I mistakenly typed my video card specs in haste, realized my mistake, and corrected it. Big deal.Mazty said:Holy derp? You just said SC2 was DX11 (which you corrected but sweet jesus, what a mistake) and that the prisoner going rogue at the end was not cliché....Shale_Dirk said:etc.
Wtf are you unable to read? I was talking about Halo:CE in terms of regen health. Stay off the Lambrini and come back down to earth.
If you knew anything about optimisation you'd realise that rendering units does not have to be nearly as complex as say Crysis Warhead. However I've yet to find a SC2 fan that actually knows much about PC games let alone RTS'. Take SupCom 8 ways - how many units are there in a a large free for all? 1000 units each?
I was saying that claiming that you can just adapt units to counter others is bullsh*t and you know it, so don't pretend that everything is equally matched.
"Everything the FANS asked for" ergo the game is nothing but fan service. See how no matter what I say I'll be met with "Durh but like but itz bezt gaem evar! Blizzerd rulz!"
How has SC2 been pushed to modern technical standards? Does it have the complex mechanics of morale etc seen in DoW? No. Scale of SupCom or Total War? No. How is it modernised or you just talking about graphics because the core mechanics which is 99% of the game are identical.
The fact that you are unable to draw comparison to any other popular RTS shows your utter ignorance - what are you comparing it to when you claim it's good? Just SC1???? Yeah because that's not a bias outlook at all.
Your inability to:
a) make a clear reference, and
b) properly convey that you are speaking ironically,
are your problem, not mine.
Again, your continual strawman defense is only showing that you really are just a whiny brat, upset that other people are getting in on their RTS fun. You're acting like a hipster who's mad because his favourite band just got famous and other people are listening to them. Regardless of whether or not the band is actually good, you're just whining to anyone who will listen about how you were their only true fan, and they sold out. Trying to prove how '1337' you are by demanding spec information is parabolic to the hipster demanding that people tell him what community college the drummer went to for 3 months in the summer of 2003 because people say they liked the band's 'earlier stuff'. "If you can't tell me, then you're not a real fan, you phony!". Get over yourself.
I'm certainly not pretending that all units are evenly matched, but most of them in the early game can be adapted to a situation to increase their chances of winning. Marines v. Zealots for example heavily favour zealots, but stimpacks allow for offensive retreat, and even it out. Blindly stating that "you cannot make a lot of combinations work" is incorrect, and shows lack of creativity, adaptiveness, and tactical knowledge.
Fan service would have been an explicit sex scene with that Nova girl. Making a sequel that doesn't suck unfortunately doesn't qualify as 'fan service'.
Arguing about how other RTS's are 'soooooooo much better' (morale, scale, blahdeblah) doesn't defeat the fact that this game is good, its mechanics are good, and people enjoy playing it. You like other RTS's; power to you. Go have fun doing that while we enjoy this one. And tbh, I have played a few other RTS's in an attempt to branch out, but I became bored of them very quickly. I may try some of the ones that you are defending so vehemently though because there obviously must be something there to defend.
When I say 'modernized' I am specifically talking about graphics because as has been said repeatedly, the mechanics haven't really changed all that much. Supcom can do, as you said, 1000 units because the units and effects aren't anywhere near the same visual quality as those in SC2. It really has nothing to do with optimization...just higher quality textures.