Mazty said:
And which game haven't you played, just as almost everyone else arguing with me? The original Dawn of War. So please, stop being so ignorant and criticising me when I compare SC2 to a game you've never played.
Just because it wasn't in the list doesn't mean that I haven't played it. I did play the original DoW. All of its expansions too. The original was fine and they did get it decently balanced at one point while patching it. Every expansion since only managed to muck up that balance and by Soulstorm, the game was a big mess in that department.
Mazty said:
SC2 is an RTS which strives to be balanced...like all other RTS...Great to know.
I'm not sure if other developers
are making balance their top priority. Look at Relic for instance: they turn out interesting spins on the genre but can you really keep a straight face while claiming that something like Soulstorm, DoW2 or CoH even tries to be a balanced e-sports game the way Starcraft is. Please, Relic is pumping out games and expansions so fast that it makes it hard to argue they're even making an effort on that front. Same goes for Gas Powered Games.
Mazty said:
Woe Is You said:
I mean, at first you claimed that Starcraft was way slower than Supreme Commander (or even more ridiculous, slower than Sins). Then suddenly it became too quick for you to lose matches. Now you're suddenly the master of Korean level strategy in this game? (Yet clearly you haven't seen Boxer's play where he plays Starcraft in ways nobody has seen before and wins by simply being way smarter than the opponent. Excel that.)
Where did I claim it was too fast...?
Why is it that you are the only one who is clinging to the idea that the opposition hasn't played strategy games before? Seriously, you're the one who came to this thread with second hand knowledge about the game and only started playing it after your claims were proven incorrect. This is what you've provably done while your comments of the opposition have been pure speculation.
Well the opposition to their own admittance HASN'T played many, if any, other RTS' before so why are you acting as if I'm making it up? It's fantastic how many people claim my points are wrong, yet have not played the RTS' I'm comparing SC2 to. I had second hand knowledge/beta knowledge and after playing it, my view had not changed so what's your point in bringing that up? How was I proven wrong? What was pure speculation??
Let's see. You come to the conversation claiming that Starcraft is too slow for you (way slower than Sins was the claim, actually). This is a claim you've made before and obviously it's a claim that was unsubstantiated: you yourself admit to have played Starcraft last very very long ago while a lot of people were talking about their
present experiences with the game. Now within this thread, however, you've reversed your stance claiming that there are no long matches in the game. If that isn't a 180, I don't know what is. Second, look up. While there've been one or two folks who have admitted so, there've been
several others that have played RTS games a lot before.
That is where you've been proven wrong. Yet you persist in your silly claims. First mistake, making assumptions. Second mistake, revealing that you're operating on second hand knowledge.
Not to mention the concept of scouting going over your head for a while means I have a reason to doubt it's you who hasn't played a lot of RTS before. RTS 101, dude.
Mazty said:
How the hell did SupCom not get micro and macro in balance? Macro - size of the armies etc. Micro - how you use the armies, workers, build queues etc. How was SupCom not balanced?? You can't just say "SC does 'X' better" and not say why.
I thought Funk and the others had explained it, though: modern strategies either downplay the micro part of the game and make the game all about economy management
or they go do the opposite and concentrate on it. This means little to no structure building, no mucking around with the economy. The former produces games like Victoria while the latter philosophy produces a game like Dawn of War 2. SupCom is somewhere in between but there's a huge macro aspect to it. Starcraft II is deliberately squarely between those two. You have to take care of your economy and keep it harassment-free or you won't have anything to make units with but at the same time you have to spend a lot of brainpower in coordinating your troops. Removing harvesters and adding a morale system really doesn't mean that the game has gotten more deep. It merely means that you've traded one complex system for another.
You're constantly mentioning that SC2 is rock-paper-scissors but using your analogy it's a version of that where paper can win scissors with genius maneuvering. Why is it that players like Boxer manage to win scenarios where unit composition would dictate them to lose badly?
The answer to this is that
Starcraft automates very little. There are units that flat out lose to others at certain ranges but it's up to the player to make sure they don't enter those ranges. Who knows, maybe you want those troops to be killed as part of your master plan. The game doesn't make assumptions for you there. Is it better or worse for not automating things? Not sure but it does add a very human factor to the game that goes beyond just picking the right counter.
Mazty said:
And how was SupCom unbalanced? Again, completely unsubstantiated claim and frankly utter crap.
My experience with SupCom was that all the
people I played with just teched to T4 as fast as possible and then let it rip. The first one there was usually the winner of the game. The sequel did not change this.
Not to mention SupCom having community balance patches implies that my claims really aren't as unsubstantiated as may first seem.
By the way, your "Perfect Dark was rated poorly" argument pretty much falls flat when you see that it's around the 80 in Metacritic for instance. It might not have gotten universal praise that it got in the past but I'd say that it proves that there's nothing inherently broken in Perfect Dark's formula despite the saturation of FPS in today's market. I'd also say that PD's situation is also a bit different in the sense that we have exactly the type of balls to the wall arcade FPS that it is, while Starcraft II is a highly polished version of an RTS type we haven't seen in a long while. So yeah, bad example that doesn't even prove your point. Good job.