Review: Prototype

Captain Pancake

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May 20, 2009
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i was playing this at my friends house... i fluffed it up, but then he took the wheel and subsequently killed 20 soldiers, hijacked a helicopter and destroyed a hive. and it looked freakin' awesome.
 

roboosh

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May 8, 2008
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Rednog said:
Serious question in reference to Alex Mercer, Warning huge plot spoilers:
So I've noticed that almost every review both professional and not refers to the main character as Alex Mercer, and he is often described as an amnesiac and an evil/anti hero. I understand that for reviews that are meant to be spoiler free this is ok, but in reviews that have spoilers no one mentions that Alex Mercer is dead and you're really Blacklight, a virus that Alex took as insurance when he tried to take down Gentek. And in a desperate attempt Alex threw the virus to the ground condemning the city/world as he was gunned down by plain clothes assasins, but in a twist of events Blacklight absorbed Alex in the same manner as the game lets you absorb other people throughout the game. Because of this it really isn't an amnesiac, it doesn't have the memories in the first place beyond its creation. And it is a bit hard to bring up morality in terms of something that really isn't human, do I say a virus that kills people is evil? I really don't think so.
Why do I bring this up? From the web of intrigues Alex Mercer was a douche. He was a selfish jerk who didn't think of anyone but himself and tried to take down humanity with himself (hell even Blacklight says at one point that Mercer committed an unforgivable act. Hell the virus cared more to save his sister than the real guy, Alex Mercer didn't give a rat's ass about his sister considering he didn't see her for years even though they were in the same city. In the end Blacklight does actually do some actions that can be seen as "good", and recognizes that him ending a lot of lives probably wasn't the best thing he could have done. Thus I think that the distinction should be made, it reminds me of the whole Frankenstein and "the creature" problem. Every one refers to the creature as Frankenstein when they are in fact two separate individuals, and in both cases the creatures are very flexible in terms of their morality.
Anyways /endrant.
I think
alex does have memories before he was taken over, for two reasons:
1. When he absorbs people he accesses their memories, surely it worked that way when he was consumed by the virus.
2. Some things trigger memories for him, e.g. old photos.
Also, there must be a bit of him in there, as a virus would not destroy its own kind etc.
 

The Random One

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May 29, 2008
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Damn kids these days! Back in the ol' six four days, we'd get a stale lump of a cartridge and blow droll into it fifteen times until it connected, and we'd be damn happy about it! Now get off my lawn!

(It turns out I do the cranky old man much more often than it should be healthy here on the Escapist forums.)

pantsoffdanceoff said:
Also, why is he so pissed HE HAS SUPER POWERS. Sure they didn't ask him first but whatever no on has to ask to give me tons of money, they can just go ahead.
Poor Alex, who's cursed with awesome [http://tvtropes.org/pmwiki/pmwiki.php/Main.CursedWithAwesome]. Feel his pain, man.
 

FLegmA

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Jun 20, 2009
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This game is i think overrated i played it today it's not so GREAT i had more fun playing infamous andi think it's very unoriginal,it's like GTA 4,assassins creed,crackdown and some game with zombies all put together...
 

johnsom

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May 28, 2009
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This game is a Giant snooze fest in my eyes. I enjoyed the first hour or so then I became plain to see that it is just a beat um up. You can beat this game if you know the difference between the left and right mouse button. Many have compared it to spiderman. I can see how they would, but there is no web slinging and that is the thing that made spiderman so great. The feeling of freedom is there you can go anywhere but you find your self cursing the game after the 15th time you've crossed the city to get your next mission. Also, The control system is unresponsive at best on pc and down right restricting at its worst. It also breaks the cardinal rule imho for these types of games(free roaming with super human abilities.) The game takes control of your character at every opportunity. You will often be just watching when the real action takes place and this is often. Its also embarrassingly easy with hundreds of people roaming the streets to consume for health. Even at the very height of the outbreak. Oh theres more. Like many beat um ups you can get away with using the same combo you start out with with no real reason to upgrade other then making the game even easier. It also reeks of a obvious console port which it is. Its "quick menu" and very sparse options to tone down the Hdr/bloom, in fact you cant turn it off. The partical effects are over the top and serve more to block your view of the action then add to the realism of the game. Without these the game would look very dated so maybe that is the reason the option wasn't included. By the end of the game the hardest normal enemy fights break down to quicktime events. If you aren't already asleep they might not frustrate you as much as they did me. Quicktime events imo are the laziest form of game design except when they make you stay glued to your screen like RE4 for example, best use of them yet. The Ai is dumb as dirt you can literally glide directly into any military base hit every troop along the way and then land leaving a gigantic crater in the middle of the base and the npcs will only slightly alerted. The boss fights are easy and far from creative. You can beat the entire game including the end boss,or what I assume is the end boss I deleted the game after a 15min fight only to lose to a gimmicky ability it had, with the jump kick and by throwing objects. There are 6 different upgrades to movement and jumping but frankly I couldn't tell the difference without being able to put them side by side. There are 4ish BORING escort missions. Now you might say well that's not that many but when there are only 20-25 missions in the game those 1-2hours you will be escorting really stand out as the low point in the game. I might have lost you somewhere around number 5 of the reasons this game is bad. Just to let you know Iam not the type of person that hates every game he plays I really thought the main character and his powers were awesome. That is nowhere near enough reasons to buy or in my imo play this game. If you absolutely have to play this game rent it.
If you like this game Iam sorry but you have no taste what so ever.
 

johnsom

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Macar said:
but when I look at them Infamous and Prototype seem to have more than a few similarities.
Funny you should say this I actually thought this game was infamous. I had forgotten the name of infamous.
 

johnsom

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pedrakhan said:
got bored of being gang raped by all the missiles and heli's
Oh I know its like the fictional military in this game suddenly discovered black magic those missles seemed to come out of thin air.
 

johnsom

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May 28, 2009
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Just to give you an idea of how easy this game was I played reclined with my keyboard on my lap and the monitor 5 feet away while watching tv at 15fps when I was alone on top of a building(The game is poorly optimized on the pc). Apart from the magic missiles that appear miraculously midway in the game, and even they were more of an anoyance then a danger, nothing and I mean nothing in this game was a challenge.
 

SomeUnregPunk

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Jan 15, 2009
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RAKtheUndead said:
Operations said:
Penny Arcade today offers some advice on if you should buy it.
http://www.penny-arcade.com/comic/2009/6/19/
Let's see: Well, I just bought a game where I can have a helicopter face off against another helicopter in an epic dogfight, HALO drop behind enemy lines and even race tractors. I think that wins the coolness award face-down against your crippled sandbox.
If your not being sarcastic that sounds a lot like saints row 2. Except in Saint's row your limited to cheats in being able to survive long falls. From the way Prototype is like, your practically a immortal douche as versus an annoying douche.

[edit]
What is wrong with you kids that you actually believe DLC is right not a want?
 

Nerdfury

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Feb 2, 2008
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Abedeus said:
Nerdfury said:
Abedeus said:
Psychosocial said:
Abedeus said:
Rent it.

Developers are not going to release any patch or DLC in the future. Ever. Only Prototype 2.
Sources?
Activision forum.

http://forums.activision.com/viewtopic.php?f=33&t=2758

Outrage after finding out there will be no further content or anything with the game.

And here a dude that got a PM answer from one of the devs.

http://forums.activision.com/viewtopic.php?f=33&t=2748

How nice of them, they'll keep giving assets (stock shares or what?), videos (of the game we already have), news (none), artwork (woop-dee-doo, worth $50?) and more videos. How great, at least if they don't give us CONTENT we won't overload from fun. Because they really value the community. $50 a head.
Wait, so you and others are pissed and dismissing this game as a purchase because devs aren't releasing additional content? I mean, Assassin's Creed had no additional content to my knowledge, but people bought it happily. Neither did Unchartered, Oblivion (at least not on PS3, no DLC that got released on Australia), MGS4, God of War - the list goes on. Is DLC all that matters to you people now? SO much so that you'll dismiss a game if it has to be based on its own, stand-alone merits?
What? Oblivion had few releases, THOUSANDS OF HUNDREDS mods, Assassin's Creed was huge and DID get a patch, MGS4 was (from what I've heard) along with GoW pretty big too.

You know what also means no support? NO PATCHES. Read my other post. You have a stuttering mouse problems? NO PATCH FOR YOU. Resolution problem? NO PATCH. Laggy framework on a nice PC? NO PATCH SUCKER, WE ENJOY YOUR $50 NOW, BYE BYE.
That second thread indicates that there will be no DLC - now, I posit that there is a vast difference between patches, mods and DLC. Mods are fan created, which do not count in your argument, and which the dev said they are looking forward to seeing - thus indicating that there will be an encouragement of fan modding. The dev's PM indicated no DLC, which is not equal to no patches. Perhaps you aught to get your terminology right there before you pull on your big boy boots.

God, young gamers are such a bunch of whining, unsatisfied rejects sometimes.
I've been playing since 1996. That's not young, as you might call Diablo 1 young. So shut up if you are misinformed and ignorant.
Ah ha ha! Bless your little cotton socks. Diablo? Young? Diablo was released in 1996, kid. That might be 'old' to sprites like yourself but it's really, really not. Oh dear, you gave me a chuckle.


johnsom said:
Just to give you an idea of how easy this game was I played reclined with my keyboard on my lap and the monitor 5 feet away while watching tv at 15fps when I was alone on top of a building(The game is poorly optimized on the pc). Apart from the magic missiles that appear miraculously midway in the game, and even they were more of an anoyance then a danger, nothing and I mean nothing in this game was a challenge.
Welcome to The Escapist, Johnson. As part of an ongoing requirement of forum etiquette, per the forum guidelines, please keep your comments to single threads when you have multiple replies - rather than posting them separately one after the other.

Also, regarding your first post there, paragraphing is your friend.

Enjoy your stay.
 

Blade VIII

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May 23, 2009
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I personally think that this game is worth it, the story missions are okay but do get repetative but it's all really up to creativity and how you do it.

The web of intrigue is one of my favourite parts because you find out the back story for everything on the game, it doesn't really make that much sense when you fight the specialist as the main boss until you find out what it was and how he knew everything about the virus its self.

The combat is fairly basic or simple but using a combination of the different powers can provide to be fun and useful.

Alot of people seem put off by how it looks so similar to infamous but the truth is that this game was actually held back years because of the problems in production.(Or they're just lazy bastards)For example the parkour idea etc was originally meant for this game but being held back so long the idea was taken and alot of similarities can be seen in games such as crackdown, assassins creed etc.

This may or may not have made alot of sense but i'm drunk and i tried, i was going to say a few more things but i've forgotten already.
 

TehOden

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Jun 1, 2009
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I'm enjoying this game quite a bit. My only real problem with it is the difficulty curve is kinda' wonky... It's fairly easy one minute, incredibly frustrating the next.

Edit: Also, the person who thought it was a good idea to slow down the game every time you get hit with something needs to get kicked in the face.
 

Abedeus

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Sep 14, 2008
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Nerdfury said:
Ah ha ha! Bless your little cotton socks. Diablo? Young? Diablo was released in 1996, kid. That might be 'old' to sprites like yourself but it's really, really not. Oh dear, you gave me a chuckle.
Okay, how about you go to Kitchen Country Buffet or yell at skateboarders.

I did play before (SNES), but Diablo is the only game I remember from that time. That, and Mario, Contra, Jungle Book (;d), Alladin, Smurfs... and some crappy demo versions of games I wouldn't touch.

Point is - ad hoc arguments suck.

The dev's PM indicated no DLC, which is not equal to no patches. Perhaps you aught to get your terminology right there before you pull on your big boy boots.
There are other threads, but if you weren't an ignorant prick, you would simply go to Activision forums and see, that developers simply don't give a shit about the community. They haven't responded to ANY of the threads, despite saying it many times how they love the community and so on.

FACE IT - Games changed. If they didn't, we would still be in the 8-bit era, where you couldn't tell apart an eye from a leg, and gameplay was as complicated as making coffee.

Today, DLC, patches, post-release support is a STANDARD. So you get more SALES. And if week after release you tell players you won't support the game (SUPPORT = PATCHES TOO), that's a dick move.
 

Nerdfury

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Feb 2, 2008
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Abedeus said:
Nerdfury said:
Ah ha ha! Bless your little cotton socks. Diablo? Young? Diablo was released in 1996, kid. That might be 'old' to sprites like yourself but it's really, really not. Oh dear, you gave me a chuckle.
Okay, how about you go to Kitchen Country Buffet or yell at skateboarders.

I did play before (SNES), but Diablo is the only game I remember from that time. That, and Mario, Contra, Jungle Book (;d), Alladin, Smurfs... and some crappy demo versions of games I wouldn't touch.

Point is - ad hoc arguments suck.

The dev's PM indicated no DLC, which is not equal to no patches. Perhaps you aught to get your terminology right there before you pull on your big boy boots.
There are other threads, but if you weren't an ignorant prick, you would simply go to Activision forums and see, that developers simply don't give a shit about the community. They haven't responded to ANY of the threads, despite saying it many times how they love the community and so on.

FACE IT - Games changed. If they didn't, we would still be in the 8-bit era, where you couldn't tell apart an eye from a leg, and gameplay was as complicated as making coffee.

Today, DLC, patches, post-release support is a STANDARD. So you get more SALES. And if week after release you tell players you won't support the game (SUPPORT = PATCHES TOO), that's a dick move.
I'll let you pretend to have your internet victory here, because there's clearly no arguing with kids that have grown up thinking that DLC is a required 'standard' after releasing games and think that argumentum ad hominem is a great way to present the pro- argument.
 

Abedeus

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Sep 14, 2008
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Nerdfury said:
Abedeus said:
Nerdfury said:
Ah ha ha! Bless your little cotton socks. Diablo? Young? Diablo was released in 1996, kid. That might be 'old' to sprites like yourself but it's really, really not. Oh dear, you gave me a chuckle.
Okay, how about you go to Kitchen Country Buffet or yell at skateboarders.

I did play before (SNES), but Diablo is the only game I remember from that time. That, and Mario, Contra, Jungle Book (;d), Alladin, Smurfs... and some crappy demo versions of games I wouldn't touch.

Point is - ad hoc arguments suck.

The dev's PM indicated no DLC, which is not equal to no patches. Perhaps you aught to get your terminology right there before you pull on your big boy boots.
There are other threads, but if you weren't an ignorant prick, you would simply go to Activision forums and see, that developers simply don't give a shit about the community. They haven't responded to ANY of the threads, despite saying it many times how they love the community and so on.

FACE IT - Games changed. If they didn't, we would still be in the 8-bit era, where you couldn't tell apart an eye from a leg, and gameplay was as complicated as making coffee.

Today, DLC, patches, post-release support is a STANDARD. So you get more SALES. And if week after release you tell players you won't support the game (SUPPORT = PATCHES TOO), that's a dick move.
I'll let you pretend to have your internet victory here, because there's clearly no arguing with kids that have grown up thinking that DLC is a required 'standard' after releasing games and think that argumentum ad hominem is a great way to present the pro- argument.
I didn't grow up thinking that DLC is required.

I grew up in a country where you had to wait a LONG time before you got Internet, cheap games and affordable PC parts. I grew up on expansion packs after a year or half, but mostly on the fact that in these days, DLC is common and PATCHES ARE MANDATORY.

Reported for trolling, grandpa. Stop living in the past and look at today's market.
 

Nerdfury

I Can Afford Ten Whole Bucks!
Feb 2, 2008
708
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Abedeus said:
Nerdfury said:
Abedeus said:
Nerdfury said:
Ah ha ha! Bless your little cotton socks. Diablo? Young? Diablo was released in 1996, kid. That might be 'old' to sprites like yourself but it's really, really not. Oh dear, you gave me a chuckle.
Okay, how about you go to Kitchen Country Buffet or yell at skateboarders.

I did play before (SNES), but Diablo is the only game I remember from that time. That, and Mario, Contra, Jungle Book (;d), Alladin, Smurfs... and some crappy demo versions of games I wouldn't touch.

Point is - ad hoc arguments suck.

The dev's PM indicated no DLC, which is not equal to no patches. Perhaps you aught to get your terminology right there before you pull on your big boy boots.
There are other threads, but if you weren't an ignorant prick, you would simply go to Activision forums and see, that developers simply don't give a shit about the community. They haven't responded to ANY of the threads, despite saying it many times how they love the community and so on.

FACE IT - Games changed. If they didn't, we would still be in the 8-bit era, where you couldn't tell apart an eye from a leg, and gameplay was as complicated as making coffee.

Today, DLC, patches, post-release support is a STANDARD. So you get more SALES. And if week after release you tell players you won't support the game (SUPPORT = PATCHES TOO), that's a dick move.
I'll let you pretend to have your internet victory here, because there's clearly no arguing with kids that have grown up thinking that DLC is a required 'standard' after releasing games and think that argumentum ad hominem is a great way to present the pro- argument.
I didn't grow up thinking that DLC is required.

I grew up in a country where you had to wait a LONG time before you got Internet, cheap games and affordable PC parts. I grew up on expansion packs after a year or half, but mostly on the fact that in these days, DLC is common and PATCHES ARE MANDATORY.

Reported for trolling, grandpa. Stop living in the past and look at today's market.
So you can't stand to an argument without writing in caps, and so you resort to accusing me of trolling, then telling me you reported me for it? That's sad.

Patches and DLC may be common, but when a game is released working they are not, and will never be mandatory. Patches are only 'mandatory' when there are glitches in the game or things need to be fixed. When a developer makes the effort to release a game and they make it so it plays fine, the standalone game is all that is required.

DLC may be some kind of 'standard' for you and people like you, but no dev is 'required' to release anything beyond the standalone game. Hell, they're not even required to release patches or updates to fix things. I've yet to hear any friends of mine report such issues with Prototype. Why fix what ain't broken? Because it ain't broken.

Today's developers are yesterday's oldschool gamers, and while DLC may be becoming more widely available thanks to broadband internet and such, creating a fully finished, entertaining, standalone game requires no DLC and maybe you should learn to be satisfied with games that took a lot of effort to create rather than getting sniffy because there's no bonus extra crap available.
 

Abedeus

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Sep 14, 2008
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Nerdfury said:
Abedeus said:
Nerdfury said:
Abedeus said:
Nerdfury said:
Ah ha ha! Bless your little cotton socks. Diablo? Young? Diablo was released in 1996, kid. That might be 'old' to sprites like yourself but it's really, really not. Oh dear, you gave me a chuckle.
Okay, how about you go to Kitchen Country Buffet or yell at skateboarders.

I did play before (SNES), but Diablo is the only game I remember from that time. That, and Mario, Contra, Jungle Book (;d), Alladin, Smurfs... and some crappy demo versions of games I wouldn't touch.

Point is - ad hoc arguments suck.

The dev's PM indicated no DLC, which is not equal to no patches. Perhaps you aught to get your terminology right there before you pull on your big boy boots.
There are other threads, but if you weren't an ignorant prick, you would simply go to Activision forums and see, that developers simply don't give a shit about the community. They haven't responded to ANY of the threads, despite saying it many times how they love the community and so on.

FACE IT - Games changed. If they didn't, we would still be in the 8-bit era, where you couldn't tell apart an eye from a leg, and gameplay was as complicated as making coffee.

Today, DLC, patches, post-release support is a STANDARD. So you get more SALES. And if week after release you tell players you won't support the game (SUPPORT = PATCHES TOO), that's a dick move.
I'll let you pretend to have your internet victory here, because there's clearly no arguing with kids that have grown up thinking that DLC is a required 'standard' after releasing games and think that argumentum ad hominem is a great way to present the pro- argument.
I didn't grow up thinking that DLC is required.

I grew up in a country where you had to wait a LONG time before you got Internet, cheap games and affordable PC parts. I grew up on expansion packs after a year or half, but mostly on the fact that in these days, DLC is common and PATCHES ARE MANDATORY.

Reported for trolling, grandpa. Stop living in the past and look at today's market.
So you can't stand to an argument without writing in caps, and so you resort to accusing me of trolling, then telling me you reported me for it? That's sad.

Patches and DLC may be common, but when a game is released working they are not, and will never be mandatory. Patches are only 'mandatory' when there are glitches in the game or things need to be fixed. When a developer makes the effort to release a game and they make it so it plays fine, the standalone game is all that is required.

DLC may be some kind of 'standard' for you and people like you, but no dev is 'required' to release anything beyond the standalone game. Hell, they're not even required to release patches or updates to fix things. I've yet to hear any friends of mine report such issues with Prototype. Why fix what ain't broken? Because it ain't broken.

Today's developers are yesterday's oldschool gamers, and while DLC may be becoming more widely available thanks to broadband internet and such, creating a fully finished, entertaining, standalone game requires no DLC and maybe you should learn to be satisfied with games that took a lot of effort to create rather than getting sniffy because there's no bonus extra crap available.
That's what I'm talking about. I used caps so you will finally notice it. Thankfully, it worked.

Yes, hundreds of players have problems that glitch the game, have stutterings regardless of specifications, sound issues, and none of the devs even bothered to address those problems.

Patches are mandatory, especially if for well-known problems. Otherwise, devs are willingly selling a faulty product.

Also, I don't know how you can consider Prototype necessarily "finished" game. They were talking about cheats, quests, secret locations... Example? The leg, that was supposed to give you a sidequest. Dozens of people have found it, and it does NOTHING. Or we've seen in few trailers that a single jump can send you flying up to 2/3rd of Empire State Building, while in reality it barely jumps over a medium-sized building... if you charge up for 5-7 seconds.