Reviewers jumping on the hype train

Recommended Videos

runic knight

New member
Mar 26, 2011
1,118
0
0
NPC009 said:
Lets ignore the obvious influence of the incestuous relationship between various sites that give reviews and the game companies that play gatekeeper to the product they need to make the reviews, thus forcing their hands with either restrictive conditions for the reviews or by punishing those who don't play ball right. Too many examples of unprofessionally close relationships, be it physically or financially, between reviewers and the creators of the products they are suppose to review already reveal a big possible reason why so many become advertisement agents under the guise of professional reviewer. But lets shelf that particular complain here, at least for a moment anyways.
While that is a very valid concern, I would like to note that writers are usually shielded from publishers by their editors. They recieve a review copy, play it, send in their work and move on. In rare cases reviewers are invited to play games at a location arranged by the publishers, but this really only happens with very high profile games. Aside from the triple A companies publishers don't usually have any intention of playing gatekeeper. If they do set an embargo it's to ensure the first wave of reviews arrives around the release of the game.
True, but even the editors have to maintain a balance between fair reviews that may anger the publishers and keeping those publishers happy, the result of this is a deluding of the purpose of reviewers and a decrease in their effectiveness. The more powerful the publisher, the more they have to make sure they don't upset them. The publications have to maintain a working relationship, and that can conflict with giving a fair and unbiased review, if the review is unflattering. The idea of soft scoring bad reviews with 8's instead of 6's as an editorial mandate. Or even simply humanizing the people who make the product to review simply by seeing them and interacting with them. And that isn't even getting into the idea of company swag, salesmen interference and out of work relationships and friendships.
 

BloatedGuppy

New member
Feb 3, 2010
9,569
0
0
runic knight said:
...and the user reviews as a whole gives a better response of the average user reaction...
It does not. The only site we have that gives aggregate results for user scores is Metacritic. Metacritic has, for some time now, been viewed as a portal through which one can vent their spleen or "punish" a game from anything any vocal portion of the user base dislikes. Or conversely, get viral marketing, either from fanboys or actual paid shills. We've seen, time and time again, a game get a panoply of 0/10 or 10/10 reviews before it even hits its release date. Never more than a few sentences or a single paragraph, never demonstrating an understanding of the game's systems or experience playing it. Just "this is shit because X" or "this is the best game ever buy now".

I'm TOTALLY on board with the criticisms of professional reviewers. From shit like the Kane and Lynch scandal to gaming websites putting out articles like "10 reasons to be excited about (unreleased game)", it's not hard to find reasons to criticize. But Metacritic USER REVIEWS? Please. PLEASE. They are not "better" for anything, except possibly causing cancer. If you spend HOURS you might be able to mine one or two non-shit reviews out of the rest of the dross, at which point you STILL have no idea if you're dealing with a hater or a shill. It might just be someone better at expressing themselves.
 

runic knight

New member
Mar 26, 2011
1,118
0
0
BloatedGuppy said:
runic knight said:
...and the user reviews as a whole gives a better response of the average user reaction...
It does not. The only site we have that gives aggregate results for user scores is Metacritic. Metacritic has, for some time now, been viewed as a portal through which one can vent their spleen or "punish" a game from anything any vocal portion of the user base dislikes. Or conversely, get viral marketing, either from fanboys or actual paid shills. We've seen, time and time again, a game get a panoply of 0/10 or 10/10 reviews before it even hits its release date. Never more than a few sentences or a single paragraph, never demonstrating an understanding of the game's systems or experience playing it. Just "this is shit because X" or "this is the best game ever buy now".

I'm TOTALLY on board with the criticisms of professional reviewers. From shit like the Kane and Lynch scandal to gaming websites putting out articles like "10 reasons to be excited about (unreleased game)", it's not hard to find reasons to criticize. But Metacritic USER REVIEWS? Please. PLEASE. They are not "better" for anything, except possibly causing cancer. If you spend HOURS you might be able to mine one or two non-shit reviews out of the rest of the dross, at which point you STILL have no idea if you're dealing with a hater or a shill. It might just be someone better at expressing themselves.
Near as I can remember, steam has a quick method of thumbs up or down numbers, with reviews alongside to quantify both. But yeah, metacritic has a lot of flaws. Not saying the user review section is inherently better mind you, merely that between the two options, at least so far as the steam system I was thinking of when writing that section, they do what they are suppose to do better. The quantity still demonstrates the rough average of consumer response, and while it is certainly influence-able, it takes more to shape it then a professional reviewer being bought off or whatnot.

User reviews are suppose to be a dime a dozen, and it is the overall trend that shows anything relevant to the other consumers. And even if there are exceptions, it is reliable in doing that much the majority of the time. That is why you see a number of gaming sites have a user score rating for stuff as well as a site rating. Hell, I remember seeing that over at ign years ago.

Professional reviews are suppose to be a higher quality and they really just aren't. So to that effect they are failing to deliver what they are advertised as, so to speak. To say nothing of the paid shilling aspect involved there and the greater impact such shilling has with professional reviews.

But yeah, both are broken, I'll grant that no problem. User reviews generally just still manage to do what they are suppose to better then the alternative lately. Yes, even in spite of rating influences.
 

Phoenixmgs_v1legacy

Muse of Fate
Sep 1, 2010
4,691
0
0
NPC009 said:
Well, there's your problem. Multiple, actually.

A 5 does - on most websites and in most magazines - not mean what you think it means. Most publications consider 6s and below games they do not recommend. Since they are many people out there who did enjoy Final Fantasy XIII I don't think a very low score is warranted.

Problem number two is that you're thinking that the avarage is constantly adjusted, making sure there is an equal amount of games on both sides of the middle line. It is not. This is not maths. This people putting numbers on things that more or less reflect how they felt about it.

Third problem is that AAA are not the only games out there. Why would it matter if most of them are above avarage or not? They are just one facet of the gaming industry. But don't forget these games have some stupidly huge budgets. It shouldn't be a surprise most of these games end up being atleast somewhat enjoyable.

Fourth problem is that what you are asking is not something that can be given. Some games generate a wide spectrum of opinions, others do not. You can't force people to think differently just to meet some imaginary quotum. If you want to make sure you read a wide array of opinions, use sites such as Metacritic wisely. Pick some reviews from the top, bottom and middle of the list and read them. The texts often say more than the scores as grading scales can vary from site to site.

(Caption reads: winning.

Thank you, caption :D)
I was literally going by IGN and GameSpot's own scoring system. A 5 means mediocre according to them, that is not my interpretation. IGN and GameSpot are probably the most known game reviews as well.

Average means average. Just because say the average FPS now is better than the average FPS 15 years ago doesn't mean that every FPS now is above average because the genre has gotten better. As stuff gets better, the average gets better as well. Are all special effect blockbuster movies above average now because special effects have gotten better over the years? No, they are judged according where they are now, not the past average.

I'm not saying AAA games are the only games, I'm using them as an example because they are all rated well above average when they are not all above average. More money does not inherently equate to a better game. Sometimes more money results in a worse game due to it being less focused as so many more people are working on it. Not to mention the more money it cost to make means more money must buy it to make money, thus the game must have wider appeal (which can result in a worse game too). With that logic that more money equals better quality, then all Hollywood blockbusters should be rated above average as well. Money does not equal quality.

Where are these games that you say generate a wide spectrum of opinions? Because critics almost universally like or dislike a game. The problem is that I don't see any games that generate a wide spectrum of opinions with regards to professional reviewers. I see that in every other medium but games. My whole point is that there isn't differing opinions on games but really just one. The lowest score for Uncharted 2 is an 89.

NiPah said:
Honestly it just sounds like you care about a lot of stuff that hardly anyone else gave a shit about.
Reviews are often filled with complaints and compliments, I remember reading about bad combat in Elder Scrolls and linear missions in GTA (in past reviews), but in the end they still gave it a good review because they enjoyed it.
TotalBiscuit would've covered the fact Uncharted has no adjustable camera in the first minutes of a "WTF is..." video of Uncharted. Having an adjustable camera is one the very basic options of any shooter, TPS or FPS.

How does a game (Elder Scrolls) get rated so high when something you do the most (or at least a large portion of your time) isn't done very good? If I spend a majority of my time doing X in a game, X better be executed well. How does a game (GTA) that is open-ended but has linear missions not marked off more for that? I'm not saying everyone must dislike Elder Scrolls or GTA but you at least need to mark off decent points for such flaws. Basically, they shouldn't be getting scores of 9+. You can enjoy the shit out of something and still realize its flaws and score it accordingly. I fucking love Vanquish, but I'm taking points off its score for not having a shoulder swap.

Some things I mentioned, I may care a lot more about than others. But that is the same for everyone, everyone has their little things that largely impact their enjoyment. The thing is I see very few reviewers knocking off points when a games does do things that hit their own "buttons" because they feel the need to rate the game in an objective light. The whole point to finding a reviewer (in other mediums) you like is to find one that has the same "buttons" as you. I think Angry Joe and Jim Sterling review games properly but neither of them share the same game tastes as I do so they aren't the best reviewers for me.

runic knight said:
Totally agree.
 

NPC009

Don't mind me, I'm just a NPC
Aug 23, 2010
802
0
0
runic knight said:
True, but even the editors have to maintain a balance between fair reviews that may anger the publishers and keeping those publishers happy, the result of this is a deluding of the purpose of reviewers and a decrease in their effectiveness. The more powerful the publisher, the more they have to make sure they don't upset them. The publications have to maintain a working relationship, and that can conflict with giving a fair and unbiased review, if the review is unflattering. The idea of soft scoring bad reviews with 8's instead of 6's as an editorial mandate.
I have seen a publisher pull future ads after I gave their game a bad review (and by bad, I mean really bad, something like a 40%). Cost the magazine thousands of dollars in revenue. Editor-in-Chief told me not to worry about it. I did my job and integrity is what is most important. Can't say integrity saved the magazine, though. They had to throw in the towel a couple of years after that incident.

Or even simply humanizing the people who make the product to review simply by seeing them and interacting with them.
I don't quite agree. While it would be wrong for critics to become overly friendly with developers they're reviewing games of, I think it's important to always remember games are made by people. Plus, it's a good thing when critics have an understanding of how games are made. It helps keep expectations realistic.

And that isn't even getting into the idea of company swag, salesmen interference and out of work relationships and friendships.
I think independent reviewers such as the people on youtube are much more vulnerable to this. When you write for magazines/websites pretty much all communication goes through them. Publishers send their review copies and codes to the office and an editor sorts it out and sends the material to the reviewers. Reviewer contact info is usually not found in magazines or on websites. Well, I guess most would be easy enough to track down using social network sites, but that wouldn't be particularly helpful to the game publishers because they don't know who is going to review what title. Swag is usually send to the office. Reviewers may be send some (I've recieved a few trinkets in the past, all keychain/t-shirt level swag), but pretty much all magazines and websites I've worked for put the goodies in 'the closet' together with review copies that weren't needed. They hand these out to readers on special occassions or maybe sell the expensive stuff and donate the money to charity.
 

laggyteabag

Scrolling through forums, instead of playing games
Legacy
Oct 25, 2009
3,448
1,184
118
UK
Gender
He/Him
First things first: Never look at the overall user reviews percentage on metacritic. Just don't. Anyone can post anything, and there is a very high likelihood of trolls just posting 1 star reviews for the hell of it. Just don't do it. It isn't a good statistic to show anything.

Secondly, reviewers have to work on a timescale as for many reviewers, this is their job. If they post their review too late, nobody cares, and they can't spend too long on one game because they have other games to look at. For this reason, many do have to skip a lot of content (especially sidemissions or non-essential quests) just so that they can focus on the important parts and so that they don't spend hundreds of hours on one game. Same goes for expansion content such as MoP or WoD; because they review this stuff near launch, they can't really speak for patches that come near the end of the expansion, so if an expansion does end up being disappointing by the end of it all, it is not reflected in the review as it only counts for the content at the beginning, and going back and re-reviewing a game once all of the updates have been released is just silly, because nobody would want to read a review for a game which is a good year or so old, especially when the next expansion is just around the corner.
 

runic knight

New member
Mar 26, 2011
1,118
0
0
NPC009 said:
runic knight said:
True, but even the editors have to maintain a balance between fair reviews that may anger the publishers and keeping those publishers happy, the result of this is a deluding of the purpose of reviewers and a decrease in their effectiveness. The more powerful the publisher, the more they have to make sure they don't upset them. The publications have to maintain a working relationship, and that can conflict with giving a fair and unbiased review, if the review is unflattering. The idea of soft scoring bad reviews with 8's instead of 6's as an editorial mandate.
I have seen a publisher pull future ads after I gave their game a bad review (and by bad, I mean really bad, something like a 40%). Cost the magazine thousands of dollars in revenue. Editor-in-Chief told me not to worry about it. I did my job and integrity is what is most important. Can't say integrity saved the magazine, though. They had to throw in the towel a couple of years after that incident.
But not all have the same discipline, as examples with some of the major game news publications have shown before, sadly. I suppose it is just another factor to keep an eye on.

Or even simply humanizing the people who make the product to review simply by seeing them and interacting with them.
I don't quite agree. While it would be wrong for critics to become overly friendly with developers they're reviewing games of, I think it's important to always remember games are made by people. Plus, it's a good thing when critics have an understanding of how games are made. It helps keep expectations realistic.
That is true, but what happens when a reviewer humanizes the publishers more then their audience? To me this seems a big factor in recent controversies, as so many journalists resorted to the worst stereotypes of their audience with total conviction, showing they lost touch with who they were suppose to be making reviews for and possibly explaining in part why the decline in review quality was occurring in the first place.

And that isn't even getting into the idea of company swag, salesmen interference and out of work relationships and friendships.
I think independent reviewers such as the people on youtube are much more vulnerable to this. When you write for magazines/websites pretty much all communication goes through them. Publishers send their review copies and codes to the office and an editor sorts it out and sends the material to the reviewers. Reviewer contact info is usually not found in magazines or on websites. Well, I guess most would be easy enough to track down using social network sites, but that wouldn't be particularly helpful to the game publishers because they don't know who is going to review what title. Swag is usually send to the office. Reviewers may be send some (I've recieved a few trinkets in the past, all keychain/t-shirt level swag), but pretty much all magazines and websites I've worked for put the goodies in 'the closet' together with review copies that weren't needed. They hand these out to readers on special occassions or maybe sell the expensive stuff and donate the money to charity.
To be fair, I was thinking the opposite was true. We've seen many large publications being caught with such conflict of interests already, and it makes sense why the publishers would target the larger, more influential publications for that sort of treatment. Journalists with unique flags or merchandise, selling replica guns and the like seem to pop up time and again. Compare that to youtubers who are smaller, and have to fight terms of early release copies ascribed to them.

But it does seem to depend on the place of the publication and how involved the publishers are with the press.
 

NPC009

Don't mind me, I'm just a NPC
Aug 23, 2010
802
0
0
Phoenixmgs said:
I was literally going by IGN and GameSpot's own scoring system. A 5 means mediocre according to them, that is not my interpretation. IGN and GameSpot are probably the most known game reviews as well.
Those are just two sites. They may be large, but they are far from the only ones out there. If you don't like their reviews, go to one of the 50+ other sites out there.

Average means average. Just because say the average FPS now is better than the average FPS 15 years ago doesn't mean that every FPS now is above average because the genre has gotten better. As stuff gets better, the average gets better as well. Are all special effect blockbuster movies above average now because special effects have gotten better over the years? No, they are judged according where they are now, not the past average.
Avarage means different things in different context. A mathematical 'avarage' is different from the 'average' as used in colloquial language (where it can mean anything from 'mediocre' to 'unremarkable'). Please don't make a fool out of yourself by confusing the two.

And while even the colloquial avarage certainly shifts there are no means (or reasons!) to measure that shift, because these numbers have no actual value. The only thing they to is summarize the feelings of the reviewer.

I'm not saying AAA games are the only games, I'm using them as an example because they are all rated well above average when they are not all above average. More money does not inherently equate to a better game. Sometimes more money results in a worse game due to it being less focused as so many more people are working on it. Not to mention the more money it cost to make means more money must buy it to make money, thus the game must have wider appeal (which can result in a worse game too). With that logic that more money equals better quality, then all Hollywood blockbusters should be rated above average as well. Money does not equal quality.
What makes you say it's a fact these games are not above avarage? Is it not merely your own opinion?

I agree that more money does not equal higher quality, but having a higher budget does make it easier to get a game to a level where it's an enjoyable experience to most players. And that's what most games and thus reviewers look for in games: enjoyment.

Things like storytelling, character development, originality and many other things we would look for in other forms of art are often not thought to be important in games. Atleast not by the majority of games, it seems. (And in a way it's the same for movies: for most people a movie does not need to do more than entertain, which is why blockbuster fare so well even when movie critics have no high opinions of them.)

Where are these games that you say generate a wide spectrum of opinions? Because critics almost universally like or dislike a game. The problem is that I don't see any games that generate a wide spectrum of opinions with regards to professional reviewers. I see that in every other medium but games. My whole point is that there isn't differing opinions on games but really just one. The lowest score for Uncharted 2 is an 89.
They're everywhere. Some examples (from Metacritic):
Atelier Rorona (40-90)
Hatoful Boyfriend (30-85)
Crimson Shroud (25-92)

These are just three of the games I played recently and remembered recieving mixed reviews. There are probably much better examples out there.

Also, why does the lowest score for Uncharted 2 matter? Ever considered it may actually be a really good game? Of course, that doesn't mean you have to like it. Plenty of people out there who weren't into Ocarina of Time or GTA IV and those are some of the highest rated games of all time.
 

Danbo Jambo

New member
Sep 26, 2014
585
0
0
Reed Spacer said:
Look at the Metacritic entry for 'Dragon Age: Inquistion'; it's blindingly obvious that it's being red-bombed and it's almost impossible to tell which ones are legitimate and which are troll votes.
Is it? I'd say that - from reading thte reviews and my own experience of the game - that it's actually a case of pro-reviewers ignoring a lot of flaws which user reviews highlight.

The difference between what the pros say and what the users say is quite astounding. Don't think the critics are bias? Well remember this little beauty.......

http://www.escapistmagazine.com/articles/view/video-games/editorials/reviews/8701-Dragon-Age-II-Review

Sorry, but "A pinnacle of role-playing games" for DA:2? Don't tell me that these critics are being genuine.

They're either being paid, or aren't critical enough.
 

Maze1125

New member
Oct 14, 2008
1,679
0
0
Danbo Jambo said:
Reed Spacer said:
Look at the Metacritic entry for 'Dragon Age: Inquistion'; it's blindingly obvious that it's being red-bombed and it's almost impossible to tell which ones are legitimate and which are troll votes.
Is it? I'd say that - from reading thte reviews and my own experience of the game - that it's actually a case of pro-reviewers ignoring a lot of flaws which user reviews highlight.

The difference between what the pros say and what the users say is quite astounding. Don't think the critics are bias? Well remember this little beauty.......

http://www.escapistmagazine.com/articles/view/video-games/editorials/reviews/8701-Dragon-Age-II-Review

Sorry, but "A pinnacle of role-playing games" for DA:2? Don't tell me that these critics are being genuine.

They're either being paid, or aren't critical enough.
That's one review. Let's look at an average of reviews for DA:II
http://www.metacritic.com/game/pc/dragon-age-ii

82%, that means that, on average, professionals think DA:II was about four fifths good and one fifth bad. Which is pretty accurate. DA:II WAS a great game for the vast majority of it, with just a few major cock-ups.

Now lets look at the user average for it: 44%
That's total bullshit. There is absolutely no way that DA:II was more bad than good, anyone who says it was it either not a fan of that type of RPG or looked at the flaws first and refused to acknowledge the positives.
And that's an average which means there's a whole load of users putting up 0s and 1s just to bomb the rating.
 

NPC009

Don't mind me, I'm just a NPC
Aug 23, 2010
802
0
0
runic knight said:
But not all have the same discipline, as examples with some of the major game news publications have shown before, sadly. I suppose it is just another factor to keep an eye on.
It is. Saddest thing is, the publications that do resort to this are probably doing so in order to survive. Though it's hard to forgive websites going as far as firing an employee to save their ass. Actually, it's impossible. It's a stupid move that only hurts the press in the long run.

That is true, but what happens when a reviewer humanizes the publishers more then their audience? To me this seems a big factor in recent controversies, as so many journalists resorted to the worst stereotypes of their audience with total conviction, showing they lost touch with who they were suppose to be making reviews for and possibly explaining in part why the decline in review quality was occurring in the first place.
A good reviewers respects both creators and readers, but only to the level they deserve respect. I think it's justified to call out the bad apples. A good reviewer should be smart enough to also throw some praise in the direction of those who deserve, and of course, not to get carried away with either reprimanding or praising.

I've seen many critics and journalists get carried away last year and it's no wonder gamers are upset. Those generalisations were terrible. On the other hand, gamers making sweeping generalisations and labeling all who are associated with the press the enemy hurts. I love my job, but seeing all that hate made me consider finally giving up. I mean, I don't earn much money (I can pay the bills and that's pretty much it) and the reason I love writing about games is because I love sharing the excitement that follows when I play a good one. If that love of sharing is no longer there, there is no meaning in continuing what I do.

To be fair, I was thinking the opposite was true. We've seen many large publications being caught with such conflict of interests already, and it makes sense why the publishers would target the larger, more influential publications for that sort of treatment. Journalists with unique flags or merchandise, selling replica guns and the like seem to pop up time and again. Compare that to youtubers who are smaller, and have to fight terms of early release copies ascribed to them.

But it does seem to depend on the place of the publication and how involved the publishers are with the press.
I'm sure some of the more visible ones are offered nice things at events and the like, where there is no editor to act as a filter. It's not unusual for big game publishers to run a VIP area at events, and while most gifts there come in the form of food and drinks, I don't doubt there are some extra exclusive goodies to be given away as well, such as extravagant press kits. Publishers also have plenty of opportunity to hand reviewers something when they're on location (which may be a luxury hotel).

(I honestly don't like events and reviews on location. Nothing beats playing a game at home, in your own comfy chair, with your own favourite drinks and snack nearby. Fortunately I play mostly low-mid profile titles and publishers are happy to send out regular review copies/codes for those.)
 

bartholen_v1legacy

A dyslexic man walks into a bra.
Jan 24, 2009
3,056
0
0
Reviewers jumping on the hype train is shitty, but user reviews are far, far worse. Just look at IMDB, or just about any site that lets users post reviews. Even aside from the very often appalling structure, lack of understanding how a score scale is supposed to work and even basic grammar, and the occasional smug film school prick whose text just reeks of self-satisfaction, they're for the most part absolutely worthless. Just because you (not referring to you OP, just people in general) disagree with the review sorely, or because the game has technical issues that can be patched (cough Diablo III) does not mean the reviewer is biased and a ***** of the corporations. If I bothered to follow user review consensus on, say, Metacritic for example, I'm pretty sure I'd be puking my guts out on a regular basis at all the man-children screaming "IT SUKZ!!!! IT SHIT!!! WURST GAEM EVUR!!!!!" at the AAA release du jour.

I hardly even bother with individual reviews anymore. ZP is the only one I watch on a regular basis, plus the occasional big AAA release on Gametrailers. General reviewer consensus has almost always been reliable in helping to decide if a game might be worth money or not.
 

RandV80

New member
Oct 1, 2009
1,506
0
0
Hey did you here about that doofus that gave Dragon Age 2 5/5? What a goof!

Seriously though, I can see how it works if professional reviewers tend to view stuff like graphics and sound and what not. You can't deny that all these AAA games have high production value and get a whole lot of things right on the grading scale. Take a much 'user' maligned game like Watch Dogs and give it to yourself 20 years ago, and you'd be blown away how amazing it is. I'm not saying gamers are spoiled, but we've become so used to/conditioned to this level of production value that it's easy to look past all the amazing things the game does and throw it on the trash heap, maybe go and play Shovel Knight instead.

Personally I like the Steam user rating system. Just a simple thumbs up or thumbs down, a blurb short or long by the user, and the part I really like their time logged on playing game. Takes away the extreme ends of the ratings system, which gamers can't be trusted with, and just gives you an impression whether a game is good or not and how much value you may get out of it.
 

Reed Spacer

That guy with the thing.
Jan 11, 2011
841
0
0
Danbo Jambo said:
Reed Spacer said:
Look at the Metacritic entry for 'Dragon Age: Inquistion'; it's blindingly obvious that it's being red-bombed and it's almost impossible to tell which ones are legitimate and which are troll votes.
Is it? I'd say that - from reading thte reviews and my own experience of the game - that it's actually a case of pro-reviewers ignoring a lot of flaws which user reviews highlight.

The difference between what the pros say and what the users say is quite astounding. Don't think the critics are bias? Well remember this little beauty.......

http://www.escapistmagazine.com/articles/view/video-games/editorials/reviews/8701-Dragon-Age-II-Review

Sorry, but "A pinnacle of role-playing games" for DA:2? Don't tell me that these critics are being genuine.

They're either being paid, or aren't critical enough.
Yeah, but I still think my point is valid; all it takes is a few dishonest votes to skew the numbers. Anything on Metacritic should be taken with a touch of salt.
 

MerlinCross

New member
Apr 22, 2011
377
0
0
Reed Spacer said:
Yeah, but I still think my point is valid; all it takes is a few dishonest votes to skew the numbers. Anything on Metacritic should be taken with a touch of salt.
Most reviews should be taken with some salt. Metacritic you need a truckload. Pains me to see that Metacritic is as big as it is when it comes to the industry.
 

Phoenixmgs_v1legacy

Muse of Fate
Sep 1, 2010
4,691
0
0
NPC009 said:
Phoenixmgs said:
I was literally going by IGN and GameSpot's own scoring system. A 5 means mediocre according to them, that is not my interpretation. IGN and GameSpot are probably the most known game reviews as well.
Those are just two sites. They may be large, but they are far from the only ones out there. If you don't like their reviews, go to one of the 50+ other sites out there.
I'm not going to go to every site and look at their scoring system. My point is that most sites actually score games based on 5 being average like IGN and GameSpot (the 2 biggest review sites). However, how they actually score games is where 7/10 is average. No other medium scores its art where 7/10 is average because that's a bad system. Then, you're only left with 7-10 being used for above average which causes everything to get bunched together.

Avarage means different things in different context. A mathematical 'avarage' is different from the 'average' as used in colloquial language (where it can mean anything from 'mediocre' to 'unremarkable'). Please don't make a fool out of yourself by confusing the two.

And while even the colloquial avarage certainly shifts there are no means (or reasons!) to measure that shift, because these numbers have no actual value. The only thing they to is summarize the feelings of the reviewer.
I didn't get the "averages" mixed up. Every game scoring above average is a problem. You pretty much look at review scores to see how awesome a game is instead if it's bad or good. Shooter B is getting an 83 so it's a bit less awesome than Shooter A that just came out and got an 88.

What makes you say it's a fact these games are not above avarage? Is it not merely your own opinion?

I agree that more money does not equal higher quality, but having a higher budget does make it easier to get a game to a level where it's an enjoyable experience to most players. And that's what most games and thus reviewers look for in games: enjoyment.

Things like storytelling, character development, originality and many other things we would look for in other forms of art are often not thought to be important in games. Atleast not by the majority of games, it seems. (And in a way it's the same for movies: for most people a movie does not need to do more than entertain, which is why blockbuster fare so well even when movie critics have no high opinions of them.)
You're saying almost every AAA game is above average? Do you seriously believe that? The mathematical chances of that happening alone are basically impossible. The only AAA game I can recall scoring below average is Aliens: Colonial Marines and it was scored just slightly below average.

Money doesn't make games that much easier to make enjoyable. STALKER didn't have a AAA budget and has the best AI still in a shooter. I bought Resonance of Fate on release, which came out the same day as FFXIII, and it has a better battle system and much lower budget. It doesn't take that much money to make an enjoyable game. A lot of AAA money goes to marketing and voice acting.

Games that focus on storytelling, character development, etc. still get basically the same scores like many RPGs (FFXIII, Mass Effect [all positive reviews], etc.) and games like The TellTale games and Heavy Rain. Heavy Rain has more critics liking it (93%) compared to Guardians of the Galaxy (90%).

They're everywhere. Some examples (from Metacritic):
Atelier Rorona (40-90)
Hatoful Boyfriend (30-85)
Crimson Shroud (25-92)

These are just three of the games I played recently and remembered recieving mixed reviews. There are probably much better examples out there.

Also, why does the lowest score for Uncharted 2 matter? Ever considered it may actually be a really good game? Of course, that doesn't mean you have to like it. Plenty of people out there who weren't into Ocarina of Time or GTA IV and those are some of the highest rated games of all time.
I'm just focusing on AAA games for a reason to a show a point on how they're all basically rated the same. I realize there's a VERY FEW games out there that do get a variance of review scores, but those are very few and far between. I don't think I've seen a movie not have at least one reviewer not like it.

I played Uncharted 2 and loved it. However, just based on controls and MP, there's no way I'd even score it an 89, which is the lowest review. I'm asking for criticism to happen, not low scores just for the sake of low scores. You might say that MP isn't Uncharted's selling point and I'd agree but MP is there and even if you weight the MP quality for only 10% of the game, the MP just being average already puts the score at a 95. I'm being as generous as possible by letting MP only be 10% of the game and saying its average (when it was bad) and even then a 96 overall would be impossible.

NiPah said:
So find a reviewer that is annoyed by everything you're annoyed by and you should be set.
I just said that's impossible in the video game medium due to lack of actual criticism. And thanks for ignoring all my valid points like you spend most of your time doing X in a game, X is executed below average, yet game still scores a 90+ (makes no sense).
 

NiPah

New member
May 8, 2009
1,084
0
0
Phoenixmgs said:
NiPah said:
So find a reviewer that is annoyed by everything you're annoyed by and you should be set.
I just said that's impossible in the video game medium due to lack of actual criticism. And thanks for ignoring all my valid points like you spend most of your time doing X in a game, X is executed below average, yet game still scores a 90+ (makes no sense).
Huh, didn't you name off a few critics that actually criticize games? You said TotalBiscuit would have bitched about not being able to alter look sensitivity, and he's a game reviewer.

And you're right I'm ignoring your points, there's no way to measure how much a certain aspect annoys a player, Skyrim was an amazing game to me even with the shoddy combat and I would rate it much higher then say Dark Souls which had great combat but was no fun to me. Game reviews are a personal experience and a sum of the complete experience, trying to single out certain aspects is stupid.

Elder Scrolls is one of the most beloved franchises in gaming, I'm going to side with the review which scored it 90+, not with the person who said it was below average due to something that apparently a lot of people managed to not care about.
 

Phoenixmgs_v1legacy

Muse of Fate
Sep 1, 2010
4,691
0
0
NiPah said:
Huh, didn't you name off a few critics that actually criticize games? You said TotalBiscuit would have bitched about not being able to alter look sensitivity, and he's a game reviewer.

And you're right I'm ignoring your points, there's no way to measure how much a certain aspect annoys a player, Skyrim was an amazing game to me even with the shoddy combat and I would rate it much higher then say Dark Souls which had great combat but was no fun to me. Game reviews are a personal experience and a sum of the complete experience, trying to single out certain aspects is stupid.

Elder Scrolls is one of the most beloved franchises in gaming, I'm going to side with the review which scored it 90+, not with the person who said it was below average due to something that apparently a lot of people managed to not care about.
I can count on 1 hand the number of game reviewers that actually criticize games properly, the chances of one of those few people having the same taste as me would be very rare. With movies, there's plenty of critics to choose from.

Firstly, I never said Elder Scrolls should be scored below average; I'd score it below average because I hate the combat and hate Bethesda's writing. You can love something and still score it properly by marking off for its flaws. A large percentage of playing Elder Scrolls is fighting enemies and that's not done well, which fans even admit, that alone to me merits below a 9 regardless of how much you loved the game. I really ended up loving Binary Domain but it has so many flaws that I can't give it more than a 7. What happens if a game comes along that has everything that's great about Elder Scrolls but has awesome combat? Elder Scrolls is already rated nearly as highly as one can rate of a game of its nature. That's what I'm talking about, Elder Scrolls has already hit the ceiling for review scores, yet much can be improved about the game, that's the problem. For me, if an RPG had Elder Scrolls' world with Bioware or Obsidian writing plus Dragon Dogma's combat, that would be in the 9+ area. But if that game came out, it might score a point higher than Elder Scrolls because its review scores are already so high.

Secondly, I found Dark Souls combat to be way too simplistic to be fun. All you have to do is block, then attack (even as a Dex character with a light shield). Outside of a few bosses, you can use the same strategy on every single enemy. The game was horribly repetitive and not hard at all, I seriously cleared entire dungeons + the boss without dying on my 1st & only playthrough.
 

RandV80

New member
Oct 1, 2009
1,506
0
0
insaninater said:
RandV80 said:
Hey did you here about that doofus that gave Dragon Age 2 5/5? What a goof!

Seriously though, I can see how it works if professional reviewers tend to view stuff like graphics and sound and what not. You can't deny that all these AAA games have high production value and get a whole lot of things right on the grading scale. Take a much 'user' maligned game like Watch Dogs and give it to yourself 20 years ago, and you'd be blown away how amazing it is. I'm not saying gamers are spoiled, but we've become so used to/conditioned to this level of production value that it's easy to look past all the amazing things the game does and throw it on the trash heap, maybe go and play Shovel Knight instead.

Personally I like the Steam user rating system. Just a simple thumbs up or thumbs down, a blurb short or long by the user, and the part I really like their time logged on playing game. Takes away the extreme ends of the ratings system, which gamers can't be trusted with, and just gives you an impression whether a game is good or not and how much value you may get out of it.
If you ask me, that's a good thing. IMO, spec wars are a horrible thing for the game industry overall. They raise the prices of games and they marginalize what i believe is really important, that is, how fun it is to play and how engaging it is as a story, game, and overall experience. I'd take system shock 2 and half life 1 over any of the soulless, railroady, overpriced, overbudgeted, bloated, user-hating graphic sluts they've been trying to pass off as games lately.
Oh don't get me wrong I'm the same way, I haven't voted in this poll because I haven't actually played any of those games. My favourite game this year was a Steam release of a 10 year old PSP JRPG, The Legend of Heroes: Trails in the Sky.

But being a retro junky probably isn't a good idea if you want to be a professional reviewer for a top end gaming publication. This topic is as much an exercise in getting older and more jaded towards the hobby than it is about the current state of game reviewers. Sites like IGN and Gamespot exist on the same hype train that the AAA developers, and while we may become jaded towards it there's an endless supply of a new generation eager to lap it up. Big review sites need reviews that prop up the positives for this audience... unless said audience is too busy playing dumb smart phone games.

Personally I've been jaded for a much longer time now. The way people are starting to feel about this current gen I felt about the last one, where I had no desire for a PS3 or Xbox 360. The Wii + PC were all I've needed.