This. The character types are varied and mostly balanced, though the zero stunlocking thing and Phoenix's ridiculously low health are issues. You will quickly find out which characters you are good with and proceed to learn how to be complete dick with them (my friend is a ***** with wolverine and I'm a complete asshole with Chris). Needless to say, it's hilarious when you have a person in the same room playing against you. I probably wouldn't recommend it if you're not going to play local multiplayer, though.Zer0Saber said:This is a game you play when friends are over, and shit talk the entire time.
The short answer is that most multi-platform games get reviewed on the Xbox 360 because that's the version that publishers usually send out for review. If we buy the review copy ourselves, our editors prefer playing on the Xbox 360, so that's what we usually get (unless there's a clear reason to go with the PS3 version).Korten12 said:I was wondering this and no offense to the 360, but why are lots of fighters reviewed on 360 and yet the ps3 has the better controller for fighting games?
StriderShinryu said:That's odd. I've been hearing it's just as broken and unbalanced as its predecessor. MvC2 veteran Justin Wong has gone on record stating that you can pretty much shove Sentinel right back into the God tier, as stupidly overpowered as he was in MvC2.Andy of Comix Inc said:MvC3 would be a decent first fighter. By all early reports, the characters are fairly balanced and the Easy mode (should you choose to use it) is powerful enough to be impressive but not over powered. Basic combos are just that, basic. If your buttons are 1,2,3,4 and a special move then a combo literally can be as simple as hitting 1,2,3,4 and then doing a special. It's also not as tight execution requirement wise as some other 2D fighters unless you're interested in doing some really wacky stuff.
Which really puts me on edge since the unbalanced nature of MvC2 put me of off it back in the Dreamcast days before I even knew what tiers were.
So I think I'll stick to good ol' Continuuum Shift and Virtua Fighter instead.
Yes, but the review failed to answer one of the most important questions for potential consumers: Is the game Balanced!? MvC2 is hailed as the greatest fighter of all time, but it's also the most broken and unbalanced fighter, too. I'm not going to spend $60 on a game that only gets 4 or 5 characters played over and over again. That's money better spent on several lesser titles or a quality RPG.Irridium said:Own this game and loving it. I'm just disappointed that after hyping up some form of story, we didn't really get one. It was your standard fighter story. Which is a bit of a shame, but whatev's.
I also wish the character's endings were longer. After Steet Figher 4's fully voiced, animated endings, it feels like a bit of a letdown. They could have at least made it longer then about 15 or so lines of dialog. Sometimes less.
For those who are wondering what the endings are like, think Soul Caliber, but shorter.
EDIT: Oh, I feel I should mention that most of the more advanced stuff can be found in the manual. Just look through it and it should tell you quite a bit.
It is balanced. Much more balanced then MvC2CronoT said:Yes, but the review failed to answer one of the most important questions for potential consumers: Is the game Balanced!? MvC2 is hailed as the greatest fighter of all time, but it's also the most broken and unbalanced fighter, too. I'm not going to spend $60 on a game that only gets 4 or 5 characters played over and over again. That's money better spent on several lesser titles or a quality RPG.Irridium said:Own this game and loving it. I'm just disappointed that after hyping up some form of story, we didn't really get one. It was your standard fighter story. Which is a bit of a shame, but whatev's.
I also wish the character's endings were longer. After Steet Figher 4's fully voiced, animated endings, it feels like a bit of a letdown. They could have at least made it longer then about 15 or so lines of dialog. Sometimes less.
For those who are wondering what the endings are like, think Soul Caliber, but shorter.
EDIT: Oh, I feel I should mention that most of the more advanced stuff can be found in the manual. Just look through it and it should tell you quite a bit.
Indeed, but I quite like how busy everything is. I'm a massive Smash Bros fan, so I'm used to a lots of things going on at once. Some of the characters are insanely quick though, just look at X-23 (who's gonna be on my team).SensibleCrout said:Is it just me getting old or is the action ridiculously fast? I mean, srsly, within just a few frames there are tons of actions and movements. I recognize this trend since Soul Calibur/Edge and it really spoils the fun for me. I love to watch the awesome animations and have a chance to actually react to what the opponent is doing, but with this lightning fast pace I just cannot do that. What a waste of potential.
It's actually quite balanced, except it's balanced in a different way than most fighters. In most other fighters there's an attempt made to put every fighter on an equal playing ground where none are more powerful than the others. Everyone is, let's say, between a 4 and a 6 on a 10 point scale. MvC3 throws that idea of balancing out by attempting to make every character essentially a 10 out of 10. Everyone is overpowered and most have the same ability to be as god like as some of the top tiers in MvC2 were. The only difference is that some are easier to use or more familiar than others, which is why I imagine Sentinel is still considered so good now. I could be wrong, but I would guess it's not that he's really much better than anyone else any more, it's that he's pretty much the same as he was in MvC2 so you can be just as successful with him without having to learn any new tricks.Pedro The Hutt said:That's odd. I've been hearing it's just as broken and unbalanced as its predecessor. MvC2 veteran Justin Wong has gone on record stating that you can pretty much shove Sentinel right back into the God tier, as stupidly overpowered as he was in MvC2.
Which really puts me on edge since the unbalanced nature of MvC2 put me of off it back in the Dreamcast days before I even knew what tiers were.
So I think I'll stick to good ol' Continuuum Shift and Virtua Fighter instead.