Mazty said:
That's not really answering the question. Saying it's a different beast isn't true - games like Dawn of War and Company of Heroes bettered the genre by introducing more strategy, something which is vital in RTS'.
Nooo... DoW and Company of Heroes didn't introduce more strategy, they changed the focus for tactics. They removed pretty much all the macro side of RTS and focused on small scale combat. Little to none base building, as well as a smaller number of units also makes for a less fluid and varied game since there are less possible builds.
All of this is fine, but it just means it's a different type of game. Your argument is like saying Classical music sucks because Rock'n Roll is so much better.
Mazty said:
Claiming that Starcraft need not change is nonsense unless you want to claim it's the best RTS ever, which we both know would be a nonsensical claim.
Starcraft needed not (a lot of) change simply because it fills a niche all but forgotten by recent RTS. For all your arguments you seem to forget that DoW 2 got a lot of backlash because it had no base building, and one could say that C&C 4 failed pretty much because it wasn't an old school game.
Let Starcraft/old School players have their fix. This is especially true since reviews pretty much all point out that the game is "dated". The reason it doesn't matter is because despite that it's still fun.
Everything else in the game (plot, campaign, multiplayer, presentation) is at least on par with the all the other top RTS out there, so it's hardly a surprise it's getting such good reviews
Mazty said:
Just because a majority of people enjoy a game it doesn't mean it's the best in the genre. Starcraft wasn't even the grandmaster! This idea that it received flawless praise is nonsense as it didn't, plus Total Annihilation received more praise and frankly was a better RTS due to it's scale and balancing. But have you heard of it before? Sadly one of the only reason Starcraft is known is because of the large Korean following.
There are different schools of thought here. Some say it's Starcraft, some say it's TA, some say it's one of the C&C games.
All of that misses the point that they all play differently and some people prefer one over the other. Starcraft ended being the most popular of them all, and despite all your complaints, it was still a good game.
Personally I never really liked the C&C games (though I had fun playing them), and while I didn't play TA, I did play Supreme Commander which I found average, shallow, and ultimately more old-school than Starcraft.
Mazty said:
Saying it wouldn't be Starcraft isn't an adequate reply. I want to know why the removal of the last decade of innovation in the game is a good thing and how it makes the game better than the competition. Frankly from what I can tell it'd just make the game less tactical, which I'm sure we'd agree is a daft move.
The game isn't get glowing reviews because it's old school, it's getting glowing reviews because despite being old-school it's still really fun, and it's presented extraordinarily well.
You can complain all you want, but the single player campaign has more variety (and for the most part it's longer) than all the "modern" RTS you're championing, and while you can complain about the plot, it doesn't change the fact that it's at least as good as the competition and presented better than any of them.
You don't have to like it, but that doesn't say the game isn't good.
But ultimately, and in a way, I find all this argument funny since nowadays a game can't be released without people complaining about "dumbing down" and the "consolification of the PC" and when a game comes out that doesn't, we argue that it should have.