Reviewers jumping on the hype train

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veloper

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The hype for unreleased games in game mags is just thinly veiled advertisement. It's silly, but it is also the most harmless thing.
Just ignore the hype.

The real challenge is finding decent game reviewers.
 

NPC009

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Aug 23, 2010
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But in the end you push the blame to others, the editors, the readers and the magazines. I get that sometimes hype for the game affects the reviewer as well, but in the end the reasons people read reviews is because people want to hear whatever the game is worth buying, and reviewers must be able to look past it or they just spread false hype, since they're looked as an unbiased source.

In the end if the problems with reviews was so great there wouldn't be such a backlash against them.
I'm not blaming the editors for anything. They're giving readers what they want: reviews written by people with good understanding of the genre and/or series. That's a good thing, right?

As for the magazines: that's just how it works. Big titles sell issues. Issues with triple A titles on the cover are the ones that sell best. Readers ask for big previews of upcoming big titles and they're always telling the magazine how much they like reading features like top 10s of games we look forward to most. Throw in a couple of ads by the publishers of those games and I can see why people accuse us of hyping up a game. Problem is: we won't sell if we don't cover games like that. But we do still deliver honest reviews. We wouldn't have the right to exist if we didn't. Problem is: there is no review every gamer ever will agree with.

I myself would love a magazine that focused mostly on reviews and background articles, giving all sorts of games equal coverage, but those fail time and again. The only way to keep them going is by working with unpaid volunteers. That's how many smaller gaming websites survive. But instead of people who have a problem with reviews going there to get their info, they keep complaining about IGN or whatever and throwing every reviewer on the shit pile.

Again, I don't want to play the blame game. This is just how it works, this is reality. If you want to help change reality, go support the people you think do a good job. Tell your friends to do the same.
 

Childe

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Evilsausage said:
There are quite alot of games out there that has been bad but for some reason gotten away with good or even great rating from reviewers.

How? Are they getting payed of by developers or are they just afraid of giving low rating to hyped product which could enrage fans.

Or have they based their experiance on far too few hours of gameplay.
Look at Diablo 3 it had pretty good reception from all reviewers but the game was far from great.
Just compare the metacritic ratings, reviewers give it 88% while fans gave it 39%.

Thats a massive differance, the fans actually played it longer and realized how much it lacked real content.
Same goes for Mists of Pandaria, hated by WoW fans but got good reviews even though it major lackluster.

Warlords of Draenor got praised as the best Wow expansion by many reviewers. Even though it really offered nothing new, dumbed down things even more and it lacks end game content.
User reviews on Metacritic is 6,1 and i can almost bet money it will go down another 10% when people are without content(which wont take long).

Reviewers seem to be clueless about certain things and fail to see how the game will work later on. I think these reviwers should have more knowledge then this.
While i agree with you about MoP I can't agree about WoD. WoD has been a great xpac, for me at least, comparable to BC. While yes the game has been slimmed down, not always for the better, they have done a good job bringing back difficulty into the games raids and instances. The xpac is one of my favorites to date. and I haven't gotten paid to say that :p

OT: I think a lot of it has to do with money. Reviewers are paid to give good reviews, thats one of stated reasons that Jim left the escapist to strike out on his own. He wanted the freedom to say what he wanted without having to worry about things like that. That we have a system in which Developers are so insecure about their product that they feel the need to pay reviewers for good reviews is troubling. It shows that developers know they are putting out crappy content and are choosing to do it anyway. It has been said by Jim and others that a good game, and really any good thing, will sell itself because it is inherently good. We just need to take professional reviews with a grain of salt.
 

CrystalShadow

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Apr 11, 2009
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Evilsausage said:
StriderShinryu said:
Evilsausage said:
I understand how you think, yes many haters make reviews just for the sake of complaining. But overall it seems more accurate then the "professional" reviews.
The thing is, it seems more accurate to you because you agree with the user reviews and not with the professional reviews. I'm not saying there's anything wrong with disagreeing with (or agreeing with) professional reviews. Agree with the reviewers whose opinions match your own. But there is no such thing as a 100% accurate review because a review is just a hopefully educated opinion.
Well I don't agree with all user meta scores. Like mass effect 3 for example.
However many seem far more fair. Take dragon age 2 which generally is considered a dissapointment yet it has 8.2 in meta rating, but 44% from the users.
But yes people should follow the reviewers they think knows what their doing. But I still think that there is some serious problems when so many reviewers oppinion is different from the peoples.
Even if Diablo 3 was judged on a few hours played it still deserves no way near 89% Since the story was at best mediocre and gameplay lacked any challange.

They should have an educated view on things, yet many are more easily hyped then 12 year olds.
But metacritic scores are averages.

If 2 people review something, and one gives it 100%, the other 0%, the resulting score is 50%

How can you argue about the difference between 'professional' reviewers opinions being different from those of the people when you don't know what the people are actually scoring it?

Are you getting a lot of people giving it 90% and some giving it 0? Everyone giving it 44%? Some more spread out set of scores?

If you don't know this, then the average alone doesn't really tell you what people think. Lots of similar scores suggest a consistent opinion.
If the scores are all over the place, then it implies the game may have issues that vary in significance to different people. If it has a big split between 'bad' and 'good' scores, there's likely some specific controversial things going on with it that people have strong opinions about one way or another.

But you cannot conclude from an average score like that 'what people' think, because it's quite possible the average doesn't actually match the score even a single person would give the game if you asked them.

(Averages are weird like that.)
 

Mechacaseal

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Anyone who bases their purchases based solely on reviews and not their own needs and wants from the product is not a real gamer. What you're looking for in a game, popularity of a game, reviews, and just general trying a game for yourself are all equally as important. League of Legends got a awful review by gamespot yet is one of the worldd most popular games. it took me like 6 installs to finally get what made it so popular. On the other hand I don't like call of duty but for a while got myself to play and enjoy it for what it was.
 

COMaestro

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May 24, 2010
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I really don't trust the user reviews when it comes to a point scale like Metacritic as ANYONE can throw in a good or bad score just for the hell of it. I guarantee that a number of, say, COD:AW 1's are from people who haven't even played the game but are just tired of yearly releases of COD, and a number of 10's are from COD fanboys who will like any entry in the series just "because it's COD!" Hell, I've seen various games being given 1 or 5 stars on other websites, like Best Buy (not a review site, I know, but still allows user reviews), on games that aren't even due out for the better part of a year (Batman: Arkham Knight, I'm looking at you).

Games have fanboys and trolls, so a collection of user reviews is, for the most part, going to be next to useless. A reviewer, on the other hand, though they have a deadline so they may not be able to spend as much time with the game as a consumer probably will, will typically give their assessment of the graphics, sound, gameplay, and overall impression of a game they review. If there's a problem with the game, they usually point it out, but also indicate if it is or is not a deal breaker. Look at Shadow of Mordor. Nearly every review of it says that the main storyline is lackluster, and that it borrows gameplay from AC and the Batman: Arkham series, though neither is as refined as its source material. At the same time, the gameplay works, the Nemesis system allows the player to make their own narrative, and for most this makes up for the negatives, allowing the game to have a mid-80's range of reviews. And there is still a wide range of review scores, from perfect 100 to a 60, all of which have an article describing how the reviewer reached that decision. When it comes to the user score, there are 327 reviews, yet 1094 people gave it a score, so you have no idea how 700+ people reached their decision.

I'll trust a variety of professional reviews over a bunch of user clicks every time.
 

lowtech redneck

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NPC009 said:
Look, you want to know why so few reviewers seem to enjoy the more niche genres like JRPGs? Because we are gamers and the gamers who enjoy those genres are few in number.
I seem to remember the old print magazines having many people who loved JRPG's long before Final Fantasy VII made them commercially successful (at least for a time); I wonder if my memory is faulty, or if the type of people running game magazines has drastically changed with the decline of the print medium?
 

Maze1125

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Evilsausage said:
But yes people should follow the reviewers they think knows what their doing. But I still think that there is some serious problems when so many reviewers opinion is different from the peoples.
Yes, it's because the reviews are professionals who spend their life studying games and their positives and negatives while the public just rage at the first mishap they see and judge the entire game for it.

All the games you've mentioned are games that are mostly positive with a few flaws, which is exactly what the review scores show.
Whereas the user scores show that the public got carried away with hating on the games over what they perceived as game breaking because everyone just kept complaining about them over and over while disregarding the positives.
 

CaitSeith

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Evilsausage said:
Diablo III is a bad example. It got bashed by users because the freaking DRM didn't allow to play offline, and the servers went down in launch day.
 

NPC009

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lowtech redneck said:
NPC009 said:
Look, you want to know why so few reviewers seem to enjoy the more niche genres like JRPGs? Because we are gamers and the gamers who enjoy those genres are few in number.
I seem to remember the old print magazines having many people who loved JRPG's long before Final Fantasy VII made them commercially successful (at least for a time); I wonder if my memory is faulty, or if the type of people running game magazines has drastically changed with the decline of the print medium?
No, your memories are absolutely correct.

I think there are three things that changed:
1. The publishers. Nintendo used to publish a good number of RPGs (they were the ones who brought several Squaresoft games over to Europe), and both Sega and Sony had their own RPG series all well. These were games from high profile companies - companies with whole magazines dedicated to their systems - so of course they were talked about. Especially in the magazines that were funded by said companies, that of course wanted all their games to sell well.

2. The internet. Back in the old days magazines had much more power when it came to deciding which games were important because they were one of the few sources of information gamers had. If magazines felt Secret of Evermore was worth a four page preview with a shot by shot introduction of the game, then it was worth for pages. Now gamers can go online, find what the thing they want to learn more about and do so. Turns out there's a high demand for high profile games such as GTA and Call of Duty. You could say that magazines used to be the ones creating the demand but are now the ones forced to meet it.

3. The publishers. Magazines depend on the money from ads which in itself isn't a problem, but most of the ad revenue of gaming mags comes from game publishers. A select few large publishers buy up the best spots (like on the back of the magazine) and are essentially adding extra pages that focus on their IPs. Even if it's obvious it's just ads it still sends the message: this game is important, pay attention to it! These publishers aren't usually into publishing JRPGs.

I guess it all comes down to marketing. JRPG have dived under the radar of a good chunk of the gaming population and there's no way the small publishers who still publish these games can compete with the marketing powers of the big ones.

I'm fortunate enough to have several editor-in-chiefs who trust their writers and will ask for recommendations when assigning pages/slots. If I go to them and say: "Hey, I know this is a JRPG, but I think many of our readers will be interested in it once they learn more. I think we should cover this." There's a decent chance I get some space a to write a review.
 

lowtech redneck

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NPC009 said:
lowtech redneck said:
I think there are three things that changed:
That makes sense; I wonder if the lack of retail sales is a contributing factor, with purely ad-based revenue more reflective of 'quantity' (the number of casual views) over 'quality'*?

*by which I mean fan enthusiasm-not to insult non-JRPG fans, its just that in my anecdotal experience hardcore geeks who would reliably pay money to read about games were more likely to be fans of JRPG's than the broader gaming public, thereby possibly skewing coverage and introducing the genre to people who only really experienced whatever titles were mainstream at the time (it was finally succumbing to the Final Fantasy II/IV hype after a couple years of stubborn resistance that did it for me:)).
 

NPC009

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lowtech redneck said:
NPC009 said:
lowtech redneck said:
I think there are three things that changed:
That makes sense; I wonder if the lack of retail sales is a contributing factor, with purely ad-based revenue more reflective of 'quantity' (the number of casual views) over 'quality'*?

*by which I mean fan enthusiasm-not to insult non-JRPG fans, its just that in my anecdotal experience hardcore geeks who would reliably pay money to read about games were more likely to be fans of JRPG's than the broader gaming public, thereby possibly skewing coverage and introducing the genre to people who only really experienced whatever titles were mainstream at the time (it was finally succumbing to the Final Fantasy II/IV hype after a couple years of stubborn resistance that did it for me:)).
The one thing I do know that pretty much all magazines I've worked for were desperate to attract more readers. Not just because we need the revenue from retail sales and subscribers, but also because the readers are what makes a magazine interesting for advertisers. Those ads are an extremely important source of income.

Here's what all these magazines have experienced: extremely high profile games are what sell magazines in stores. If gamers see a game on the cover they know they're more likely to pick that magazine up and take it to the register. The cover doesn't even have to be visually interesting. Dark blue/grey background + main character = sales. From the writers and editors point of view this is extremely sad to see. There are many smaller games that would look absolutely lovely on the cover of their mag, but no matter how great the game is, it's not likely to sell any extra copies and they really need to sell those extra copies.

Sometimes I wonder if it's really the right strategy, because the cover usually doesn't reflect the contents (and flipping through a magazine before buying is frowned upon in many stores). Smaller titles are being covered and writers do love those games, but it all happens behind closed covers.
 

Evilsausage

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1. Okay sure many negative reviews came because of that error issue. Like I said before 3.9 is a tad extream, still Diablo 3 would still have gotten a lower user score even if there where no initial launch problems.

Look at Reaper of souls, it had no major launch issues and overall fixed or atleast tried to fix many of Diablo 3s issues. Overall its less disliked but its rating is still only 6.5 from the users.

2.

Yes it sold extreamly well, but so did Star Wars Phantom Menace when it came.
It sold well because it was one of the most hyped games ever and received sugercoated reviews.

Reaper of souls was an expansion that basically admited they fucked up. Jay Wilson left auction house got removed and loot drops increased. It gave people hopes it might be more complete.
Still Reaper sold far less then vanilla d3 did. Diablo 3 sure was not a flopp financially for them but Blizzard doesn't have a spottless rep anymore. To me Diablo 3 is like the Star Wars Prequals. Far from the worst out there but could have been alot better.

3. The old skill tree gives atleast some options and you had somthing to look forward to every level. It wasn't perfect but instead of improving it they dumbed it down. Even with the few talents we got, many barely make any noticable differance.

4. I read it on the WoW forum, but like I said, can't confirm if its true or not.


5.You can spend years fishing in WoW and it might be enough content for you. I got level 100 quite recently, already abandoned normal dungeons. Done some heroics and they aren't that challanging. It just takes a little more time. Haven't tried raiding and don't feel excited enough to do it.

I got most of the Pvp gear from just two days of casualy playing BGs.
I would love to do some arena to get the better pvp set, but since im a Mage i can pretty much forget about that. So the only way i can get it is to grind BGs and hope my team win. Sadly the PvP is more boring then ever so im already tired.
Grinding rep for gear is already kinda meh...the point is there is no new refreshing thing that can increase the WoWs longevity.

6. Yes WoD is less impressive because it offers so little new. Besides slightly better graphics and a sucky garrison it didn't give us much we haven't seen before.
Burning Crusade came when WoW still felt new and fresh. With content we had not experianced before. A new continent very different from Azeroth.
It was the first expansion to bring us less grindy quests. Two new races, flying mounts, Arena Pvp. World pvp zones, challanging heroic dungeons and fantastic raids.
Besides that overall more content, like more set items and instances.
So I fail to see what makes WoD so impressive. I have seen it done better in earlier expansions.

7. Look at answer nr 1.

8.
Hehe nope. Never said it suck either. But I do think people are too eager to praise something that introduce very little new and has kinda limited end game content. After many years with Wow I had hopes for something more. But I guess its a matter of taste.

9. Yes I do but whole point was to point out that user and professional reviews can tell two different stories. Your very critical on user reviews but i think its a nice contast to the professional reviewers, that rarely dares to really give a hyped game low or even mediocre score.


10.
Sigh..Well a Reviewer is supposed to give us a honest view on what makes the game good or/and bad. Good reviews can be an important factor for a games sales, especially smaller games that has no marketing.
Yet still there are alot of lazy reviews out there either bearly give some games a chance while others are the biggest fanboys in the universe.
As for Diablo 3 it clearly had flaws which made many dissapointed. Thats why I think its 8.9 score is misleading.
 

Phoenixmgs_v1legacy

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NiPah said:
When you judge a game you have to factor in a lot of different aspects, almost no AAA game fails in all aspects.
When you judge a movie you pretty much have the story and acting, so scores can be quite extreme.

Why do so many game journalists like big name action shooters while seemingly universally hating JRPGs? I honestly don't know, back when I actually read reviews in print magazines it was a pretty small pool of reviewers and an even smaller pool of editors and management, maybe the bias spilled over? Humans are creatures of habit and imitation.

But yeah, most times when a game is playable and fun it scores high marks, everything else doesn't really matter (in a review).
A game doesn't have fail in something for you to dislike it. Jim Sterling didn't like Assassin's Creed 2 for its change in structure, I had the same complaint as well. It's not that the new structure failed, it was merely something that wasn't liked. I still to this day remember assassinations from Assassin's Creed 1 but I don't remember jack shit about AC2 because the assassinations were so poor. The thing I remember most from AC2 was that I had the most enjoyment from the glyph puzzles. Nobody but Jim called out the game for that. What about calling out GTA for having linear missions in a sandbox game, that doesn't have either. AAA games do actually fail at certain things and are never called out on them either. Uncharted has NEVER had a camera sensitivity option, which is huge mistake for a TPS because you aim with the free look camera in a TPS and not being able to change it means you can't change the camera to suit your aiming preferences (aiming is kinda a big deal in a shooter). It would be the exact same as an FPS not having a camera sensitivity option. Yet Uncharted 2, a very mechanically unsound TPS is sitting at a 96 for some reason. Yeah, the campaign was a ton of fun but the sluggish as hell camera that you can't change is very annoying and does indeed ruin multiplayer. Hell, Uncharted 2's MP is so unbalanced that male characters are literally better than female characters, no joke.

The gaming medium has completely abysmal writing and it's rarely if ever called out on it by professional reviewers. Shouldn't The Walking Dead have more variance in review score since the game is basically all story and characters? Same with Heavy Rain. Shouldn't FFXIII (and most RPGs) have good variance in review scores due to them being story and character heavy compared to other genres?

As for JRPGs, I think their lower scores since like the PS1 days are due to the genre holding onto mechanics for far too long like random battles.

Many WRPGs have poor combat like Elder Scrolls. I don't understand how a game that has you fight so much and doesn't do that thing well gets an overall average of 90+. I have the same issue with many JRPGs, you fight so much but the battle system isn't very good. The whole point of using a turn-based combat system (mainly with regards to JRPGs) is because combat is supposed to be so strategic that it can't be done in real-time, yet no Final Fantasy (besides Tactics) is actually strategic enough to merit a turn-based system. FFXII proved you can do standard FF combat in real-time, FFXII under-the-hood has the same battle system as FFX. Where are these type of criticisms in game criticism? Criticism is about criticizing, not saying how awesome everything is.

NPC009 said:
Also, I don't get why there should always be reviewers handing out very lows scores just for diversity's sake. Please remember our frame of reference. We've played hundreds, if not thousands of games. We have seen the worst of the worst. Final Fantasy XIII wasn't one of 'em.
I'm sure many people felt FFXIII was a below average JRPG, which should mean scores below a 5 and there's only one review that scored it below a 5. Even if you go to GameSpot or IGN, you'll see that they even say a 5 means "mediocre". That means like every AAA game is above average, which makes no fucking sense. I'm not asking for variance for it to look "nice" but for differing opinions and actual criticism to take place (like every other medium).
 

sXeth

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I'd say they get up in the hype train. Sometimes I wonder if the review gets padded because they've been hyping the heck out of the game in advance (Hell, I was surprised when Destiny went 3/5 here after the multiple featurettes singing its praises in hands-on gameplay in alpha/beta, though Jim's review also didn't seem to really bang it about much aside from the story, so maybe the number just didn't mesh up with the words).


Another fact is that reviews are not aimed at the "hardcore" internet audience. Said audience is probably reasonably good at educating themselves. By that standard, they also probably aren't reviewing things that are completely broken and awful. You get your Ride to Hell or Colonial Marines on rare occasion, but for the most part AAA, or AA releases that get major reviews are reasonably well-excecuted, if not inspiringly original. You're not playing something that looks like playdough that stretches and clips through the floor and falls off the stage because you held forward down and poor code overloaded the memory and crashed the games engine. Skyrim may not have done much but look pretty and digitize somebody's notebook of lore for their tabletop D&D game well, but it didn't utterly fail at it.

tl'dr
Numerical scores are near meaningless out of context.
Actual bad games are incredibly rare unless you go looking for them
Reviewers may operate under other pressures, or simply approach different games (or the same game at different times) in completely different moods/levels of receptivity.
 

NPC009

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Phoenixmgs said:
I'm sure many people felt FFXIII was a below average JRPG, which should mean scores below a 5 and there's only one review that scored it below a 5. Even if you go to GameSpot or IGN, you'll see that they even say a 5 means "mediocre". That means like every AAA game is above average, which makes no fucking sense. I'm not asking for variance for it to look "nice" but for differing opinions and actual criticism to take place (like every other medium).
Well, there's your problem. Multiple, actually.

A 5 does - on most websites and in most magazines - not mean what you think it means. Most publications consider 6s and below games they do not recommend. Since they are many people out there who did enjoy Final Fantasy XIII I don't think a very low score is warranted.

Problem number two is that you're thinking that the avarage is constantly adjusted, making sure there is an equal amount of games on both sides of the middle line. It is not. This is not maths. This people putting numbers on things that more or less reflect how they felt about it.

Third problem is that AAA are not the only games out there. Why would it matter if most of them are above avarage or not? They are just one facet of the gaming industry. But don't forget these games have some stupidly huge budgets. It shouldn't be a surprise most of these games end up being atleast somewhat enjoyable.

Fourth problem is that what you are asking is not something that can be given. Some games generate a wide spectrum of opinions, others do not. You can't force people to think differently just to meet some imaginary quotum. If you want to make sure you read a wide array of opinions, use sites such as Metacritic wisely. Pick some reviews from the top, bottom and middle of the list and read them. The texts often say more than the scores as grading scales can vary from site to site.

(Caption reads: winning.

Thank you, caption :D)
 

NiPah

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Phoenixmgs said:
NiPah said:
When you judge a game you have to factor in a lot of different aspects, almost no AAA game fails in all aspects.
When you judge a movie you pretty much have the story and acting, so scores can be quite extreme.

Why do so many game journalists like big name action shooters while seemingly universally hating JRPGs? I honestly don't know, back when I actually read reviews in print magazines it was a pretty small pool of reviewers and an even smaller pool of editors and management, maybe the bias spilled over? Humans are creatures of habit and imitation.

But yeah, most times when a game is playable and fun it scores high marks, everything else doesn't really matter (in a review).
A game doesn't have fail in something for you to dislike it. Jim Sterling didn't like Assassin's Creed 2 for its change in structure, I had the same complaint as well. It's not that the new structure failed, it was merely something that wasn't liked. I still to this day remember assassinations from Assassin's Creed 1 but I don't remember jack shit about AC2 because the assassinations were so poor. The thing I remember most from AC2 was that I had the most enjoyment from the glyph puzzles. Nobody but Jim called out the game for that. What about calling out GTA for having linear missions in a sandbox game, that doesn't have either. AAA games do actually fail at certain things and are never called out on them either. Uncharted has NEVER had a camera sensitivity option, which is huge mistake for a TPS because you aim with the free look camera in a TPS and not being able to change it means you can't change the camera to suit your aiming preferences (aiming is kinda a big deal in a shooter). It would be the exact same as an FPS not having a camera sensitivity option. Yet Uncharted 2, a very mechanically unsound TPS is sitting at a 96 for some reason. Yeah, the campaign was a ton of fun but the sluggish as hell camera that you can't change is very annoying and does indeed ruin multiplayer. Hell, Uncharted 2's MP is so unbalanced that male characters are literally better than female characters, no joke.

The gaming medium has completely abysmal writing and it's rarely if ever called out on it by professional reviewers. Shouldn't The Walking Dead have more variance in review score since the game is basically all story and characters? Same with Heavy Rain. Shouldn't FFXIII (and most RPGs) have good variance in review scores due to them being story and character heavy compared to other genres?

As for JRPGs, I think their lower scores since like the PS1 days are due to the genre holding onto mechanics for far too long like random battles.

Many WRPGs have poor combat like Elder Scrolls. I don't understand how a game that has you fight so much and doesn't do that thing well gets an overall average of 90+. I have the same issue with many JRPGs, you fight so much but the battle system isn't very good. The whole point of using a turn-based combat system (mainly with regards to JRPGs) is because combat is supposed to be so strategic that it can't be done in real-time, yet no Final Fantasy (besides Tactics) is actually strategic enough to merit a turn-based system. FFXII proved you can do standard FF combat in real-time, FFXII under-the-hood has the same battle system as FFX. Where are these type of criticisms in game criticism? Criticism is about criticizing, not saying how awesome everything is.
Honestly it just sounds like you care about a lot of stuff that hardly anyone else gave a shit about.
Reviews are often filled with complaints and compliments, I remember reading about bad combat in Elder Scrolls and linear missions in GTA (in past reviews), but in the end they still gave it a good review because they enjoyed it.
 

runic knight

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Lets ignore the obvious influence of the incestuous relationship between various sites that give reviews and the game companies that play gatekeeper to the product they need to make the reviews, thus forcing their hands with either restrictive conditions for the reviews or by punishing those who don't play ball right. Too many examples of unprofessionally close relationships, be it physically or financially, between reviewers and the creators of the products they are suppose to review already reveal a big possible reason why so many become advertisement agents under the guise of professional reviewer. But lets shelf that particular complain here, at least for a moment anyways.

A reviewer, in the general sense of why the job even exists, is suppose to represent the audience's interest in possibly buying a product, examine it and report that to the potential buyers so they can make an informed decision. If that sounds a bit different then what many reviewers are now, that shows part of the problem. A lot of reviewers now don't actually seem to care much about the duty to the potential audience they should be informing, and the lack of care shows in the reviews. Be it simply fanboyism, personal politics or financial influence from above, many reviewers, especially in the gaming sites, don't make reviews for the audience, instead they are glorified personal blogs with all the lack of professional examination and honest criticism such biased personal blogs come with.

So why do a lot of reviewers jump on the hype train? Well because they are failing to actually be professional reviewers in the first place. In that regard, they are failing the responsibility that comes with being a professional product reviewer. The difference between the average user review and a published review is merely in name now, certainly not quality and yet the "professionals" have added weight because of the illusion of professionalism that comes from their position alone instead of them actually living up to the responsibility of the position.

With regards to user reviews, the value of them in comparison to a professional review comes from quantity versus quality. A professional reviewer is suppose to be someone trusted at doing the responsibility of the position well. It does take a certain skill set to break down, examine, and translate that to the audience and someone who can do it well and share the information most of the audience cares about in the product (thereby best informing them as much as possible) is something that deserves added weight compared to an average random user review. Sadly, such reviewers are rare and most current gaming news media publications do not live up to that and haven't in a while. The alternative is user reviews which are low quality from the start, but which through sheer bulk can reveal a trend that also gives a sufficient view of the product. This combination of things is why the metacritic scores can vary drastically between the two groups. The professional reviews are not acting as their profession would require in as best a way as they should, and the user reviews as a whole gives a better response of the average user reaction, for good or ill, but without the indepth knowledge a reviewer generally is suppose to give.

I suppose one could make a larger argument that the drastic disparity between professional reviewers and user review averages show how out of touch with the average audience the professional reviewers have become and that trend in particular most likely correlates with the declining respect and trust in reviewers as a whole, highlighted by commonly complained about occurrences such as the "never less then 8" for major publishers and the rise of the politicized review.
 

NPC009

Don't mind me, I'm just a NPC
Aug 23, 2010
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Lets ignore the obvious influence of the incestuous relationship between various sites that give reviews and the game companies that play gatekeeper to the product they need to make the reviews, thus forcing their hands with either restrictive conditions for the reviews or by punishing those who don't play ball right. Too many examples of unprofessionally close relationships, be it physically or financially, between reviewers and the creators of the products they are suppose to review already reveal a big possible reason why so many become advertisement agents under the guise of professional reviewer. But lets shelf that particular complain here, at least for a moment anyways.
While that is a very valid concern, I would like to note that writers are usually shielded from publishers by their editors. They recieve a review copy, play it, send in their work and move on. In rare cases reviewers are invited to play games at a location arranged by the publishers, but this really only happens with very high profile games. Aside from the triple A companies publishers don't usually have any intention of playing gatekeeper. If they do set an embargo it's to ensure the first wave of reviews arrives around the release of the game.
 

BloatedGuppy

New member
Feb 3, 2010
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Evilsausage said:
1. Okay sure many negative reviews came because of that error issue. Like I said before 3.9 is a tad extream, still Diablo 3 would still have gotten a lower user score even if there where no initial launch problems.

Look at Reaper of souls, it had no major launch issues and overall fixed or atleast tried to fix many of Diablo 3s issues. Overall its less disliked but its rating is still only 6.5 from the users.
Correct, on metacritic. Where user-scores are predominantly used for either score bombing or score plumping.

Evilsausage said:
Yes it sold extreamly well, but so did Star Wars Phantom Menace when it came.
It sold well because it was one of the most hyped games ever and received sugercoated reviews.
There was a phenomenal drop off in viewership between Phantom Menace and Revenge of the Sith. PM's large audiences came in on the strength of the IP.

Diablo 3 sold well and continued to sell well straight through the release of the expansion.

Evilsausage said:
Still Reaper sold far less then vanilla d3 did. Diablo 3 sure was not a flopp financially for them but Blizzard doesn't have a spottless rep anymore.
Why call it a flop, then? Only one P in flop, btw.

Also, expansion packs always sell less than their host game. Reaper of Souls sold 2.7 million copies in its FIRST WEEK. The combined sales of the game plus expansion pack hit over 20 million. That's more than SKYRIM sold. Tell me again how the fans hated it and it was "a flopp". Somewhat inconsistent with those 3.9 user reviews yeah?

Evilsausage said:
3. The old skill tree gives atleast some options and you had somthing to look forward to every level. It wasn't perfect but instead of improving it they dumbed it down. Even with the few talents we got, many barely make any noticable differance.
No, it doesn't. Unless you were incapable of reading Elitist Jerks and copying the correct talent spec for your character, you had absolutely no "options" whatsoever, save for the option to be sub-optimal. They didn't "dumb" anything down. They changed the presentation.

Honestly, you've as much as indicated you don't raid. You barely played the game past 100. Please do some heroic/mythic raiding and tell me how "dumbed down" the game is. This is the equivalent of the guy who plays a dozen games of DOTA 2 and tries lecturing the community on balance.

Evilsausage said:
4. I read it on the WoW forum, but like I said, can't confirm if its true or not.
Bahahahahahahahahaha...

Evilsausage said:
You can spend years fishing in WoW and it might be enough content for you. I got level 100 quite recently, already abandoned normal dungeons. Done some heroics and they aren't that challanging. It just takes a little more time. Haven't tried raiding and don't feel excited enough to do it.
So you haven't actually progressed into challenging content, due to a lack of "excitement", yet feel you can speak authoritatively to both the game's complexity and difficulty level?

Evilsausage said:
I would love to do some arena to get the better pvp set, but since im a Mage i can pretty much forget about that.
Frost is presently middle of the pack in terms of Arena representation. Why, exactly, do you have to "forget about that"? Plenty of Mages are making a go of it in Arenas.

Evilsausage said:
So the only way i can get it is to grind BGs and hope my team win. Sadly the PvP is more boring then ever so im already tired.
Ah, that old "lack of excitement" again. Gotcha. Personally if I was too bored or apathetic to play a game's difficult content, I would probably refrain from making sweeping generalizations about the nature of said content. Probably just me, though.

Evilsausage said:
Yes WoD is less impressive because it offers so little new.
Except for all the new things that it offers, which you hand wave as "sucky" or fail to bring up at all, whilst praising identical concepts in BC as "challanging" and "fantastic". In terms of raid design and complexity the game has grown leaps and bounds past where it was in BC. Alas, your "lack of excitement" has prevented you from experiencing them, if not from commenting on them.

Evilsausage said:
Hehe nope. Never said it suck either.
You just called it "sucky". People can like or dislike games for whatever reason they want. WoW is 10 years old. If you've played since BC, maybe you're just BORED of it. Maybe the changes in the mechanics don't do it for you. Maybe the Arena/Raid content is too difficult for you now and you'd rather play casually, but LFR is faceroll. Maybe you've outgrown MMOs. Anything is possible, right? Your tastes are your tastes.

There's a wide difference, though, between "not liking something", and authoritatively talking shit about that thing, when you very, very evidently barely understand it. Between disliking something for personal reasons and claiming that "professional" reviews are misleading or corrupt because they do not match your vision of reality. And puffing up USER SCORES, which have never been anything but the punchline to a particularly depressing joke, as somehow preferable.

Evilsausage said:
But I do think people are too eager to praise something that introduce very little new and has kinda limited end game content.
End game content that you haven't played. Do you also talk to this length about books you haven't read and films you haven't watched? You're aware how that comes across, yes?

Evilsausage said:
9. Yes I do but whole point was to point out that user and professional reviews can tell two different stories. Your very critical on user reviews but i think its a nice contast to the professional reviewers, that rarely dares to really give a hyped game low or even mediocre score.
I'm critical of user reviews because the overwhelming majority of them are useless. In the length of this discussion, you have given your "user review" of WoD, and we've seen how valuable and substantiated it is. There are definitely problems with the professional review scene, we've all talked at length about them and I remarked upon them in my first post. User reviews are not "better". They're demonstrably worse. Poorly written, poorly argued, soaked in bias, agenda-pushing rubbish. I've never heard a single person support them unless they were reinforcing an existing confirmation bias.

Evilsausage said:
Sigh..Well a Reviewer is supposed to give us a honest view on what makes the game good or/and bad. Good reviews can be an important factor for a games sales, especially smaller games that has no marketing.
Yet still there are alot of lazy reviews out there either bearly give some games a chance while others are the biggest fanboys in the universe.
As for Diablo 3 it clearly had flaws which made many dissapointed. Thats why I think its 8.9 score is misleading.
The 8.9 is a score aggregate. You know how aggregates work, yes? Do you actually READ the reviews? Or do you just look at the score aggregate and make purchasing decisions? Because I can see how the latter would get people into a lot of trouble.

There are several review outlets that game Diablo 3 middling scores, and one that gave it a 4.5. Maybe one of those reviewers would be to your liking? That's how reviews are supposed to work. You find one or several that match your individual tastes, and make use of them. Or hey, let's grab a user review at random.

Diablo III - 0/10

May 15, 2012

Diablo 3 is so boring you would have more fun at a bingo hall. Also the connection problems at launch are awful and show how incompetent Blizzard is. The graphics in game are also not close to what a Diablo game should look like.
Oooh, riveting stuff. So well written and well argued. So USEFUL. Praise the user scores!