced in a different way than most fighters. In most other fighters there's an attempt made to put every fighter on an equal playing ground where none are more powerful than the others. Everyone is, let's say, between a 4 and a 6 on a 10 point scale. MvC3 throws that idea of balancing out by attempting to make every character essentially a 10 out of 10. Everyone is overpowered and most have the same ability to be as god like as some of the top tiers in MvC2 were. The only difference is that some are easier to use or more familiar than others, which is why I imagine Sentinel is still considered so good now. I could be wrong, but I would guess it's not that he's really much better than anyone else any more, it's that he's pretty much the same as he was in MvC2 so you can be just as successful with him without having to learn any new tricks.

It reminds me of Yun in SSF4:AE. Initially everyone was saying "ZOMG, he's so overpowered" simply because he was great in SF3:3S and if you directly translated your SF3 skills into SF4 with a decent knowledge of the SF4 engine he did seem amazing. Now that the top players have actually played the game, I don't think any of them put Yun right at the top anymore, and his projected dominance seems to fall a little with every write up I read. He's still very good, if not great, but even just a little play time has knocked him off of the godlike pedestal he was put on at first.