Review: Risen

ChrisP.Lettuce

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Jan 3, 2008
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I don't see how anyone can say that these graphics *look* up to date. I was running them on max, and it looked grainy and I actually found it hard on the eyes. Similar to Shadow of the Colossus. Has anyone arguing the point about graphics played a game like FEAR from 2005? The graphics look cleaner, and sharper.

This review made me look into the demo, and the demo didn't make me want to buy the game. While some people may find the gripes with the animations petty, think about it. He's reviewing all parts of the game. From the dirt to the sky, why wouldn't he say that jumping looks gay? I think if the jumping was only the float, ok, I could deal with Oblivions jump, or even WoW's jumping and wall humping. In Risen it's all jerky and weird looking. The strafe dodge looks funny, and so does the run/jog thing. Like Funk says, all these seem to be symptom of a bigger issue, general lack of polish.

I would like to say that just like the Gothic games, this one has one thing absolutely perfect. The lighting effects from fire in the dark. I don't know what it is but these games have nailed the look of a soft orange glow from a torch or fire on NPCs, environment and your character.
 

Ushario

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Mar 6, 2009
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Your opinion on the combat convinced me, if it doesn't feel right after ten hours it probably never will. Maybe it will get a patch to fix it up. A real time RPG needs to feel connected to the controls otherwise it completely breaks the immersion.
 

Jaedon

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Feb 8, 2009
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Why oh why couldn't they have just stolen Mount and Blade's combat style? That's all I have to say anyway, combat alone made it a no buy for me, doesn't look realistic and definitely isn't fun.
 

Aperama

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Oct 19, 2008
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I don't mind saying this - I have thoroughly enjoyed the Gothic series. Well, 1 and 2, anyhow - 3 left a kinda sour taste in my mouth, mostly because the combat system in that? Well, it was broken. The best weapon you could have - the weapon that you could clear entire towns with - was a halberd, or a spear. The second weapon I picked up, I never dropped - not because I couldn't find more powerful weapons, but because issues with hitstun made it nearly impossible for enemies to fight a weapon that left you out of their reach.

Risen fixed this, and there is absolutely no doubt of this much in my mind. If you really are good enough, in this game, you can take out almost anyone with just a club and a whole heap of patience. Myself? I'm a veteran of the Gothic franchise, yet I still struggled with the combat system at first. But as you get better - which you do with time, and, unfortunately, as is the German way, the save game system - it becomes less and less of a hindrance. I'll discount that much - and also state that the XBOX problems were well documented (personally, I think of it as something of a comeuppance - if any of you guys have ever played Resident Evil 4 for the PC, which was a good game in itself until the quicktime events suddenly tell you to 'PUSH BUTTONS 1 AND 3!'.. where they're actually 'left control and 'a'', without you ever getting to be told this, even in the manual.. you'd understand where I'm coming from, PC gamer represent) throughout the dev's website, though that's by no means an excuse - I think it's actually shameful that they'd release a halfhearted port. Then again, if Capcom's allowed, then dammit, I'll let Piranha Bytes get away with it.

I'm by no means going to say this is a 5/5 sorta game. The music will be familiar to Gothic players, so will the sounds (well, some of them - at least they got rid of the voices all being in Yiddish, instead coming up with a host of Brits this time) - the creatures are differently named, but clearly the same. In fact, this really does scream 'Gothic 1 remake; only this time, we did it better'. In the end, I don't think that just because I've enjoyed the games before it means that I see the game with rose-tinted glasses. So, here's my personal thoughts on the game - which I'm putting out here because I feel that this game does deserve something of a chance for people to see the positive side of things..

Pros:
- No 'cakewalk'. Some might not feel this a positive - but while my level 20ish character is inanely good with a sword, I could still be taken down by a low level assailant were I not to have my wits about me. With them, though? I can cleave the things in two without a second blink. I'd actually liken the combat system to an old NES-era platformer, honestly, myself - Contra, you were fine if you knew how every enemy attacked, because they always attacked the same way. This is muchly the same. A lizard man will attack differently to an ogre, and you can always use the same technique for each - whilst they'll develop on the fly, you can usually take them down before they have the chance to properly adapt. (Just like.. y'know, any NES-style platformer, really!)

- Atmosphere is perfect. Unlike some RPGs where the 'collection' quests feel purely chore-esque - 'find five boar tongues' or somesuch - most all of these things have felt really, really intuitive. A few minor hiccups (like, say, a quest only triggering from raw meat as opposed to cooked meat, or.. indeed, having to speak with someone before I have the option to put a bloodied cow's head atop another person's pillow - yes, this really happened) do mar the immersion somewhat, but I can understand the collection quests, where I really haven't done in any games before it.

- Characters feel vibrant. I know this sounds strange - but I can understand the motivation behind the pirate's daughter, behind the big bad crime lord, behind the upholder of truth, justice and so on and so forth. They're not as one dimensional as you'd first think them to be, for the better part, which I really approve of.

Cons:

- Characters can run out of things to do. I've finished talking to said aforementioned pirate's daughter - and then.. all of a sudden, all she is is a merchant. Occasional new dialogue lines do present themselves, of course - but primarily, many characters do feel sorta throwaway after their quests are completed.

- Steep starting curve. Not really a learning curve, per se - everything is very intuitive, at least on the PC version - but at the same time, everything can - and will - kill you, if you don't get an idea of what's going on fast. Which is what I'd actually say may well have happened to the reviewer - it's hard to entice when you're kinda made to feel like either the game is bad, or you're bad at the game.

- Factions are very 'black and white'. You don't really get good moral choices - though admittedly, I felt most of the way that supporting the 'bad' guys was actually doing the better thing in the end - but most 'faction'-centric quests basically give you one way of doing things, then the exact opposite.. I think this is a con, but to some, it'd be an enticing reason to play the game through again - myself, it just makes things feel a little as though they've been done before.

- Speaking of? It's been done before. (No, really. If you've played Gothic 1 - even Gothic 2 - you've played this game before. Different names, different characters.. but in the end, you're a nameless (thankfully not amnesiac) man who has to go through a vibrant, sandbox environment with several options keeping things fun and enticing.. well, admittedly, the three camps in Gothic 1 were more divided, whereas they've just made two very stringent lines each way in this one.

I think this game's primary flaw is that they made a game for the previous game's fans, not to draw in new audiences. It's a big, big flaw, yes - but that doesn't make it a bad game. I'm finding it fun - really, you might too. But that much said.. if you think that a game like Gears of War is a challenging experience, outlining the human dichotomy in nigh-Shakespearian eloquency as the tragic Hero fights through swathes of Evil's fixtures in an attempt to rescue the maiden fair (or, indeed, destroy bug-kind with chainsaws)? Well, maybe this isn't the game for you.
 

saejox

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Mar 4, 2009
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10 hours?!? lol

you cant even finish chapter 1 in 10 hours.

Also i loved the combat system. You can't win any battle by button mashing. You should sidestep, guard, parry and counter according to your enemy's position. It's hard to grasp but rewarding enough. (gotta admit i couldnt do it right in the first 5 hours)
 

Jandau

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Dec 19, 2008
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oathblade said:
Don't be such a rabid fanboy, you need to read honest reviews without brining out the pitchforks and torches.
I'm not a fanboy and I'm not breaking out pitchforks or anything, I just think it was a poorly done review nitpicking about minor details and ignoring the core of the game. My issue is that it wasn't an honest review ad was poorly done.

As for Risen, I'd give the game a 7/10 at most due to a slew of technical difficulties, the poorly explained faction system that forces permanent choices on you early in the game with hardly any warning and a list of other issues I have with the game. I wouldn't slam it because I suck at it and the jumping is a bit wierd...

Funk is a reviewer and gets to have an opinion. I get to have my own opinion and if he opens a forum topic about his review I can only assume he wants feedback. I provided feedback and once again I repeat, I don't have anything against him not liking Risen. I do, however, think that the review itself was poorly done and posted about it because I normally enjoy Funk's newsposts and respect him as a member of the Escapist community so I was suprised when he did this review.

I don't mind people not liking the same things as I do, but at least make a proper points about it, not nitpick over petty details and call it a day...
 

sexy lusor

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Oct 9, 2009
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Yep, the reviewer is not really serious about his job.

And curiously enough, bad jumping animations are almost a RPG tradition.

The Gothic games have a different learning curve.
As a Gothic 1 fanboy I see no sense in exploring the world of Fallout, where I could shoot pretty much everything dead right from the start. A steep leveling curve has it's merits.

Having said all that, personally I was dissapointed of Risen. There was so much they could have improved or implemented to an otherwise excellent RPG core.
But they chose to play it safe.
 

bjj hero

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Feb 4, 2009
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CantFaketheFunk said:
vivaldiscool said:
Hm, I friend really loved this game. I think the originality in having a fantasy WPRG set on a tropical island probably offsets a lot of the mentioned problems.
I have a feeling that the diehard fans of the genre will probably still love it and forgive its flaws, as they did with the developer's previous games. But people who only like to dabble in the genre will likely just get lost and frustrated early on.
What some of the fan boys on here aren't getting is that the diehards will buy this no matter what the review. The people sitting on the fence (myself included) need to hear the faults to make a decision, poor levelling system and non-intuitive combat being enough to keep my money in my pocket.
 

Vlane

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Sep 14, 2008
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Bretty said:
There is a reason FPSs need good graphics to sell; because that is all they offer!
What is that smell? Oh yeah it's bullshit.

Ever heard of multiplayer?
 

Karacan

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Jun 28, 2009
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I just finished Risen, and I have to say I thoroughly enjoyed it. At around 40 hours of gameplay (I explored pretty much every nook, cranny and side-quest I could get my hands on), I feel utterly satisfied with the money spent.

However, I'm the first one to admit that this is mostly the case due to me being a huge fan of Gothic 1 and Gothic 2. The most satisfying appeal of Risen was that it felt like coming home.

It did take the first ten hours of gameplay for me to tolerate the horrible, horrible jumping animation. Combat, however, I found rewarding after a lot of practice. It does take an unusual amount of playerskill compared to other RPGs, though.
 

Trotgar

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Sep 13, 2009
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Geamo said:
Also, it took me about ten minutes after sitting on a damn bench to figure out how to get up again; space to sit, but both mouse-clicks to stand up again? Madness!
I think it's just right mouse click or something

EDIT: I like the graphics. It's just good that the game doesn't need a supercomputer to work, the characters look good and and I love the visual style.
 

Skratt

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Dec 20, 2008
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Jandau said:
Overall, it just feels like the game simply didn't sit well with you and you haven't given it a fair chance.
While I concede the author is exaggerating a bit on the graphics, $50 and 10 hours of game play should be more than enough to formulate an opinion on any game. You shouldn't have to play a game for 20-80 hours and at the end and say: "wow that was a pile of shit".

I think the whole "give it a chance" argument is a bit spurious. However, as you aren't the only person to have used the give it a chance argument for a game, I would like to understand what you think would be an acceptable point to where you gave it a chance and still didn't like it.
 

Jandau

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Dec 19, 2008
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Skratt said:
Jandau said:
Overall, it just feels like the game simply didn't sit well with you and you haven't given it a fair chance.
While I concede the author is exaggerating a bit on the graphics, $50 and 10 hours of game play should be more than enough to formulate an opinion on any game. You shouldn't have to play a game for 20-80 hours and at the end go say: "wow that was a pile of shit".

I think the whole "give it a chance" argument is a bit spurious. However, as you aren't the only person to have used the give it a chance argument for a game, I would like to understand what you think would be an acceptable point to where you gave it a chance and still didn't like it.
The thing is, I'm not bothered by the TIME he put in, I'm bothered by the arguments put forward as reasons for the game sucking. I've listed these complaints in my previous posts, so I won't repeat them, but it seems to me that as reasons go, these were quite shallow and nitpicky, while the review hardly mentioned actual gameplay mechanics, game layout or plot. These things were mentioned, but when you talk more about jumping physics than the gameplay, I kinda find that to be wrong...

johnman said:
Oblivion sucked for the first 10 hours too....
Oblivion sucked all the way through.
 

Banter

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Apr 1, 2009
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Garfunkel00 said:
1. It's a sad day when even the reviewer for The Escapist is a deadlines consoletard. Most of the complaints are straight from the XBox-port, which seems to quite horrible, and even then it's more "why does this game actually challenge my brain instead of just hand-holding me to end game" instead of proper criticism.

2. Anyway, there is NOTHING wrong with the gfx. If you say that your PC ran Crysis without problems but now has issues with Risen, you are blatantly lying. Risen runs much, much better than Crysis ever did. The grief over NPC's waving their arms while in discussion is completely overblown one - should we return to Oblivion and it's NPC's with widly changing voices but atleast they did not wave their arms!

3. Reviewer who never played Two Worlds? Pass, please. What next? Your first RPG was FF7 and Oblivion? Combat IS real time, as the whole game is real time - you better handle your combo's and have a sense of rhytm. Complaining that a real-time game isn't like a turn-based one is utter idiocy, especially since The Escapist did its part for promoting the completly shitty 'gameplay' of FP, realtime 'RPG'-games. You reap what you sow, bitches. Hopefully you shall all drown under the blood and titties of Dragon Age.
I've numbered your paragraphs...

1. Did he use the Xbox version? I thought I saw a mouse cursor at several points in the video. (points 0:14 and 1:11)
When you say consoletard you're referring to people who are elitist about console gaming, ironically you're talking about PC gaming in an equally elitist way.
Gaming is about enjoying yourself so that means that gaming people should use their own preferred medium, which is console, PC or a mix to enjoy themselves the way they want to.

2. Can't comment

3. The part I highlighted in bold is a fallacy, if I recall it's plurium interrogationum or 'loaded question.'
It's a highly elitist/purist statement, you speak as though it's a mortal sin not to have played a game, so your opinion is that Two Worlds is an RPG ark of the covenant. You also insinuate it's a mortal sin to have played final fantasy and oblivion as your first RPG's. That baffles me, they're big titles and heavily praised so it would seem natural for someone curious about RPG's
So can you elaborate on why Two Worlds should be played by every reviewer before they have a justified opinion.
Come to think of it... That's a reductio ad ridiculum (Appeal to Ridicule) - another fallacy.

Your last two sentences are just uncalled for flame and bile, though while I can't argue against them because it's your opinion (and I have no idea what you're referring to) - I can pose a rhetorical question: why do you use a website you don't like?
 

mjhhiv

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Jun 22, 2008
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Have I turned down the difficulty level or something? Because I didn't die once in the early going (say, the first 5 hours). I know I'm not that much better at video games than everyone else :)

Anyhow, I'll add another "you need to give it more time" response. Does anyone remember how bland the opening stages of The Witcher were? I view Risen in the same way. I think that most RPGs get better as you go, really.
 

MiodekPL

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Apr 5, 2009
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nagi said:
MiodekPL said:
Actually, it looks like crap on the PC as well. Some characters are decent, but most are underdeveloped. Oh, did I mention that at least some of the bushes look like 2D sprites? Same form every angle?
Ok, but it looks much crappier on X360 :)
 

JMeganSnow

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Aug 27, 2008
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Personally, I really enjoyed Gothic 1 and 2 and I continue to look forward to Risen when I can afford to get it. The awkward combat doesn't bother me (in fact, it adds some appeal in this type of game) and I don't care if the NPCs have repetitive animations or the jump looks awkward. (You could say the same of Oblivion, Fallout 3, and Morrowind--and it may improve dramatically if you get the Acrobatics skill as they had in Gothic 2.) The large numbers of dangerous and hostile wildlife are part of the game, and if you bother to do some real exploring and learn your way around they are quite fun.

Piranha Bytes games just have a very definite and eclectic style to them that you either love or hate.