BloodSquirrel said:
As best I can tell, the gameplay is, at best, unremarkable, while the story is the kind of "I'd find this incredibly intelligent if I was too stupid to actually think about any of it" crap that I consider the bane of a lot of modern storytelling.
Anyone who doesn't play the game should refrain from commenting on it. Have we all not learned from the Mass Effect debacle?
Anyway, as a noob to the series (Ok, I played the original Metal Gear on NES a long, long time ago... In a galaxy... Oh, never mind...) let me give you my take.
You own a PS3? Yes? Ok, buy this game. That's the short take.
The long take... *Takes a deep breath*
I'm married. I have a child. I get little time to play video games. So I'm as monogamous to my games as I am to my wife. That is: very. If I start a game, I finish it with no interruptions, unless my orifices, mostly eyes, begin to bleed from the sheer incredibly bad game design.
MGS is frustrating. But, IMO, a good way. See, I'm a JRPG fan. I like grinding. I hate hand-holding. I want a game to challenge me and make my $40/$50/$60(!) worth the time. I don't want level scaling. I don't want a game to reward me for sucking. Oh, and I want a story. On that doesn't include the 'because we said so' phenomenon. And I like my RPGs without the FPS. Bioshock/Oblivion, you broke my heart. And I expect Fallout 3 to do the same... They are all FPS in RPG clothing. A true Daggerfall remake, where art thou?
MGS is... Original. Maybe when compared to the other Metal Gear games not so much (or so I've been lead to believe), but it certainly is a genre to itself. You have to think. You have to react. You have to equip. You have to... Not fight? Weird, right? But MGS rewards you, and allows you, to not fight. It's like giving you choice, but unlike games like Bioshock, the choice matters. And matters in a way that directly affects you, the gamer.
So, I killed 15 guys my first time through the first act. Big deal, right? The next time through I killed 0 and got a huge boost (I won't say how), but I will say it was a hell of a lot more rewarding a choice than most recent RPGs that tout 'choice'. Ok, so harvest the little girls and... Ok, and so I don't.. And.. WTF???? It's all the SAME!!!
Anyway, MGS4 is a game within a movie. It's an RPG (again, IMO) wrapped in an FPS. It's a game about choice, war, morales, story, etc. etc. etc. wrapped in an experience. And I think that's the best word to describe it.
MGS4 is an experience. Maybe it's short. Maybe you aren't into the stealth/3PS type elements. Hell, maybe you just don't like the Metal Gear series. But I'll tell you this. I hate FPS. I hate 3PS. If I could have a game remade for me, it would be 50% Daggerfall, 50% Tie Fighter, 50% Jedi Knight, and 50% day of the Tentacle. Yep, 200% game, baby.
But I loved MGS4. And I think with a little bit of time, effort, thinking and some lit review (hell, I needed a recap on EVERYTHING in the MGS universe, including.. Who th ehell is this Snake guy?), you might just find an experience wrapped in this game.