But a brilliant concept of attracting new playersDaystar Clarion said:Fuck random crits.
Whoever thought that was a good idea has no concept of game balance.
But a brilliant concept of attracting new playersDaystar Clarion said:Fuck random crits.
Whoever thought that was a good idea has no concept of game balance.
distortedreality said:I think the problem with killstreaks in CoD is that they're giving a team (or player) that's already doing well an added advantage that they obviously don't need and only serves to further fuck up the balance of the game. The fact that they're counterable is sort of besides the point, in my mind at least.Anthony Wells said:i love everyone complaining about the killstreaks in modernwarfare 2 when coldblooded pro easily renders them all useless against you. and with a stinger most fall instantly afterwards
I'm with you in that as soon as I get perks that invalidate killstreaks I use them, but that doesn't change the underlying problem with them.
and then you go on a server that has votes on random critsDaystar Clarion said:Fuck random crits.Aircross said:Say it all with me now!
RANDOM NUMBER GENERATOR
TF2, 95% ubercharge, A WILD CROCKET APPEARS!
Whoever thought that was a good idea has no concept of game balance.
Every class had a familiar downed spell to thatBlights said:In the recent Guild Wars 2 beta, Thieves.
They had too much utility, it was ridiculous, since you can't break a thief that's in stealth back out of it. And, in downed state, they had an ability named "smoke bomb", it teleported them randomly a slight distance away and stealth them for a few seconds, which meant in team fights, as long as they had a distraction nearby, they didn't die and the teleport could also bring them through walls, and up stairs.
I actually like playing with four friends while we all try to screen-cheat. It makes the games so fast paced and forces you to keep your eye on everyone else's screen at the same time. Plus the kill-cams can be hilarious if someone just shoots them through cover or a blind grenade kill.Calcium said:The most overpowered thing in multiplayer is when your brother screen watches. Always rage-inducing!
They should take some balancing tips from HoN... or not.endtherapture said:Dota 2 can be really unbalanced and annoying, anti-mage can be overpowered pretty much the whole game.
Didn't exactly said that it was exp.99 who said that, what I'm saying is that the buy unlock system for BF3 isn't a big deal since no weapon is locked to pay users only. Everyone can get those guns. For other games it's different but for BF3 its not since most people who played from the start have most likely unlocked all the weapons and most people just stick to a single weapon forever. Also most of the starting weapon are better than the later ones, there are few selected ones that actually is a little bit better but not by a grand mile.Ix Rebound said:I'm not saying it make they have a better chance of killing you. I saying that the person who took the time to actually unlock the weapons or abilities, wouldn't have had to if they had just taken the easy way and payed for them. and the stuff you unlock is usually always better than the starer gear.Zukabazuka said:Tell me how does unlocking all the weapons gives the player a better chance of killing you? They don't buy skill and they still have to unlock all the scopes for every single weapon. You most likely have unlocked all weapon by now and you know more about the maps you play and combos for weapon that are good.Ix Rebound said:just to add to thisexp. 99 said:Host advantage is one thing, admittedly. But you know what really rips my cock off?
Freemium content. You know, games where you have to pay real money to unlock certain items/weapons. Now, if the devs are smart, they won't be unbalancing. But even if they ARE smart, often times they'll be such *anyways*, because nobody can catch everything. So what often happens is some of the premium content winds up being a ludicrous advantage, making it pay to win.
It sucks for those of us who either can't pay, or are insulted by the thought of the highest bidder being the winner.
DLC that lets you unlock EVERYTHING in multiplayer without even playing a single game first
im fucking looking at you EA
The dude who unlock them are still gonna have to get used to the weapons and actually aim with them. NO weapon give autoaim. This argument is soo silly to complain about, this is for the EA one the other is a bigger problem. Those buying the pack are actually the loser at this point because it doesn't take much time to unlock all of them.
And besides YOUR the one who said the "premium content winds up being a ludicrous advantage, making it pay to win." which petty much negates your argument, as premium content is almost the same thing as DLC content.
Anti mage can just be so horribly annoying throughout the entire game when you're playing as a caster. I know it's in the name, but he has shedloads of health, speed, damage, he has blink, and just devastates you at all levels, it's so annoying.somonels said:Other players that are better than you, must be hacking.
They should take some balancing tips from HoN... or not.endtherapture said:Dota 2 can be really unbalanced and annoying, anti-mage can be overpowered pretty much the whole game.
It's mostly unfair with vehicles. It's hard to get kills with jet machineguns until you're good at flying, so the first few kills until you get heat seekers (and flares!) are a lot of work. Buying that gives you a massive advantage. When BF3 came out I spent maybe 6 hours getting the hang of flying a jet, slowly gathering points through assissts and disables until I finally unlocked heatseekers (they were still useful back then, especially since few people had flares) Same thing with every other vehicle, best stuff comes lastZukabazuka said:Didn't exactly said that it was exp.99 who said that, what I'm saying is that the buy unlock system for BF3 isn't a big deal since no weapon is locked to pay users only. Everyone can get those guns. For other games it's different but for BF3 its not since most people who played from the start have most likely unlocked all the weapons and most people just stick to a single weapon forever. Also most of the starting weapon are better than the later ones, there are few selected ones that actually is a little bit better but not by a grand mile.Ix Rebound said:I'm not saying it make they have a better chance of killing you. I saying that the person who took the time to actually unlock the weapons or abilities, wouldn't have had to if they had just taken the easy way and payed for them. and the stuff you unlock is usually always better than the starer gear.Zukabazuka said:Tell me how does unlocking all the weapons gives the player a better chance of killing you? They don't buy skill and they still have to unlock all the scopes for every single weapon. You most likely have unlocked all weapon by now and you know more about the maps you play and combos for weapon that are good.Ix Rebound said:just to add to thisexp. 99 said:Host advantage is one thing, admittedly. But you know what really rips my cock off?
Freemium content. You know, games where you have to pay real money to unlock certain items/weapons. Now, if the devs are smart, they won't be unbalancing. But even if they ARE smart, often times they'll be such *anyways*, because nobody can catch everything. So what often happens is some of the premium content winds up being a ludicrous advantage, making it pay to win.
It sucks for those of us who either can't pay, or are insulted by the thought of the highest bidder being the winner.
DLC that lets you unlock EVERYTHING in multiplayer without even playing a single game first
im fucking looking at you EA
The dude who unlock them are still gonna have to get used to the weapons and actually aim with them. NO weapon give autoaim. This argument is soo silly to complain about, this is for the EA one the other is a bigger problem. Those buying the pack are actually the loser at this point because it doesn't take much time to unlock all of them.
And besides YOUR the one who said the "premium content winds up being a ludicrous advantage, making it pay to win." which petty much negates your argument, as premium content is almost the same thing as DLC content.
crap i didn't read the name of who quoted meZukabazuka said:Didn't exactly said that it was exp.99 who said that, what I'm saying is that the buy unlock system for BF3 isn't a big deal since no weapon is locked to pay users only. Everyone can get those guns. For other games it's different but for BF3 its not since most people who played from the start have most likely unlocked all the weapons and most people just stick to a single weapon forever. Also most of the starting weapon are better than the later ones, there are few selected ones that actually is a little bit better but not by a grand mile.Ix Rebound said:I'm not saying it make they have a better chance of killing you. I saying that the person who took the time to actually unlock the weapons or abilities, wouldn't have had to if they had just taken the easy way and payed for them. and the stuff you unlock is usually always better than the starer gear.Zukabazuka said:Tell me how does unlocking all the weapons gives the player a better chance of killing you? They don't buy skill and they still have to unlock all the scopes for every single weapon. You most likely have unlocked all weapon by now and you know more about the maps you play and combos for weapon that are good.Ix Rebound said:just to add to thisexp. 99 said:Host advantage is one thing, admittedly. But you know what really rips my cock off?
Freemium content. You know, games where you have to pay real money to unlock certain items/weapons. Now, if the devs are smart, they won't be unbalancing. But even if they ARE smart, often times they'll be such *anyways*, because nobody can catch everything. So what often happens is some of the premium content winds up being a ludicrous advantage, making it pay to win.
It sucks for those of us who either can't pay, or are insulted by the thought of the highest bidder being the winner.
DLC that lets you unlock EVERYTHING in multiplayer without even playing a single game first
im fucking looking at you EA
The dude who unlock them are still gonna have to get used to the weapons and actually aim with them. NO weapon give autoaim. This argument is soo silly to complain about, this is for the EA one the other is a bigger problem. Those buying the pack are actually the loser at this point because it doesn't take much time to unlock all of them.
And besides YOUR the one who said the "premium content winds up being a ludicrous advantage, making it pay to win." which petty much negates your argument, as premium content is almost the same thing as DLC content.
This, couldn't there be something that prevents engies all building too close together? Or would this just unbalance the game? I don't know.totally heterosexual said:Engie nests.
Well not really since im an expert on busting them but still they do slow the game down like a *****.
The problem with the KV which is being fixed is that it is a tier 5 tank stats wise and no engine is shit on it and highly prone to fire but has 2 OP guns for its tier and thus also gets ridiculous places in MM. I've gotten games where everyone was a higher tier but arty. After the next patch it will be a fine and balanced tank. Even now I'd take my PZIV or SU85B over the KV any day.Mad Sun said:The KV in World of Tanks. When you see one, you know that you are royally screwed. It has the speed of a Soviet tank, the armor of a German tank, and the raw power of a French tank. It can one shot almost any tank below it, and several tanks above it, and the way matchmaking is set up, you'll see one in most games between tier 3 and 7 (it being tier 5). Glad to finally be away from it? That's okay, meet the tier 7 KV-3, an upgrade!
You forgot pre-nerf Evelyn and Twitch, especially Eve, who had one of the fastest jungles in the game, unmatched ganks due to her invisibility, a speed steroid and an on hit stun.NameIsRobertPaulson said:The Plasma was way OP for a while, but I still have a huge issue (as a new player) with the Juggurnaut. Only class that can one-hit kill (with skill mind you) with the 2nd highest health. Every other class needed 3 or 4 hits. He needs a near miss.psilontech said:The plasma gun in Tribes: Ascend for about the five days before they fixed it. Your hitbox for the purposes of that thing hitting you was something along the lines of three to four times that of normal.
But then they fixed it and I was happily doing well in Arena again. Still a bit of a pain to play against, but nothing so insurmountable as it was before they fixed it.
People who intentionally cause lag in CTF of the same game. Pathfinder comes in and grabs the flag under guise of lag and you don't even get told about it until he's teleported 1/4 the way back to his base.
OT: League of Legends has had the FAMOUS FIVE. The five champions that were so gamebreaking overpowered that every game was "if you have them, you win. If they have them. Queue dodge. If he is banned, you're fine"
#5 Release day LeBlanc
One shot capable on any champ starting at Level 6.
#4 Old Shaco
Lower cooldowns and higher damage on a champ still considered to be one of the best junglers in the game.
#3 Beta Heimerdinger
5 turrets. Nuff said.
#2 Release day Xin Zhao
Top players set kill records, as he was capable of 1 v 5ing your entire team.
#1 Beta Twisted Fate
His global teleport? 16 seconds cooldown on his E. His W? AN AREA OF EFFECT 2 SECOND STUN! His ult? GLOBAL SLOW AND REVEAL.
APB isn't meant to be balanced in any sense of the word. Its a greifer's paradise xD.JLML said:Funny you mention that about SMGs. Since, you know, I've been playing APB for like, a shitload of time this weekend, coming to the conclusion that it's just stupid. Stupid, because an SMG will beat a shotgun at 1-5 meters. And I'm talking when aimed exactly at each other. And the shotgun is auto-fire. Heck, it's even worse when the targets are moving around, within that 5 meter distance, then the SMG is even more superior to the shotgun. We're talking like, 5-10 bullets from an SMG to kill. Whereas the shotgun can get 3 direct hits without killing. /rantElPatron said:Perhaps submachineguns in general.
Fast rate of fire and unrealistic spread make them more useful than shotguns a lot of times and have such high power that they make both shotguns and assault rifles redundant.
And let's not mention that games like CoD have like 5 square meters of area and the inaccuracy of SMGs doesn't make a difference.
A lot of spawns. The MW spawn system has been broken for the past 3 games with no fix, in BF2 it is plagued by spawnkilling. But at least you can chose where you spawn.
Some guys are dicks, man, but some others arent.The Wykydtron said:snip
Generally refrained from ganking whenever I was levelling. It spirals out of hand much too easily, and that means one can forget about efficient questing for the next hour or so.Guardian of Nekops said:I personally have two rules for these situations (when I'm the higher level character, obviously... otherwise, I don't get to make the rules). Firstly, if I'm somewhere they belong and I don't (as in, if I'm exploring their level 15 area at max level) they get a pass, whereas they won't be so lucky if they're somewhere they don't belong. Secondly? I never, ever, ever kill somebody more than twice unless they ask for it.Kargathia said:Highly subjective, that. Don't want to come off flame-y, but I think that after levelling a bunch of alts to 80 I can state I personally enjoyed the constant sense of danger whenever I met a horde character.Jinxzy said:Lets see there's:
WoW PvP - if your leveling in wow on a pvp server, good luck.
... I still parked my rogue with the express purpose of getting revenge on any lvl ?? ganking my alt whenever I was in STV, but that's another story.
On Topic: personally I always disliked the gigantic difficulty curve involved in CS:S. In order to start enjoying the game one has to resign himself to being a punch bag for the first two months.
Repeatedly ganking someone lower level than you while they quest is just mean. And kinda useless. That said, using a non-damaging stun move to scare the crap out of them, and then doing nothing else, is hillarious... especially the pally one that makes 'em kneel before you.
Pre-nerf Twitch, oh god. I still have nightmares about himmaddawg IAJI said:You forgot pre-nerf Evelyn and Twitch, especially Eve, who had one of the fastest jungles in the game, unmatched ganks due to her invisibility, a speed steroid and an on hit stun.