Review: Resident Evil 5

Susan Arendt

Nerd Queen
Jan 9, 2007
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Review: Resident Evil 5

Resident Evil 5 has the flaws you've come to expect from the series, but it doesn't matter - you'll love playing it, anyway.

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mGoLos

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Nov 7, 2007
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I love your video segments.

Can't wait to play this. Tomorrow or I'll kill my vendor ;)
 

Mrsoupcup

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Jan 13, 2009
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Ahh your reviews are always well done, I will definatly check out res 5 to bad the couldn't hire actors with talent though.
 

Avatar Roku

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Patrick_and_the_ricks said:
Ahh your reviews are always well done, I will definatly check out res 5 to bad the couldn't hire actors with talent though.
At this point, it's sort of their trademark.
 

L.B. Jeffries

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Nov 29, 2007
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orannis62 said:
Patrick_and_the_ricks said:
Ahh your reviews are always well done, I will definatly check out res 5 to bad the couldn't hire actors with talent though.
At this point, it's sort of their trademark.
I'm pretty sure if I ever played a Resident Evil game that had a thought provoking plot and meaningful dialogue I'd want my money back.
 

Susan Arendt

Nerd Queen
Jan 9, 2007
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I agree on the main negative points of this, the inventory and controls (from my experience with the demo) were so stiff and unintuitive it was maddening. Still going to rent this though, great review Susan.
 

Susan Arendt

Nerd Queen
Jan 9, 2007
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"If you knock an enemy back and want to follow up with your knife or even a punch, it will take you so long to run to him that he'll be ready for you by the time you get there."

Never had this problem in the demo or RE4. It's a core gameplay mechanic & actually quite forgiving. Shoot, charge, kick, repeat.

Also... the plots are "impenetrable"...? You cannot be serious.
________________________

There still aren't enough facepalms in the world for people who expect though-provoking narrative and sublime acting from a b-movie pastiche. If I was Shinji Mikami I'd have jumped off a very tall building several years ago.
 

Hexadecimal16

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Mar 11, 2009
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I played the demo and was thoroughly unimpressed. The zombies were sweet, as always, but the controls were so exceedingly bad and clunky I found it impossible to really enjoy the game.

Maybe I'm picky or something but I think I'll be sticking with L4D to fulfill my zombie-killing needs.
 

Taerdin

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Hexadecimal16 said:
I played the demo and was thoroughly unimpressed. The zombies were sweet, as always, but the controls were so exceedingly bad and clunky I found it impossible to really enjoy the game.

Maybe I'm picky or something but I think I'll be sticking with L4D to fulfill my zombie-killing needs.
Left 4 Dead doesn't have ZOMBIE SHARKS though! I mean cmon, its a zombie and its a shark, how cool is that.

As a fan of RE4 I couldn't be happier with how this game came out. My only slight gripe is that they included a 'classic RE4 controls' option, but in that option the fire and reload buttons are switched from what they were in RE4! As a huge fan of RE4 who has played it through multiple times I found it a tad hard to get used to at first, but playing the demo has made the controls flow effortlessly for me, and I can't wait to put that experience to the test in the full length game.

I haven't been this excited for a game in... a long time :)
 

Vlane

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I won't buy the game but at least your review supplement almost changed my mind.
 

Hexadecimal16

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Taerdin said:
Left 4 Dead doesn't have ZOMBIE SHARKS though! I mean cmon, its a zombie and its a shark, how cool is that.
That is pretty awesome, but L4D's control scheme doesn't make me sit there bewildered wondering what the hell the devs were thinking.
 

Taerdin

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Hexadecimal16 said:
Taerdin said:
Left 4 Dead doesn't have ZOMBIE SHARKS though! I mean cmon, its a zombie and its a shark, how cool is that.
That is pretty awesome, but L4D's control scheme doesn't make me sit there bewildered wondering what the hell the devs were thinking.
I guess, but I mean its the source engine so obviously you've had experience with it...

If you had played RE4 for more than a couple hours you would have no problems with RE5's control scheme, you would be used to it. Decrying a control scheme because it takes a little getting used to is somewhat silly imo :p

I have no problems playing RE5 at all if the demo is any indication. I'm actually glad they didn't stray too far from RE4 as my biggest fear was that they would and would fail at making it... how you say... good! RE4 is amazing and if the similarities between these two titles are any indication RE5 should be quite grand as well :)
 

Hexadecimal16

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Taerdin said:
I guess, but I mean its the source engine so obviously you've had experience with it...

If you had played RE4 for more than a couple hours you would have no problems with RE5's control scheme, you would be used to it. Decrying a control scheme because it takes a little getting used to is somewhat silly imo :p
Well, there's a difference between a control scheme being foreign to me and a control scheme that feels so unintuitive that I don't even want to play the game to try and get used to it. It's unfortunate because it seems like a really fun game.

Again, maybe I'm just picky.
 

Slycne

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Feb 19, 2006
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Taerdin said:
If you had played RE4 for more than a couple hours you would have no problems with RE5's control scheme, you would be used to it.
I guess I am the exception to that rule, because I loved playing RE4 on the Gamecube, but the 360 controls were frustrating me to no end. It could just be years of not being used to it, but I was having a lot of problems playing and felt like the game was limiting my enjoyment with the controls. I mean really why does it take Chris 1/2 an hour to turn while aiming, maybe I need to jack the sensitivity up?

I plan to give it another chance, but my first impressions were not so great. Watching Susan play while we captured video for the review helped, there were some nuances to the controls that I didn't figure out from playing the demo. Example, left thumbstick left and right movement become turns while running, instead of strafe. At first I thought you it was impossible to turn while running without the use of a third hand, you would need to be holding Left Trigger + A and trying to move the right thumbstick.
 

Eric the Orange

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Apr 29, 2008
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Making a survival horror game co-op seem counter productive to the sence of lonelyness that i'd expect a survival horror game to have.
 

stompythebeast

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May 6, 2008
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what is it with ppl thinking that zombies eat brains? that was only one adaptation... jeez

i rather they eat my brains instead of biting my nipples off and turning me into a nipple-less flesh-eating monster