Therumancer said:
Actually yeah, EVE is a good example. It's worked to an extent, but has never been one of the top MMOs or one that has been widely imitated for a reason... that is to say that the entire game is pretty much a pyramid scheme based on griefing. The basic truth of EVE is that it's a very simple game that has become largely an exercise in a bunch of people trying to harass and scam each other almost 24/7. It's also one where it's more or less impossible for a new player to get into the game seriously without a lot of help, and frequently the people offering to help are more or less out to screw them (if they even believe it's a genuine new player, as opposed to someone running a scam). The real time element to raising skills means that someone who has been playing years will ALWAYS have an advantage over someone that just got started. What's more 2/3rds of the game being owned and controlled by players (where there is little else there) sounds "cool" conceptually, until you realize that this means that's 2/3rds of the galaxy any player who isn't part of a huge corp isn't likely to be able to visit since for all intents and purposes the guys controlling that space pretty much want to murder other players who enter there.
What's more, beyond a certain point you have to ask "what do you do with all of this power?" the answer is of course to make anyone with less power miserable. The guys who are say manufacturing ships and have trillions of ISK to put into clones and such decide to put their power to useful purposes... like suicide ganking in JITA to annoy other people.
Looking at another Sandbox, UO, you see the same basic problem. What did you do with your high level powers except mess with other players when and where you could? Early in UO the game pretty much involved groups like The Mercs, Trinsic Warriors, Pirates Of Dark Water (named off of the old Cartoon) and Inner Circle doing whatever they could to pretty much harass anyone that wasn't as powerful or coordinated as they were. Trinsic Borrowers used to do things like literally sit outside of Trinsic city lines (the alleged "City Of Honor") and gank anyone as soon as they left protection. For a while they set up a guild stone where they were pretty much charging people to join a guild, the tag of which would not be attacked, letting people leave the city of Trinsic (or enter it) without being ganked. The idea being that someone who wanted to play in that section of the map had to pay protection money....
As I said "hell is other people", and really the point is that a sandbox is great up until the point that you need something constructive for people who put in that work to do other than to terrorize less powerful players and see what kind of chaos they can spread. Hence the need for some kind of strong theme park/PVE elements, and a strong endgame, even in otherwise sandbox gameplay.
This is of course before you even consider Richard's basic play to become a virtual landlord, and how his idea is to charge a premium to build structures in addition to in game resources. Something that means that your real world wealth is going to enter into the equasion as much as other elements of the sandbox. Someone who can afford to drop several hundred dollars of real money for a land plot and structure is going to wind up being able to lord over someone who just logs in to play the game and can't afford to spend that much money on it. Sort of like if CCP charged EVE corporations real money based on the amount of game real estate they controlled each month. This as much as anything is part of my problem with the concepts behind "Shroud Of The Avatar" if I understand it all correctly (and I think I do).
Ah, as usual, misconceptions, misconceptions everywhere. Yeah, lets ignore the fact that Eve is the ONLY MMO with open market, has won numerous awards, including best gaming community in a MMO, two years in a row.
Eve numbers have been risign steadily over whole 10 years (except incarna disaster). It is a nicnhe game (space MMO) therefore the userbase will also be niche. They never expecter or wanted 10 million subscribers. They rather have 1 mil of good players tham 9 mil bots. Not to mention the players council where you can get elected and actually argue your own features in with CCP, in real life meetings. (though granted most of ccandidates that win are placed by large powerhouses that already have thousands of votes to throw around).
Yes, there are scammers and there are non-scammers. just because you saw some scammers in Jita does not mean the whole game is like that. you know an easy way to protect yourself against ALL scammers in eve? Using your brain. Yes, this MMO wants you to think instead of just grind. HOw terrible.
New players problems. When i was new to the game, 8 days old and on trial account, a bunch of cool people took me under their wing. The corporation was so good that here 4 years later i still hold their banner.
Heck, there is even a corporation called Eve University that is made specifically for the purpose of teaching new players the ins and outs of the game and then send them off to the "big corps". ANd its been doing this for years - grief free. There are PVP schools, plety of stuff. Just because eve doesnt hold its players by the hand in narrow linear path does not mean its bad.
Real time skill rising means that skill grinding is non-existant and players can focus on more fun parts. Money is the key in this game and that is all that matters. SKills are secondary. As far as skills go, im sure you noticed they only go up to 5 right? A person flying a frigate who is 10 years old and 1 month old can both have completely equal skills. Ships like titans takes time, sure, but that is good. Besides, as far as flying ships in PVP goes, your personal skills matter so much more than ingame skills. All you need is basic skills to be able to fit everything you need. That 2% faster cap regen wont win you the battle if you have no skill. ANd dont make mistake many people do - just because its controlled by mouse clicks does not mean it takes no skill to fight with it. It does.
Plenty of people enter the rest 2/3 of galaxy, from WH explorers to 0sec scouts. The reason the owners are so trigger happy is because every potential visitor is potential thief. since you know, you can actually steal from other players now. not to mention the fact that big corps rent the space to small corps as well. and yes, if you are a loner you wont last for long there - your not supposed to. Your not supposed to go alone into fringe of galaxy and fight of hordes of enemies, this is not disney princess adventures in space. All players are equal, not all use their abilities equally.
I have 20 trillion ISK. i have never ganked anyone in my life. There are plenty of other ways to put your money into useful purposes. Like, for example, fighting the people who gank others? And you cant jut go and gank people. After 2 people your security status will fall so low you will have to leave highsec space for good (or grind your way back up. and trust me, you dont want to grind level 1 missions) Not to mention that the whole "denial of Ice" and "hulkagedon" events have been amazing in a sense that players are able to organize such a thing and make it succeed (and they make a lot of ISK in the process, mind you). There is no other game where player events can have such impact to whole games market and even playstyle. Eve is perfect example of how given tghe right tools players CAN make the game much better than any content creator could.
I have not played UO, but i have played Tibia, a game few months older than UO and a lot of overlapping userbase. It was perma-death at the beginning. Some high levels decided they wanted to kill others. You know how it ended? Players united and drove them away to such extent that we had people patrolling cities and main roads against player killers. And that game wasnt even good at the user freedom part.
Though as good players moved on to other games there was a "pay protection if you want to be high level" which later went into "pay BOH (boots of haste) or dead", but at that point the game itself was so downhill i dont even know why i played it (mostly the developers fault)
No, you were wrong to say hell is other people. at least partly. Life is other people. And life can be a hell or a bliss, it all depends on the players themselves. The endgame are the players in every game anyway. PVP will always be more attractive than PVE, the key is to make sure that PVP happens where it should - at the endgame and coulantarily. In eve you have 3 huge conglomerates (alliances of alliances) fighting eachother in 0 sec. Result? a lot of shows blown up, creating demand and healthy market, leaving other space relatively safe for people who dont want to get involved into this and creating stories no other game could. When was the last time you saw somone loose 100+ titans (translated to real life money if you were to use it to buy it instead of makngi them ingame - ~40.000 Euros) because of a bad fleet commander call in another game. Never thats when. When did you saw people loosign a war and throwing suicidal attacks in order to distract enemy long enough so they can haul the expensive stuff out of the dangerous space? When did you saw players organize a protest agaisnt developer that was so loud it crashed their server and made healdlines in non-gaming media? When did you saw players organize events that double item prices because they decided there were too many mining bots? When did you saw disputes between factions so large that they would resott in creating secret spying agency to infiltrate enemy team and play as part of their team for multiple years to get into directors position and then suddenly the corporations assets are all gone?
No, you dont see this in other games. Why? Because they dont give players the tools to be a sandbox.
I am not sure what you mean with charging real money about real estate, so i cant comment about that, but Corporations pay real estate taxes with INGAME money, not real life money in eve. In fact there was a famous event this year when 100+ systems dropped to no ownership becuase one alliance forgot to pay their taxes, leaving to a rush to capture these systems from other players.