This one's actually pretty explainable, but possibly spoilers if you didn't finish so I'll tag itremnant_phoenix said:On the other hand, I didn't care at all about James Sunderland's plight in Silent Hill 2 as soon as he encountered the first creepy monster encounter: Dude, you're obviously walking into hell here. Turn around. Go home. Drink yourself silly for a week. Then get some therapy. A note from your dead wife can't possibly be worth all this. Sure, the setting and scenario are interesting as a PLAYER, and as a PLAYER we keep him moving for our sake: to see what happens next and go deeper into the world, but for him as a character? I don't get why he would keep going.
Beyond the fact he can't leave because Silent Hill IS a hellscape, he's trapped for the same reason the other characters are. Guilt. Because Mary isn't just dead, he's directly responsible for her death, in a 'smother with pillows' kind of way so that all the monster encounters are aspects of his own psyche torturing him for his sins. The fact he can't remember is the same reason he doesn't leave, James is trapped psychologically as he has to see his wife as an over-riding drive and his own brain is summoning creatures to fuck with him. Except when he helps other people and then has to face theirs.
OT: I do feel a little bit like Rhianna Pratchett has a hit n miss style with her storytelling in these games. Can't speak for Rise but Tomb Raider itself felt a little... I dunno. Sterile is a good word but there was stuff happening, Lara did have established goals, motivations and kinda flaws. I think my big problem is that this whole style would work if the story wasn't intended as a character piece. Like, without the focus on Lara as a person developing and doing shit, the fact the characters are bland is made up for by the pretty interesting plot. Same with Thief 4, Garrett was pretty dull as a character but the actual conceit wasn't too bad, the big dilemma was he didn't ACT like Garrett and the focus was very much on him rather than the city. Maybe Rhianna Pratchett is just writing games in the wrong era, actual chain of events she's pretty good it's just doing characters.