Well R2 wasn't about WW2 (Same time period), Wasn't about space marines or the future, and it wasn't based on modern times.Jumplion said:I'm reluctant to call anything "innovative" these days. Every game either has to have a "gimmick" or an "innovation" to even be worth recomending nowadays and people always semm to "not get it" unless it has a prominent "innovation" or "gimmick" in it.Aries_Split said:Insomniac made R&C, arguably the game with some of the most innovative and creative guns in all video game history...Jumplion said:I'd assume mainly it's because it's from Insomniac, and come on, Insomniac are basically the VALVe of the Playstation. Sure, it doesn't seem original, and I can't really put my finger on what makes this game a big deal, but it just...is?The Iron Ninja said:Stuff
I think a problem with this is that people are comparing Resistance to other FPSs when really it's more or less similar to the Ratchet+Clank games in terms of gameplay atleast. Hell, there's an option to play in First-Person view in some Ratchet games. The feel of the guns, the pacing of the gameplay, the huge unnecisarily big n' loaded BFGs in Resistance pretty much makes it R+C in First-Person in an alternate WWII or something the whole time.
They made Spyro, a game with a purple dragon going through portals.
And you people call them uninovative?
All I have ever experienced with R+C, hell anything made by Insomniac, was pure fun and I'm fine with that. Every game nowadays seems to try and mash an "innovation" down our throats to prove to us that it's new and interesting, and quite frankly I'm getting sick of it.
So what if R+C were innovating or not? So what if Resistance 2 apparantly "didn't bring anything new to the table"? I just want some fun, I don't need something new every god damn game!
Also Iron Ninja they appeared to be dying by them selves because the weapons being used was a blade launcher, bounces around and homes onto enemies.