Review SOCOM 4: U.S. Navy Seals

xchurchx

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Korten12 said:
xchurchx said:
Greg Tito said:
Review SOCOM 4: U.S. Navy Seals

Operational command of bland.

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Thank you so much as i agreed with u 100% i realy did not like this and the only reason im not selling this game is for the multiplayer

the point which made me just go uhh was in the first stealth mission, i was hiding in the light and my stealth meeter was telling me i was invicible!

this is not SOCOM, it is call of duty in 3rd person!
Thats odd, for me if I even stood near a light my bar spiked. Must have been a glitch.

Also selling the game for the multi? You do know Socom has never been known to have good SPs?
lol
yeah i know,but the enjoyable thing with old socoms were the fact if you wanted to go on a "run n gun" session you could! or if you wanted to go all sam fisher on their ass you could! this is just another mindless shooter with 4 crappy stealth misions!
and your probably right about the light thing being a glitch, but it probably wont be fixed for a while with PSN down
 

xchurchx

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VonBrewskie said:
xchurchx said:
VonBrewskie said:
Old Soccomer weighing in here. Socom 4 is worth four stars. It's pretty fun. If you've played the single player of the first three games, you'll see similarities instantly in how you have to be careful with your instructions to your squad. The AI isn't mega-retard like they used to be, but they sure aren't geniuses. I've run through single player on normal and veteran now; I can see why some of the old-timers are pissed. It's a new game. It's not the old Soccom. Zipper should really just make Soccom 2 HD so the old guys (like me) will quit whining for it. Soccom 4 follows in the tradtion of Soccom 3 in that it breaks from the style of the first two games and attempts to create a unique experience. I think it succeeds. It's not brilliant by any stretch, but it's not as mediocre as all of the two and three star reviews would have you believe. Now if only they could get the damn PSN back up...I want to play more bomb squad...
i think the problem was that they changed the formula too much
they took a gamble but it didnt pay off
Many agree with you. I respect the Socom franchise, (not enough to spell it correctly apparently, d'oh!), for trying new ideas out. People complained loudly about the vehicles and sprawling maps in 3, rememeber? They still played though. (I'm not trying to shut you down or anything buddy. Just wanted to mention that because context is often lost in these posts! ;p) I think that 4 maintains certain core feelings of gameplay that have been there since the first two games, but not the original mechanics themselves. For many, the mechanics are kind of the point, aren't they? For example, I still feel the thrill when there are two or three enemies left in a suppression map and I have to sneak from cover to cover to avoid them, before leaping out from behind and slaughtering them. (More frequently, I am the one that is ambushed, but even then, the thrill of avoidance is there.)You just don't get that same thrill from any other game, IMO. Still, as an old soccomer, I can say that I miss the old mechanics. What happened to the basics? Why doesn't my reticle bounce around when I fire like it used to in the first two games? Where are my awkward, cylindrical HE grenades? What the hell is this cover system? I understand that Zipper is trying to help the game appeal to a wider audience. Fine. But there is a reason that you have rabid fans Zipper. There is a reason they keep hounding you for Socom 2 HD. The mechanics in the first two games were unlike anything else on the market. (Still are.) Why couldn't Zipper have put the old mechanics in the new game? Still not sure about that. They made Socom 2, it was a masterpiece, and they moved on. I don't think it was for the better.

TL;DR:
Socom 4 isn't as mediocre as everyone says it is. I miss Socom 2. Zipper, make Socom 2 HD for your old fans, and so the new folks can see what us old-timers are bitching about. Also, PSN Y U NO DO ANYTHING ANYMORE, EVAAAR?
Amen to that, man
also the new squad commands have been largely downgraded and i miss the ability to chose my teams load out, but yeah otherwise the basic core is there and classic mode was a lot of fun in the beta :)
 

VonBrewskie

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SemiHumanTarget said:
Actually, I've heard good things about the multiplayer. But, with PSN down for who knows how long....
*sigh* Yeah. I'm not going all "I'm switching to an XBox!" or anything, but this stuff with the PSN is troubling indeed. I already changed my credit card number. At any rate, WHEN the PSN comes back up, give the MP and co-op a look. "Classic Mode" is closer to the authentic Socom experience, but it's not really classic Socom. It's a new game, and I like it personally, but I can see why some people have taken to calling this 3rd person COD. It's pretty easy to pull off headshots...still lots of fun to be had though...if the damn network ever comes back.
 

TheEndlessSleep

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Sep 1, 2010
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TBH, it has a 4 on the end.

Therefore, it's more likely than most to fall flat on its face and die a shameful death.

Especially seeing as it changes up the SOCOM formula to copy other sucessful shooters.
 

SelectivelyEvil13

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Jul 28, 2010
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Thank you for the review!

The game overall really does look bland - graphics, gameplay, action *cough cough* - just bland, as you say. The commercial is more entertaining than the game footage.

I never had a PlayStation before, but always wondered what the draw to SOCOM was, having never played it specifically. With all of the hype, I would have thought that Sony would have tried not to just emulate Call of Duty like every other disappointment (Medal of Honor, Frontline...). If people want COD, they'll play COD.

This does have me thinking about how detrimental the PSN crash is for games that rely so heavily on online gameplay. It's even worse for ports because every tempting shooter or what have you that pops up makes the situation far more frustrating for PS3 users. Not only that, but reviews, like this one, have to leave out an entire segment of the game. Sheesh!
 

chiatt

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Oct 10, 2009
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"Leave bodies strewn around like a wedding in Westeros"

Thanks for reminding me :(
 

rwege

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Nov 12, 2009
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This review was a little harsh, but then again it was basically standing as a single player game, when SOCOM's strength has always been in multiplayer. With over 1000 hours invested in the first 2 socoms, I still havent played past the first level (Ive never had any interest in squad control)

Lets keep in mind this was the first great console shooter that existed, and it's multiplayer is really where it shines. ( you could multiplay online on a console long before HALO )

My main point is if your not looking at playing socom multiplayer, its not worth buying. It never has been.
 

ProGrasTiNation

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Jul 5, 2009
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I was hyped for this game till last year when i found out they rogered the F out of it,pity realy that this gen the devs have neglected the people who bought all their games the last time round & just used their name for sales.

P.S.
JourneyThroughHell said:
One Hit Noob said:
Irridium said:
DAVEoftheDEAD said:
The beta was very fun, Your opinion sucks.
Sure, the beta may have been fun, but you can't exactly review the multiplayer portion when the Playstation Network is down. And simply reviewing the beta would be silly since, well, its a beta, and not what the final multiplayer would be.
Look up Minecraft.
Yeah, that "Minecraft is a beta" crap needs to stop.

Tell me then, how often do betas cost 20 bucks?

If it's sold, it's a product. Minecraft, in this stage, is a product. A beta is a demo of a product.

Minecraft Beta even has a fucking demo.
A beta is not a demo,you cant report bugs in a demo