Yeah, that's one of my biggest problems with the new Tomb Raider (having only played the 2013 release, but oh well). The whole game tries to set up Lara as this young woman reluctantly forced to kill for her own survival... but there's no option other than combat throughout the entire game. They try to make us hate the villains for killing people, while at the same time having Lara do the same thing for exactly the same reasons.DrownedAmmet said:In her defense, I don't think it's all her fault. If the main problem is ludonarrative dissonance, then its not only the writers fault, but also the ones who had to mesh it with the game. There were parts of the 2013 Tomb Raider that I really enjoyed, I thought it was done really well how one moment she is freaking out about killing a deer, then she gets a machinegun and goes all Jon McClane "I have a machinegun now motherfuckers!" But then it all falls apart when she is forced back into "scared little girl box," then back out of it to triumphantly climb a radio tower, then back into it next time she is thrown into a cutscene where she has to hide scared from one dude. Don't know how much you can blame ludonarritive dissonance on one writerVladimir Eremeyev said:Rhianna Pratchett AKA "The Script Writer Woman".
Known offenses: Ruined multiple (former) successful franchises with plot full of contradictions, nonsense and general lack of common sense as well as staining her father's legacy.
While not questioning her writing abilities one has to wonder, what were they (publishers and developers) thinking?
Continuously hiring her again and again, fail after fail - massive critique both from regular users and reviewers alike, any sane person with an ounce of common sense would not step on the same rake again, right?
Either they are deliberately trying to ruin their games via bad scriptwriting or she's 'in bed' with someone upstairs.(has relatives, friends, admirers or really are in bed with somebody)
I'm done.
Haven't played the new one yet, but seems kind of shitty if they are still doing that
I think the entire game would have benefitted a lot if there were no human enemies. I mean, they're stuck on an island in the middle of god knows where, and an angry goddess is keeping them trapped there. So how about making all the enemies wildlife, or magical summons brought forth by the goddess to do her bidding? I mean, tigers are dangerous. They might exist on the island. Or snakes. Or have more of a focus on simple survival, where you need to eat and drink or DIE! Anything would have been better than the cultist.
Because as I've said countless times (or twice or so on the internet), Tomb Raider loses a lot for me because the villains are driven by the same motivation that you are; they want to get off this hellhole, go home, live normal lives. They don't even try to do anything like "they're all terrorists who want to use the weapons they've found to take over the world", as ludicrous as that would have been, they just want to go home! At first they are more ruthless, and actually seem villainous by trying to kill you, but as the game progresses you mow down so many of them that it can't be classified as "self-defense" anymore. You just kill them because they're there. Lara Croft is the bigger villain in Tomb Raider!
Which would have been a nice twist, if the developers were self-aware enough to realize what a selfish psychopath Lara Croft really is, the way she's written. But as can be seen by their oblivious "shoot the bad guy, he's a monster!" in the finale, I very much doubt that.