Madmanonfire said:
TB_Infidel said:
Since Total Annihilation every RTS has started to remove workers mining/harvesting as far better methods could be implemented that resulted in a more fun experience eg. Requisition points from Dawn of War. When the game was released every critical agreed on this point, therefore why have they now gone back on their words?
On the faster game setting the animation is destroyed, an example is the marine. Rather then looking like a man firing a rifle, he acts as if he is having a fit with a black bar. The same can be also said for the melee units.
Whilst on the topic of melee units, this too has been ignored. Again, most RTS's started to implement a melee mechanic which was also praised. StarCraft 2 ignored this development because?
The graphics are bad. There is a reason why the requirements are so low. If you disagree then please tell me what game you are comparing it with?
Good lip sink has been around for years now, it is nothing new.
Scale in an RTS is essential. Larger scale results in more in depth tactics and army movement, look at Empire: Total War and Supreme Commander.
As a result the gameplay is shallow. There is no moral, cover system, small scale, and the maps limit flanking a great deal.
What other RTS's have you played and why is StarCraft 2 better then them?
Let's see... If they removed miners, it wouldn't be Starcraft. If they put strange melee mechanics, it wouldn't be Starcraft. The graphics are a major improvement from Starcraft 1, don't go calling them bad just because you prefer another game's graphics over it. "Bad" graphics would be something out of the 8-bit era.
I'm not going to comment on other things because I haven't yet bought Starcraft 2. I'm just commenting on obvious things.
But, it looks like you're hating on it because it's not exactly like other games. Dude, think before you post.
So from what you are saying, StarCraft is dated ( some what obvious as it is 10 years old), and the sequel should remain dated to appease those few who only played the original rather then modernising and improving the game style?
From your comment on melee mechanics I would presume you have not played any modern RTS from the last 5 years.
The original is 10 years old, of course the graphics will have improved, but only very slightly, again, please tell me what modern RTS you are comparing StarCraft 2 with?
What I can see from everyone's reply is that most people who like StarCraft have not played any RTS since StarCraft or any modern games for sometime, hence why they enjoy playing a dated style of RTS.