Not exactly a professional review, but it looks like a good game. And until Americans get their cool accent back they will remain goofballs in the eyes of the world aha
it does say why, you have to get close to makarov as he is basically the new zakhaev and you kill the civilians with him to try and make him trust you *spoiler*which you blatantly fail at*spoiler*hansari said:I know!MCGT said:No mention of the Special Ops?
The Co-op missions helped makeup for the ridiculous frenzy of events InfinityWard calls "a plot"...
I was kinda hoping the whole "terrorist" level would be brought up.TheRealCJ said:Jesus, way to be a game critic.
I'm a massive Infinity Ward/Call of Duty fanboy, and even I had a plethora of issues with the game's story, playability, multiplayer, and price.
To me, that was just a publicity stunt by InfinityWard...very shameful.
No explanation, no insight, no reason into why we are doing it or even why we bother getting so close to Makarov...for that reason it proved only as "morally compelling" as another level on Kane and Lynch...
*EDIT* I take that back...Kane and Lynch killing civilians made sense...they made it abundantly clear they didn't give a damn about anyone else in accomplishing their personal goals...
This is great news, as I still don't know how to throw grenades in the first MW.One of the new graphical upgrades was a tweak to the way your grenade inventory is displayed. It took me almost the full game to make sense of it, and by then I'd missed many opportunities to blast people to bits.
While it's true that you do do all of those 'oh shit' moments, I think it has to be said that in every case they are not nearly long enough or tense enough. You climb the glacier for all of five minutes, for example. In that case, I think I would've enjoyed a longer segment. I never really felt a sense of tension for my person. When he slips, I didn't really feel anything. It's hard to describe. Perhaps I'm just desensitised to things like this in video games now, but then the heli crash and nuke in CoD4 made my jaw drop. Nothing in this one really click.Russ Pitts said:*snip*
I second this. I love the CoD series, MW1 in particular, and I experienced the same issues you seem to have. It was decent at best. Having finished it, I wished I'd just re-played MW1 instead. I too would like to know how this game deserves such a review.TheRealCJ said:Jesus, way to be a game critic.
I'm a massive Infinity Ward/Call of Duty fanboy, and even I had a plethora of issues with the game's story, playability, multiplayer, and price.
Sorry, but this makes me question what motives you had to give this a near-perfect review.
Exactly, it seems funny that the government would say "We are far too humane to kill someone until we have significant evidence/charges...so to get this evidence follow this guy and kill hundreds of innocent people." A bit hypocritical?hansari said:What intel are you talking about? I don't recall that ever being mentioned.HUBILUB said:Easy, you where trying to get close to Makarov so that you could get intel on him without pissing of the Russian government...
In fact, the objective was never clearly defined in the cutscene.
There was an objective in the level that said "Follow Makarov's Lead"
And considering the prior cutscene talking about how "It will cost you a piece of yourself", it sounds to me like this wasn't a last minute thing Makarov rushed you into...rather the CIA knew and was complicit.
Of course, I'm just guessing as much as you are to fill in the blanks...
Shepard: "You don't wanna know what it's cost already to put you next to him. It will cost you a piece of yourself. It will cost nothing compared to everything you will save."rees263 said:Maybe you didn't understand the story - if anything that level had more plot significance than any other.
I'm not talking about significance, I'm talking about sense. That level made no sense.
Makarov's importance is outlined in the cutscene. He is a drug runner, human trafficker, and has the blood of many on his hands. He is worse than Zachaev.
And yet your objective isn't to get close enough to Makarov to kill him, its to be one of his lackeys.
Why? We never get a reason and are left to guess why the CIA participated in that killing.
"It will cost nothing compared to everything you will save." Sounds to me like its one of those "sacrifice a few to save many" type of scenario. But how does that apply here? How does killing thousands in an airport end up saving millions later on? It is never explained.
Killing Makarov to save those thousands though...well that would make sense with this analogy.
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Gathering intel...pfft...the government already had enough intel to know the guy was a monster...why not end his life?
Zachaev had his arm ripped off for less...
hell, if you could get up that close to Makarov, why not just get rid of the enemy there, shoot him in the head and spray everyone else. might not be easy in real life but it's a video game.hansari said:I know!MCGT said:No mention of the Special Ops?
The Co-op missions helped makeup for the ridiculous frenzy of events InfinityWard calls "a plot"...
I was kinda hoping the whole "terrorist" level would be brought up.TheRealCJ said:Jesus, way to be a game critic.
I'm a massive Infinity Ward/Call of Duty fanboy, and even I had a plethora of issues with the game's story, playability, multiplayer, and price.
To me, that was just a publicity stunt by InfinityWard...very shameful.
No explanation, no insight, no reason into why we are doing it or even why we bother getting so close to Makarov...for that reason it proved only as "morally compelling" as another level on Kane and Lynch...
*EDIT* I take that back...Kane and Lynch killing civilians made sense...they made it abundantly clear they didn't give a damn about anyone else in accomplishing their personal goals...
Bilbo536 said:Exactly, it seems funny that the government would say "We are far too humane to kill someone until we have significant evidence/charges...so to get this evidence follow this guy and kill hundreds of innocent people." A bit hypocritical?
The level, or rather the whole game, had a very poor plot to begin with.Fallenangel157 said:hell, if you could get up that close to Makarov, why not just get rid of the enemy there, shoot him in the head and spray everyone else. might not be easy in real life but it's a video game.