xchurchx said:
VonBrewskie said:
Old Soccomer weighing in here. Socom 4 is worth four stars. It's pretty fun. If you've played the single player of the first three games, you'll see similarities instantly in how you have to be careful with your instructions to your squad. The AI isn't mega-retard like they used to be, but they sure aren't geniuses. I've run through single player on normal and veteran now; I can see why some of the old-timers are pissed. It's a new game. It's not the old Soccom. Zipper should really just make Soccom 2 HD so the old guys (like me) will quit whining for it. Soccom 4 follows in the tradtion of Soccom 3 in that it breaks from the style of the first two games and attempts to create a unique experience. I think it succeeds. It's not brilliant by any stretch, but it's not as mediocre as all of the two and three star reviews would have you believe. Now if only they could get the damn PSN back up...I want to play more bomb squad...
i think the problem was that they changed the formula too much
they took a gamble but it didnt pay off
Many agree with you. I respect the Socom franchise, (not enough to spell it correctly apparently, d'oh!), for trying new ideas out. People complained loudly about the vehicles and sprawling maps in 3, rememeber? They still played though. (I'm not trying to shut you down or anything buddy. Just wanted to mention that because context is often lost in these posts! ;p) I think that 4 maintains certain core feelings of gameplay that have been there since the first two games, but not the original mechanics themselves. For many, the mechanics are kind of the point, aren't they? For example, I still feel the thrill when there are two or three enemies left in a suppression map and I have to sneak from cover to cover to avoid them, before leaping out from behind and slaughtering them. (More frequently, I am the one that is ambushed, but even then, the thrill of avoidance is there.)You just don't get that same thrill from any other game, IMO. Still, as an old soccomer, I can say that I miss the old mechanics. What happened to the basics? Why doesn't my reticle bounce around when I fire like it used to in the first two games? Where are my awkward, cylindrical HE grenades? What the hell is this cover system? I understand that Zipper is trying to help the game appeal to a wider audience. Fine. But there is a reason that you have rabid fans Zipper. There is a reason they keep hounding you for Socom 2 HD. The mechanics in the first two games were unlike anything else on the market. (Still are.) Why couldn't Zipper have put the old mechanics in the new game? Still not sure about that. They made Socom 2, it was a masterpiece, and they moved on. I don't think it was for the better.
TL;DR:
Socom 4 isn't as mediocre as everyone says it is. I miss Socom 2. Zipper, make Socom 2 HD for your old fans, and so the new folks can see what us old-timers are bitching about. Also, PSN Y U NO DO ANYTHING ANYMORE, EVAAAR?