With regards to AvP2: I was primarily a Heavy Pred and went Predalien if the level was right. And allow me to clarify on some of these:Mycroft Holmes said:I played AvP2 a lot. And absolutely none of these things bothered me. They all had work arounds. For all locking weapons with traveling projectiles you just had to bunny hop sidestep and they would miss 100% of the time. People almost never used the smart gun because it ate through ammo quickly and did almost no damage, which meant that whoever was using it usually had a very short lifespan. EMP weapons didn't hurt marines; any alien would easily pounce away by the time they shot, any predator should be ambushing and not give them the chance to shoot. And if a predator camps with a spear gun they will die very fast to aliens. If for some reason you are playing without the games best race, there's a reason players are given 500 bullets of pulse rifle ammo. Predators hide in predictable spots, shoot a few shots at all the obvious places until you hit something, and then lay waste to it.RJ 17 said:1: Marine Grenade Launcher. Timed and Proximity mines are alright, but Spider and EMP grenades are ridiculously overpowerd.
2: Marine rocket launcher's homing mode. Yeah, once you get a lock, the target is dead. Period. You could pull the trigger from across the map and watch the tart run behind three buildings and jump into a tunnel...the rocket will follow the target's exact path and blow'em up, laughing as it makes as many 90 degree turns as it wants.
3: Marine Smart Gun. Soooo your aim never leaves me if I'm on your screen, you just have to hold down the trigger? There's a word for that in other games...it's called using an aim-bot.
4: Predator Shoulder Cannon. 2 charged shots that never miss and you're dead? Yeah, that's pretty over powered.
5: Just to be fair I'll go ahead and say the spear gun because a camping pred is 100% invisible to marines and there's really not much they can do about a pred with a speargun that knows how to aim it.
I played 90% of the time as an alien runner, and consistently scored the highest in the game.
This is annoying as hell, as I play Orc. And every single Nightelf does it at higher levels. The only real work around is to just avoid them and base raid as much as possible while denying expansions.teebeeohh said:mass talons or dryads/the other druids in WC3, i hated those
Also in regards to wc3. Basically everything about Undead in wc3 is stupid. For example, with level 2 unholy aura standing on blight, the entire undead army has faster regeneration than a fountain of life, and once that aura hits level 3 it becomes retarded. Meaning that you can basically never attack the enemy base.
The EMP grenade's stun was just ridiculously too long, if the marine manages to hit you with one you're most likely going to die.
You might be able to hop-dodge a disc, but hop-dodging a shoulder cannon is a little harder, unless the pred is stupid and doesn't charge his shots.
The rocket launcher is impossible to dodge. I have personally seen a rocket make three 90 degree turns to hit a guy who had run inside of a building.
The spider mines is really just kinda a pet peeve of mine...I just don't like the fact that you can spray'em around a hallway and start getting kills when you're on the opposite side of the map.
With regards to WCIII: That game's very premise is just stupid. I've mentioned before in other topics, but the introduction of Hero units utterly ruined the game as an RTS. It's no longer about who can build the most effective army and utilize it correctly...it becomes a game of "My heroes are bigger than yours so I win." Granted this is under the assumption that both players are competent. Where as in Star Craft (specifically Brood Wars, I haven't - and likely won't - played SC II) you could actually see a genuinely good game that's evenly matched between two evenly matched players. WC III, on the other hand, the victor of two evenly matched players comes down to who has the higher lvled heroes.